Refactor WinCondition
Dieser Commit ist enthalten in:
Ursprung
66608e53d5
Commit
1d153c6a17
@ -20,6 +20,7 @@
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package de.steamwar.towerrun.config;
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package de.steamwar.towerrun.config;
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import de.steamwar.towerrun.TowerRun;
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import de.steamwar.towerrun.TowerRun;
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import de.steamwar.towerrun.winconditions.WinCondition;
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import lombok.Getter;
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import lombok.Getter;
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import lombok.experimental.UtilityClass;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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@ -29,6 +30,7 @@ import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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import java.io.File;
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import java.io.File;
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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@ -42,6 +44,7 @@ public class WorldConfig {
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public static final int ESCAPE_HEIGHT;
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public static final int ESCAPE_HEIGHT;
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public static final Location MIN_TOWER;
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public static final Location MIN_TOWER;
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public static final Location MAX_TOWER;
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public static final Location MAX_TOWER;
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public static final List<String> ACTIVE_WINCONDITIONS;
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private static Location parseLocation(ConfigurationSection section) {
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private static Location parseLocation(ConfigurationSection section) {
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Location loc = new Location(
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Location loc = new Location(
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@ -116,6 +119,8 @@ public class WorldConfig {
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}
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}
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LAVA_Y = tower.getInt("lavaY");
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LAVA_Y = tower.getInt("lavaY");
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ACTIVE_WINCONDITIONS = tower.getStringList("winconditions");
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WinCondition.WINCONDITIONS.stream().filter(winCondition -> ACTIVE_WINCONDITIONS.contains(winCondition.getName())).forEach(WinCondition::enable);
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}
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}
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@Getter
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@Getter
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@ -26,22 +26,24 @@ import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.util.Vector;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.List;
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public class TowerRunGame {
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public class TowerRunGame {
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private static final List<TowerRunPlayer> playersAlive = new ArrayList<>();
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public static final List<TowerRunPlayer> PLAYERS_ALIVE = new ArrayList<>();
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private static final List<TowerRunPlayer> playersEscaped = new ArrayList<>();
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public static final List<TowerRunPlayer> PLAYERS_ESCAPED = new ArrayList<>();
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public static boolean isAlive(TowerRunPlayer player) {
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public static boolean isAlive(TowerRunPlayer player) {
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return playersAlive.contains(player);
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return PLAYERS_ALIVE.contains(player);
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}
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}
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public static void start() {
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public static void start() {
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if (GameState.getCurrentState() == GameStates.LOBBY) {
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if (GameState.getCurrentState() == GameStates.LOBBY) {
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playersAlive.addAll(TowerRunPlayer.getAll());
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PLAYERS_ALIVE.addAll(TowerRunPlayer.getAll());
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playersAlive.forEach(TowerRunPlayer::reset);
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PLAYERS_ALIVE.forEach(TowerRunPlayer::reset);
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GameState.nextState();
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GameState.nextState();
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generateLava();
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generateLava();
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Bukkit.broadcastMessage("§aDas Spiel beginnt!");
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Bukkit.broadcastMessage("§aDas Spiel beginnt!");
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@ -58,41 +60,26 @@ public class TowerRunGame {
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private static void generateLava() {
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private static void generateLava() {
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for (int x = WorldConfig.MIN_TOWER.getBlockX(); x < WorldConfig.MAX_TOWER.getBlockX(); x += 7) {
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for (int x = WorldConfig.MIN_TOWER.getBlockX(); x < WorldConfig.MAX_TOWER.getBlockX(); x += 7) {
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for (int z = WorldConfig.MIN_TOWER.getBlockZ(); z < WorldConfig.MAX_TOWER.getBlockZ(); z += 7) {
