commonDB #211
@ -59,7 +59,7 @@ public class FlatteningWrapper8 implements FlatteningWrapper.IFlatteningWrapper
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public ItemStack setSkullOwner(String player) {
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ItemStack head = new ItemStack(Material.SKULL_ITEM, 1, (short) 3);
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SkullMeta headmeta = (SkullMeta) head.getItemMeta();
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headmeta.setOwner(player);
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headmeta.setOwner(player.startsWith(".") ? player.substring(1) : player);
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headmeta.setDisplayName(player);
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head.setItemMeta(headmeta);
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return head;
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@ -0,0 +1,35 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2020 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.command;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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public class CaseInsensitiveCommandsListener implements Listener {
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@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
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public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
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String[] strings = event.getMessage().split(" ");
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strings[0] = strings[0].toLowerCase();
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event.setMessage(String.join(" ", strings));
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}
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}
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@ -102,7 +102,7 @@ public class SWCommand extends AbstractSWCommand<CommandSender> {
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}
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@Register(help = true)
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private void internalHelp(Player p, String... args) {
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public void internalHelp(Player p, String... args) {
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if (message == null) {
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return;
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}
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@ -20,10 +20,7 @@
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package de.steamwar.core;
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import com.comphenix.tinyprotocol.TinyProtocol;
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import de.steamwar.command.SWCommandUtils;
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import de.steamwar.command.SWTypeMapperCreator;
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import de.steamwar.command.TabCompletionCache;
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import de.steamwar.command.TypeMapper;
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import de.steamwar.command.*;
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import de.steamwar.core.authlib.AuthlibInjector;
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import de.steamwar.core.events.ChattingEvent;
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import de.steamwar.core.events.PartialChunkFixer;
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@ -108,6 +105,7 @@ public class Core extends JavaPlugin{
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}
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});
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Bukkit.getScheduler().runTaskTimer(this, TabCompletionCache::invalidateOldEntries, 20, 20);
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Bukkit.getPluginManager().registerEvents(new CaseInsensitiveCommandsListener(), this);
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Bukkit.getPluginManager().registerEvents(new PlayerJoinedEvent(), this);
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Bukkit.getPluginManager().registerEvents(new ChattingEvent(), this);
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@ -54,8 +54,12 @@ public class CrashDetector {
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if(mainThread.isAlive()) {
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SWException.log("Server hung for " + (curTime - lastTick.get()) + "ms", Arrays.stream(mainThread.getStackTrace()).map(StackTraceElement::toString).collect(Collectors.joining("\n")));
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} else {
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SWException.log("Server thread already dead, stopping server", "");
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System.exit(0);
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SWException.log("Server thread already dead, unclean server stop", "Core enabled: " + Core.getInstance().isEnabled());
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if(Core.getInstance().isEnabled()) {
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Core.getInstance().onDisable();
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}
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//System.exit(0); Does freeze, potential freezing issues: ConsoleRestoreHook, ApplicationShutdownHooks or DeleteOnExitHook
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Runtime.getRuntime().halt(0);
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}
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lastTick.set(curTime);
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}
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