Refactor WinCondition

Dieser Commit ist enthalten in:
Chaoscaot 2023-08-11 20:51:15 +02:00
Ursprung 66608e53d5
Commit 1d153c6a17
Signiert von: Chaoscaot
GPG-Schlüssel-ID: BDF8FADD7D5EDB7A
8 geänderte Dateien mit 274 neuen und 48 gelöschten Zeilen

Datei anzeigen

@ -20,6 +20,7 @@
package de.steamwar.towerrun.config;
import de.steamwar.towerrun.TowerRun;
import de.steamwar.towerrun.winconditions.WinCondition;
import lombok.Getter;
import lombok.experimental.UtilityClass;
import org.bukkit.Bukkit;
@ -29,6 +30,7 @@ import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.util.Vector;
import java.io.File;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@ -42,6 +44,7 @@ public class WorldConfig {
public static final int ESCAPE_HEIGHT;
public static final Location MIN_TOWER;
public static final Location MAX_TOWER;
public static final List<String> ACTIVE_WINCONDITIONS;
private static Location parseLocation(ConfigurationSection section) {
Location loc = new Location(
@ -116,6 +119,8 @@ public class WorldConfig {
}
LAVA_Y = tower.getInt("lavaY");
ACTIVE_WINCONDITIONS = tower.getStringList("winconditions");
WinCondition.WINCONDITIONS.stream().filter(winCondition -> ACTIVE_WINCONDITIONS.contains(winCondition.getName())).forEach(WinCondition::enable);
}
@Getter

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@ -26,22 +26,24 @@ import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class TowerRunGame {
private static final List<TowerRunPlayer> playersAlive = new ArrayList<>();
private static final List<TowerRunPlayer> playersEscaped = new ArrayList<>();
public static final List<TowerRunPlayer> PLAYERS_ALIVE = new ArrayList<>();
public static final List<TowerRunPlayer> PLAYERS_ESCAPED = new ArrayList<>();
public static boolean isAlive(TowerRunPlayer player) {
return playersAlive.contains(player);
return PLAYERS_ALIVE.contains(player);
}
public static void start() {
if (GameState.getCurrentState() == GameStates.LOBBY) {
playersAlive.addAll(TowerRunPlayer.getAll());
playersAlive.forEach(TowerRunPlayer::reset);
PLAYERS_ALIVE.addAll(TowerRunPlayer.getAll());
PLAYERS_ALIVE.forEach(TowerRunPlayer::reset);
GameState.nextState();
generateLava();
Bukkit.broadcastMessage("§aDas Spiel beginnt!");
@ -58,41 +60,26 @@ public class TowerRunGame {
private static void generateLava() {
for (int x = WorldConfig.MIN_TOWER.getBlockX(); x < WorldConfig.MAX_TOWER.getBlockX(); x += 7) {
for (int z = WorldConfig.MIN_TOWER.getBlockZ(); z < WorldConfig.MAX_TOWER.getBlockZ(); z += 7) {
WorldConfig.MIN_TOWER.getWorld().getBlockAt(x, WorldConfig.LAVA_Y, z).setType(Material.LAVA, true);
WorldConfig.MIN_TOWER.getWorld().getBlockAt(x, WorldConfig.LAVA_Y - 1, z).setType(Material.BEDROCK, true);
Vector pos = new Vector(x, 0, z);
if (Arrays.stream(WorldConfig.REGIONS).anyMatch(region -> region.contains(pos))) {
WorldConfig.MIN_TOWER.getWorld().getBlockAt(x, WorldConfig.LAVA_Y, z).setType(Material.LAVA, true);
WorldConfig.MIN_TOWER.getWorld().getBlockAt(x, WorldConfig.LAVA_Y - 1, z).setType(Material.BEDROCK, true);
}
}
}
}
public static void remove(TowerRunPlayer towerRunPlayer) {
death(towerRunPlayer);
PLAYERS_ALIVE.remove(towerRunPlayer);
PLAYERS_ESCAPED.remove(towerRunPlayer);
}
public static void win(TowerRunPlayer tPlayer) {
Bukkit.getOnlinePlayers().forEach(player -> player.setGameMode(GameMode.SPECTATOR));
playersAlive.clear();
PLAYERS_ALIVE.clear();
tPlayer.player().teleport(WorldConfig.SPAWN);
tPlayer.player().setGameMode(GameMode.SPECTATOR);
Bukkit.broadcastMessage("§a" + tPlayer.player().getName() + " hat das Spiel gewonnen!");
GameState.nextState();
}
public static void death(TowerRunPlayer tPlayer) {
playersAlive.remove(tPlayer);
tPlayer.player().teleport(WorldConfig.SPAWN);
tPlayer.player().setGameMode(GameMode.SPECTATOR);
if(playersAlive.size() == 1 && playersEscaped.isEmpty()) {
win(playersAlive.get(0));
} else if(playersAlive.isEmpty() && !playersEscaped.isEmpty()) {
win(playersEscaped.get(playersEscaped.size() -1));
}
}
public static void escape(TowerRunPlayer towerRunPlayer) {
playersEscaped.add(towerRunPlayer);
playersAlive.remove(towerRunPlayer);
if (playersAlive.isEmpty()) {
win(towerRunPlayer);
}
}
}