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for (int z = WorldConfig.MIN_TOWER.getBlockZ(); z < WorldConfig.MAX_TOWER.getBlockZ(); z += 7) {
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WorldConfig.MIN_TOWER.getWorld().getBlockAt(x, WorldConfig.LAVA_Y, z).setType(Material.LAVA, true);
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Vector pos = new Vector(x, 0, z);
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WorldConfig.MIN_TOWER.getWorld().getBlockAt(x, WorldConfig.LAVA_Y - 1, z).setType(Material.BEDROCK, true);
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if (Arrays.stream(WorldConfig.REGIONS).anyMatch(region -> region.contains(pos))) {
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WorldConfig.MIN_TOWER.getWorld().getBlockAt(x, WorldConfig.LAVA_Y, z).setType(Material.LAVA, true);
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WorldConfig.MIN_TOWER.getWorld().getBlockAt(x, WorldConfig.LAVA_Y - 1, z).setType(Material.BEDROCK, true);
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}
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}
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}
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}
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}
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}
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}
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public static void remove(TowerRunPlayer towerRunPlayer) {
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public static void remove(TowerRunPlayer towerRunPlayer) {
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death(towerRunPlayer);
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PLAYERS_ALIVE.remove(towerRunPlayer);
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PLAYERS_ESCAPED.remove(towerRunPlayer);
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}
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}
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public static void win(TowerRunPlayer tPlayer) {
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public static void win(TowerRunPlayer tPlayer) {
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Bukkit.getOnlinePlayers().forEach(player -> player.setGameMode(GameMode.SPECTATOR));
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Bukkit.getOnlinePlayers().forEach(player -> player.setGameMode(GameMode.SPECTATOR));
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playersAlive.clear();
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PLAYERS_ALIVE.clear();
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tPlayer.player().teleport(WorldConfig.SPAWN);
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tPlayer.player().teleport(WorldConfig.SPAWN);
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tPlayer.player().setGameMode(GameMode.SPECTATOR);
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tPlayer.player().setGameMode(GameMode.SPECTATOR);
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Bukkit.broadcastMessage("§a" + tPlayer.player().getName() + " hat das Spiel gewonnen!");
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Bukkit.broadcastMessage("§a" + tPlayer.player().getName() + " hat das Spiel gewonnen!");
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GameState.nextState();
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GameState.nextState();
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}
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}
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public static void death(TowerRunPlayer tPlayer) {
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playersAlive.remove(tPlayer);
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tPlayer.player().teleport(WorldConfig.SPAWN);
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tPlayer.player().setGameMode(GameMode.SPECTATOR);
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if(playersAlive.size() == 1 && playersEscaped.isEmpty()) {
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win(playersAlive.get(0));
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} else if(playersAlive.isEmpty() && !playersEscaped.isEmpty()) {
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win(playersEscaped.get(playersEscaped.size() -1));
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}
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}
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public static void escape(TowerRunPlayer towerRunPlayer) {
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playersEscaped.add(towerRunPlayer);
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playersAlive.remove(towerRunPlayer);
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if (playersAlive.isEmpty()) {
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win(towerRunPlayer);
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}
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}
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}
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}
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@ -20,9 +20,6 @@
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package de.steamwar.towerrun.listener;
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package de.steamwar.towerrun.listener;
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import de.steamwar.towerrun.config.Config;
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import de.steamwar.towerrun.config.Config;
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import de.steamwar.towerrun.config.WorldConfig;
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import de.steamwar.towerrun.game.TowerRunGame;
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import de.steamwar.towerrun.game.TowerRunPlayer;
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import de.steamwar.towerrun.state.GameStateBukkitListener;
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import de.steamwar.towerrun.state.GameStateBukkitListener;
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import de.steamwar.towerrun.state.GameStates;
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import de.steamwar.towerrun.state.GameStates;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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@ -30,16 +27,12 @@ import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import java.util.Arrays;
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import java.util.EnumSet;
