Optimize entity activation with multiple player on one spot #3
@ -0,0 +1,71 @@
|
|||||||
|
Index: src/main/java/org/spigotmc/ActivationRange.java
|
||||||
|
IDEA additional info:
|
||||||
|
Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
|
||||||
|
<+>UTF-8
|
||||||
|
===================================================================
|
||||||
|
diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java
|
||||||
|
--- a/src/main/java/org/spigotmc/ActivationRange.java (revision 3e58cc3e7eddba8b9206c076a5a3aab5d857269a)
|
||||||
|
+++ b/src/main/java/org/spigotmc/ActivationRange.java (date 1613658671569)
|
||||||
|
@@ -1,5 +1,6 @@
|
||||||
|
package org.spigotmc;
|
||||||
|
|
||||||
|
+import java.util.ArrayList;
|
||||||
|
import java.util.Collection;
|
||||||
|
import java.util.List;
|
||||||
|
import net.minecraft.server.AxisAlignedBB;
|
||||||
|
@@ -122,28 +123,37 @@
|
||||||
|
maxRange = Math.max( maxRange, miscActivationRange );
|
||||||
|
maxRange = Math.min( ( world.spigotConfig.viewDistance << 4 ) - 8, maxRange );
|
||||||
|
|
||||||
|
- for ( EntityHuman player : world.getPlayers() )
|
||||||
|
- {
|
||||||
|
+ List<AxisAlignedBB> boundingBoxes = new ArrayList<>();
|
||||||
|
+ int i = Integer.MAX_VALUE;
|
||||||
|
+ int j = Integer.MIN_VALUE;
|
||||||
|
+ int k = Integer.MAX_VALUE;
|
||||||
|
+ int l = Integer.MIN_VALUE;
|
||||||
|
+ for ( EntityHuman player : world.getPlayers() ) {
|
||||||
|
|
||||||
|
player.activatedTick = MinecraftServer.currentTick;
|
||||||
|
- maxBB = player.getBoundingBox().grow( maxRange, 256, maxRange );
|
||||||
|
- ActivationType.MISC.boundingBox = player.getBoundingBox().grow( miscActivationRange, 256, miscActivationRange );
|
||||||
|
- ActivationType.RAIDER.boundingBox = player.getBoundingBox().grow( raiderActivationRange, 256, raiderActivationRange );
|
||||||
|
- ActivationType.ANIMAL.boundingBox = player.getBoundingBox().grow( animalActivationRange, 256, animalActivationRange );
|
||||||
|
- ActivationType.MONSTER.boundingBox = player.getBoundingBox().grow( monsterActivationRange, 256, monsterActivationRange );
|
||||||
|
+ maxBB = player.getBoundingBox().grow(maxRange, 256, maxRange);
|
||||||
|
+ ActivationType.MISC.boundingBox = player.getBoundingBox().grow(miscActivationRange, 256, miscActivationRange);
|
||||||
|
+ ActivationType.RAIDER.boundingBox = player.getBoundingBox().grow(raiderActivationRange, 256, raiderActivationRange);
|
||||||
|
+ ActivationType.ANIMAL.boundingBox = player.getBoundingBox().grow(animalActivationRange, 256, animalActivationRange);
|
||||||
|
+ ActivationType.MONSTER.boundingBox = player.getBoundingBox().grow(monsterActivationRange, 256, monsterActivationRange);
|
||||||
|
|
||||||
|
- int i = MathHelper.floor( maxBB.minX / 16.0D );
|
||||||
|
- int j = MathHelper.floor( maxBB.maxX / 16.0D );
|
||||||
|
- int k = MathHelper.floor( maxBB.minZ / 16.0D );
|
||||||
|
- int l = MathHelper.floor( maxBB.maxZ / 16.0D );
|
||||||
|
+ boundingBoxes.add(maxBB);
|
||||||
|
+ i = Math.min(i, MathHelper.floor(maxBB.minX / 16.0D));
|
||||||
|
+ j = Math.max(j, MathHelper.floor(maxBB.maxX / 16.0D));
|
||||||
|
+ k = Math.min(k, MathHelper.floor(maxBB.minZ / 16.0D));
|
||||||
|
+ l = Math.max(l, MathHelper.floor(maxBB.maxZ / 16.0D));
|
||||||
|
+ }
|
||||||
|
|
||||||
|
- for ( int i1 = i; i1 <= j; ++i1 )
|
||||||
|
- {
|
||||||
|
- for ( int j1 = k; j1 <= l; ++j1 )
|
||||||
|
- {
|
||||||
|
- if ( world.getWorld().isChunkLoaded( i1, j1 ) )
|
||||||
|
- {
|
||||||
|
- activateChunkEntities( world.getChunkAt( i1, j1 ) );
|
||||||
|
+ for ( int i1 = i; i1 <= j; ++i1 )
|
||||||
|
+ {
|
||||||
|
+ for ( int j1 = k; j1 <= l; ++j1 )
|
||||||
|
+ {
|
||||||
|
+ for(AxisAlignedBB bb : boundingBoxes){
|
||||||
|
+ if(bb.minX <= i1 && bb.maxX >= i1 && bb.minZ <= j1 && bb.maxZ >= j1) {
|
||||||
|
+ Chunk chunk = world.getChunkProvider().getChunkAt(i1, j1, false);
|
||||||
|
+ if ( chunk != null )
|
||||||
|
+ activateChunkEntities( chunk );
|
||||||
|
+ break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
In neuem Issue referenzieren
Einen Benutzer sperren