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@ -20,9 +20,6 @@
package de.steamwar.towerrun.listener;
import de.steamwar.towerrun.config.Config;
import de.steamwar.towerrun.config.WorldConfig;
import de.steamwar.towerrun.game.TowerRunGame;
import de.steamwar.towerrun.game.TowerRunPlayer;
import de.steamwar.towerrun.state.GameStateBukkitListener;
import de.steamwar.towerrun.state.GameStates;
import org.bukkit.Bukkit;
@ -30,16 +27,12 @@ import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.EntityType;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.ItemSpawnEvent;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import java.util.Arrays;
import java.util.EnumSet;
public class IngameListener extends GameStateBukkitListener {
@ -54,19 +47,6 @@ public class IngameListener extends GameStateBukkitListener {
player.sendTitle("§c" + event.getEntity().getName() + " ist gestorben!", "", 10, 70, 20);
player.playSound(player.getLocation(), Sound.ENTITY_WITHER_DEATH, 1, 1);
});
TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getEntity());
if (TowerRunGame.isAlive(tPlayer)) {
TowerRunGame.death(tPlayer);
}
}
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerMove(PlayerMoveEvent event) {
if (event.getTo().getY() < WorldConfig.ESCAPE_HEIGHT && TowerRunGame.isAlive(TowerRunPlayer.get(event.getPlayer()))) {
if (Arrays.stream(WorldConfig.REGIONS).noneMatch(region -> region.contains(event.getTo().toVector())) && event.getPlayer().getLocation().add(0, -0.1, 0).getBlock().getType() != Material.AIR) {
TowerRunGame.escape(TowerRunPlayer.get(event.getPlayer()));
}
}
}
@EventHandler

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@ -0,0 +1,35 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.towerrun.winconditions;
import de.steamwar.towerrun.game.TowerRunGame;
import de.steamwar.towerrun.game.TowerRunPlayer;
import org.bukkit.entity.Player;
public class FirstOutsideWincondition extends OutsideWincondition {
public FirstOutsideWincondition() {
super("FIRST_OUTSIDE");
}
@Override
public void onPlayerOutside(Player player) {
TowerRunGame.win(TowerRunPlayer.get(player));
}
}