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import java.util.EnumSet;
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public class IngameListener extends GameStateBukkitListener {
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public class IngameListener extends GameStateBukkitListener {
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@ -54,19 +47,6 @@ public class IngameListener extends GameStateBukkitListener {
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player.sendTitle("§c" + event.getEntity().getName() + " ist gestorben!", "", 10, 70, 20);
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player.sendTitle("§c" + event.getEntity().getName() + " ist gestorben!", "", 10, 70, 20);
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player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 1);
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player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 1);
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});
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});
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TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getEntity());
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if (TowerRunGame.isAlive(tPlayer)) {
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TowerRunGame.death(tPlayer);
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}
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}
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@EventHandler(priority = EventPriority.HIGH)
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public void onPlayerMove(PlayerMoveEvent event) {
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if (event.getTo().getY() < WorldConfig.ESCAPE_HEIGHT && TowerRunGame.isAlive(TowerRunPlayer.get(event.getPlayer()))) {
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if (Arrays.stream(WorldConfig.REGIONS).noneMatch(region -> region.contains(event.getTo().toVector())) && event.getPlayer().getLocation().add(0, -0.1, 0).getBlock().getType() != Material.AIR) {
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TowerRunGame.escape(TowerRunPlayer.get(event.getPlayer()));
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}
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}
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}
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}
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@EventHandler
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@EventHandler
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35
src/de/steamwar/towerrun/winconditions/FirstOutsideWincondition.java
Normale Datei
35
src/de/steamwar/towerrun/winconditions/FirstOutsideWincondition.java
Normale Datei
@ -0,0 +1,35 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.towerrun.winconditions;
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import de.steamwar.towerrun.game.TowerRunGame;
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import de.steamwar.towerrun.game.TowerRunPlayer;
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import org.bukkit.entity.Player;
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public class FirstOutsideWincondition extends OutsideWincondition {
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public FirstOutsideWincondition() {
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super("FIRST_OUTSIDE");
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}
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@Override
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public void onPlayerOutside(Player player) {
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TowerRunGame.win(TowerRunPlayer.get(player));
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}
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}
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48
src/de/steamwar/towerrun/winconditions/LastOutsideWincondition.java
Normale Datei
48
src/de/steamwar/towerrun/winconditions/LastOutsideWincondition.java
Normale Datei
@ -0,0 +1,48 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
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|
* the Free Software Foundation, either version 3 of the License, or
|
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|
* (at your option) any later version.
|
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*
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|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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|
*/
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package de.steamwar.towerrun.winconditions;
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import de.steamwar.towerrun.game.TowerRunGame;
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import de.steamwar.towerrun.game.TowerRunPlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.PlayerDeathEvent;
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public class LastOutsideWincondition extends OutsideWincondition{
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public LastOutsideWincondition() {
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super("LAST_OUTSIDE");
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}
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@Override
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public void onPlayerOutside(Player player) {
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TowerRunPlayer towerRunPlayer = TowerRunPlayer.get(player);
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outside(towerRunPlayer);
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if (TowerRunGame.PLAYERS_ALIVE.isEmpty()) {
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TowerRunGame.win(towerRunPlayer);
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}
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}
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent event) {
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if(TowerRunGame.PLAYERS_ALIVE.isEmpty()) {
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TowerRunGame.win(TowerRunGame.PLAYERS_ESCAPED.get(TowerRunGame.PLAYERS_ESCAPED.size() - 1));
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}
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}
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}
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@ -0,0 +1,45 @@
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/*
|
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|
* This file is a part of the SteamWar software.
