Refactor Countdowns
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ac499b32b8
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2984d6886a
72
src/de/steamwar/towerrun/countdowns/Countdown.java
Normale Datei
72
src/de/steamwar/towerrun/countdowns/Countdown.java
Normale Datei
@ -0,0 +1,72 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.countdowns;
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import de.steamwar.towerrun.TowerRun;
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import de.steamwar.towerrun.state.GameStateToggleListener;
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import de.steamwar.towerrun.state.GameStates;
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import org.bukkit.Bukkit;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.EnumSet;
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public abstract class Countdown extends GameStateToggleListener {
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protected int time = defaultTime();
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protected BukkitTask task;
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protected Countdown(EnumSet<GameStates> enabledStates) {
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super(enabledStates);
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}
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int defaultTime() {return 0;}
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void timerEnd() {}
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boolean timerShouldCancel() {return true;}
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void run() {}
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void timerStart() {}
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void timerReset() {}
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private void timer() {
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if (timerShouldCancel()) {
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time = defaultTime();
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timerReset();
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} else {
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if (time == defaultTime()) {
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timerStart();
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}
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if (time == 0) {
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timerEnd();
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return;
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}
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run();
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time--;
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}
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}
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@Override
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public void enable() {
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task = Bukkit.getScheduler().runTaskTimer(TowerRun.getInstance(), this::timer, 0, 20);
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}
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@Override
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public void disable() {
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task.cancel();
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}
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}
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@ -29,29 +29,28 @@ import org.bukkit.scheduler.BukkitTask;
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import java.util.EnumSet;
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public class EndCountdown extends GameStateToggleListener {
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private BukkitTask task;
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private int time = 10;
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public class EndCountdown extends Countdown {
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public EndCountdown() {
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super(EnumSet.of(GameStates.ENDING));
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}
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private void timer() {
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if (time == 0) {
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@Override
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int defaultTime() {
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return 10;
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}
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@Override
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void timerEnd() {
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Bukkit.shutdown();
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}
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@Override
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boolean timerShouldCancel() {
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return false;
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}
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@Override
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void run() {
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Bukkit.getOnlinePlayers().forEach(player -> player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§cServer wird in " + time + " Sekunden heruntergefahren...")));
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time--;
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}
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@Override
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public void enable() {
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task = Bukkit.getScheduler().runTaskTimer(TowerRun.getInstance(), this::timer, 0, 20);
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}
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@Override
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public void disable() {
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task.cancel();
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}
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}
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@ -31,38 +31,37 @@ import org.bukkit.scheduler.BukkitTask;
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import java.util.EnumSet;
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public class LobbyCountdown extends GameStateToggleListener {
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private BukkitTask task;
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private int timer = Config.LOBBY_TIMER;
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public class LobbyCountdown extends Countdown {
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public LobbyCountdown() {
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super(EnumSet.of(GameStates.LOBBY));
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}
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private void timer() {
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if (Bukkit.getOnlinePlayers().size() >= Config.MIN_PLAYERS) {
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Bukkit.getOnlinePlayers().forEach(player -> player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§aStartet: " + timer)));
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timer--;
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if (timer < 10) {
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Bukkit.getOnlinePlayers().forEach(player -> player.playSound(player.getLocation(), "note.pling", 1, 1));
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@Override
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int defaultTime() {
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return Config.LOBBY_TIMER;
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}
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if (timer == 0) {
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@Override
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void timerEnd() {
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TowerRunGame.start();
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}
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} else {
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timer = Config.LOBBY_TIMER;
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@Override
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boolean timerShouldCancel() {
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return super.timerShouldCancel();
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}
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@Override
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void run() {
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Bukkit.getOnlinePlayers().forEach(player -> player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§aStartet: " + time)));
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if (time < 10) {
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Bukkit.getOnlinePlayers().forEach(player -> player.playSound(player.getLocation(), "note.pling", 1, 1));
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}
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}
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@Override
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void timerReset() {
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Bukkit.getOnlinePlayers().forEach(player -> player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§cEs wird noch auf Spieler gewartet...")));
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}
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}
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@Override
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public void enable() {
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task = Bukkit.getScheduler().runTaskTimer(TowerRun.getInstance(), this::timer, 0, 20);
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}
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@Override
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public void disable() {
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task.cancel();
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}
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}
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