WIP: CommandFramework #84
@ -49,7 +49,6 @@ public class Argument<T> {
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public static final Argument<String> STRING = new Argument<>(s -> s, string -> true);
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public static final Argument<Player> PLAYER = new Argument<>(Bukkit::getPlayer, Objects::nonNull, () -> Bukkit.getOnlinePlayers().stream().map(Player::getName).toArray(String[]::new));
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public static final Argument<GameMode> GAMEMODE = new Argument<>(s -> {
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switch (s.toLowerCase()) {
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case "creative": case "c": case "1":
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@ -63,7 +62,6 @@ public class Argument<T> {
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}
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return null;
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}, Objects::nonNull, GameMode.class);
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public static final Argument<Material> MATERIAL = new Argument<>(Material::valueOf, Objects::nonNull, Material.class);
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public static final Argument<Particle> PARTICLE = new Argument<>(Particle::valueOf, Objects::nonNull, Particle.class);
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public static final Argument<EntityType> ENTITY = new Argument<>(EntityType::valueOf, Objects::nonNull, EntityType.class);
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@ -43,18 +43,6 @@ public class ArgumentMap {
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return (T)objects[index];
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}
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public <T> T get(int index, T t) {
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return get(index);
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}
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public <T> T get(int index, Class<T> clazz) {
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return get(index);
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}
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public Class<?>[] typeArray() {
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return Arrays.stream(objects).map(Object::getClass).toArray(Class<?>[]::new);
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}
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@Override
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public String toString() {
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return "ArgumentMap{" + Arrays.stream(objects).map(o -> o.getClass().getSimpleName() + "=" + o.toString()).collect(Collectors.joining(",")) + "}";
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