|
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|
*
|
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|
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
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|
|
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|
package de.steamwar.towerrun.winconditions;
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import de.steamwar.towerrun.config.WorldConfig;
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import de.steamwar.towerrun.game.TowerRunGame;
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import de.steamwar.towerrun.game.TowerRunPlayer;
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import org.bukkit.GameMode;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.PlayerDeathEvent;
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public class LastRemainingWincondition extends WinCondition {
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public LastRemainingWincondition() {
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super("LAST_REMAINING");
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}
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent event) {
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TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getEntity());
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TowerRunGame.PLAYERS_ALIVE.remove(tPlayer);
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tPlayer.player().teleport(WorldConfig.SPAWN);
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tPlayer.player().setGameMode(GameMode.SPECTATOR);
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if (TowerRunGame.PLAYERS_ALIVE.size() == 1 && TowerRunGame.PLAYERS_ESCAPED.isEmpty()) {
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TowerRunGame.win(TowerRunGame.PLAYERS_ALIVE.get(0));
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}
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}
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}
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65
src/de/steamwar/towerrun/winconditions/OutsideWincondition.java
Normale Datei
65
src/de/steamwar/towerrun/winconditions/OutsideWincondition.java
Normale Datei
@ -0,0 +1,65 @@
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|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
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|
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package de.steamwar.towerrun.winconditions;
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|
|
||||||
|
import de.steamwar.towerrun.config.WorldConfig;
|
||||||
|
import de.steamwar.towerrun.game.TowerRunGame;
|
||||||
|
import de.steamwar.towerrun.game.TowerRunPlayer;
|
||||||
|
import org.bukkit.Material;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.EventHandler;
|
||||||
|
import org.bukkit.event.player.PlayerMoveEvent;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
|
|
||||||
|
public abstract class OutsideWincondition extends WinCondition {
|
||||||
|
|
||||||
|
protected OutsideWincondition(String name) {
|
||||||
|
super(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void onPlayerOutside(Player player);
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onPlayerMove(PlayerMoveEvent event) {
|
||||||
|
if (event.getTo().getY() > WorldConfig.ESCAPE_HEIGHT) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getPlayer());
|
||||||
|
if (!TowerRunGame.isAlive(tPlayer)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Arrays.stream(WorldConfig.REGIONS).anyMatch(region -> region.contains(event.getTo().toVector()))) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (event.getPlayer().getLocation().add(0, -0.1, 0).getBlock().getType() == Material.AIR) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
onPlayerOutside(event.getPlayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void outside(TowerRunPlayer towerRunPlayer) {
|
||||||
|
TowerRunGame.PLAYERS_ESCAPED.add(towerRunPlayer);
|
||||||
|
TowerRunGame.PLAYERS_ALIVE.remove(towerRunPlayer);
|
||||||
|
}
|
||||||
|
}
|
61
src/de/steamwar/towerrun/winconditions/WinCondition.java
Normale Datei
61
src/de/steamwar/towerrun/winconditions/WinCondition.java
Normale Datei
@ -0,0 +1,61 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.towerrun.winconditions;
|
||||||
|
|
||||||
|
import de.steamwar.towerrun.state.GameStateBukkitListener;
|
||||||
|
import de.steamwar.towerrun.state.GameStates;
|
||||||
|
import lombok.Getter;
|
||||||
|
import lombok.Setter;
|
||||||
|
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
|
@Getter
|
||||||
|
public abstract class WinCondition extends GameStateBukkitListener {
|
||||||
|
|
||||||
|
public static final List<WinCondition> WINCONDITIONS = new ArrayList<>();
|
||||||
|
static {
|
||||||
|
WINCONDITIONS.add(new LastRemainingWincondition());
|
||||||
|
WINCONDITIONS.add(new LastOutsideWincondition());
|
||||||
|
WINCONDITIONS.add(new FirstOutsideWincondition());
|
||||||
|
}
|
||||||
|
|
||||||
|
private final String name;
|
||||||
|
@Setter
|
||||||
|
private boolean active = false;
|
||||||
|
|
||||||
|
protected WinCondition(String name) {
|
||||||
|
super(EnumSet.of(GameStates.INGAME));
|
||||||
|
this.name = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void enable() {
|
||||||
|
if (active) {
|
||||||
|
super.enable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void disable() {
|
||||||
|
if (active) {
|
||||||
|
super.disable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
In neuem Issue referenzieren
Einen Benutzer sperren