Fix movement under Tower
Dieser Commit ist enthalten in:
Ursprung
7fef93f369
Commit
8464594dcc
@ -80,7 +80,7 @@ tower:
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BRICK_WALL: 45
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BRICK_WALL: 45
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PRISMARINE_WALL: 45
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PRISMARINE_WALL: 45
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RED_SANDSTONE_WALL: 45
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RED_SANDSTONE_WALL: 45
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ANDESITE_STAIR: 60
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ANDESITE_STAIRS: 60
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IRON_BARS: 45
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IRON_BARS: 45
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YELLOW_CONCRETE: 120
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YELLOW_CONCRETE: 120
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MAGENTA_CONCRETE: 120
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MAGENTA_CONCRETE: 120
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@ -170,8 +170,7 @@ tower:
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SCULK_CATALYST: 40
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SCULK_CATALYST: 40
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SCULK_SHRIEKER: 40
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SCULK_SHRIEKER: 40
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SCULK_SENSOR: 40
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SCULK_SENSOR: 40
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CALIBRATED_SCULK_SENSOR: 40
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DAYLIGHT_DETECTOR: 40
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DAYLIGHT_SENSOR: 40
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towerGenerator:
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towerGenerator:
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x: 0
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x: 0
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@ -58,7 +58,7 @@ public class GlobalListener extends GameStateBukkitListener {
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@EventHandler
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent event) {
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public void onPlayerMove(PlayerMoveEvent event) {
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Location to = event.getTo();
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Location to = event.getTo();
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if (to.getX() > WorldConfig.MAP_MIN_X && to.getX() < WorldConfig.MAP_MAX_X && to.getZ() > WorldConfig.MAP_MIN_Z && to.getZ() < WorldConfig.MAP_MAX_Z) {
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if (to.getX() > WorldConfig.MAP_MIN_X && to.getX() < WorldConfig.MAP_MAX_X && to.getZ() > WorldConfig.MAP_MIN_Z && to.getZ() < WorldConfig.MAP_MAX_Z && to.getY() > WorldConfig.ESCAPE_HEIGHT - 10) {
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return;
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return;
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}
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}
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