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@ -0,0 +1,48 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.towerrun.winconditions;
import de.steamwar.towerrun.game.TowerRunGame;
import de.steamwar.towerrun.game.TowerRunPlayer;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.PlayerDeathEvent;
public class LastOutsideWincondition extends OutsideWincondition{
public LastOutsideWincondition() {
super("LAST_OUTSIDE");
}
@Override
public void onPlayerOutside(Player player) {
TowerRunPlayer towerRunPlayer = TowerRunPlayer.get(player);
outside(towerRunPlayer);
if (TowerRunGame.PLAYERS_ALIVE.isEmpty()) {
TowerRunGame.win(towerRunPlayer);
}
}
@EventHandler
public void onPlayerDeath(PlayerDeathEvent event) {
if(TowerRunGame.PLAYERS_ALIVE.isEmpty()) {
TowerRunGame.win(TowerRunGame.PLAYERS_ESCAPED.get(TowerRunGame.PLAYERS_ESCAPED.size() - 1));
}
}
}

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@ -0,0 +1,45 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.towerrun.winconditions;
import de.steamwar.towerrun.config.WorldConfig;
import de.steamwar.towerrun.game.TowerRunGame;
import de.steamwar.towerrun.game.TowerRunPlayer;
import org.bukkit.GameMode;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.PlayerDeathEvent;
public class LastRemainingWincondition extends WinCondition {
public LastRemainingWincondition() {
super("LAST_REMAINING");
}
@EventHandler
public void onPlayerDeath(PlayerDeathEvent event) {
TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getEntity());
TowerRunGame.PLAYERS_ALIVE.remove(tPlayer);
tPlayer.player().teleport(WorldConfig.SPAWN);
tPlayer.player().setGameMode(GameMode.SPECTATOR);
if (TowerRunGame.PLAYERS_ALIVE.size() == 1 && TowerRunGame.PLAYERS_ESCAPED.isEmpty()) {
TowerRunGame.win(TowerRunGame.PLAYERS_ALIVE.get(0));
}
}
}

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@ -0,0 +1,65 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.towerrun.winconditions;
import de.steamwar.towerrun.config.WorldConfig;
import de.steamwar.towerrun.game.TowerRunGame;
import de.steamwar.towerrun.game.TowerRunPlayer;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerMoveEvent;
import java.util.Arrays;
public abstract class OutsideWincondition extends WinCondition {
protected OutsideWincondition(String name) {
super(name);
}
public abstract void onPlayerOutside(Player player);
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
if (event.getTo().getY() > WorldConfig.ESCAPE_HEIGHT) {
return;
}
TowerRunPlayer tPlayer = TowerRunPlayer.get(event.getPlayer());
if (!TowerRunGame.isAlive(tPlayer)) {
return;
}
if (Arrays.stream(WorldConfig.REGIONS).anyMatch(region -> region.contains(event.getTo().toVector()))) {
return;
}
if (event.getPlayer().getLocation().add(0, -0.1, 0).getBlock().getType() == Material.AIR) {
return;
}
onPlayerOutside(event.getPlayer());
}
protected void outside(TowerRunPlayer towerRunPlayer) {
TowerRunGame.PLAYERS_ESCAPED.add(towerRunPlayer);
TowerRunGame.PLAYERS_ALIVE.remove(towerRunPlayer);
}
}

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@ -0,0 +1,61 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.towerrun.winconditions;
import de.steamwar.towerrun.state.GameStateBukkitListener;
import de.steamwar.towerrun.state.GameStates;
import lombok.Getter;
import lombok.Setter;
import java.util.*;
@Getter
public abstract class WinCondition extends GameStateBukkitListener {
public static final List<WinCondition> WINCONDITIONS = new ArrayList<>();
static {
WINCONDITIONS.add(new LastRemainingWincondition());
WINCONDITIONS.add(new LastOutsideWincondition());
WINCONDITIONS.add(new FirstOutsideWincondition());
}
private final String name;
@Setter
private boolean active = false;
protected WinCondition(String name) {
super(EnumSet.of(GameStates.INGAME));
this.name = name;
}
@Override
public void enable() {
if (active) {
super.enable();
}
}
@Override
public void disable() {
if (active) {
super.disable();
}
}
}