Use Cache for Skulls #101
@ -21,7 +21,6 @@ package de.steamwar.inventory;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.SkullMeta;
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@ -271,12 +270,7 @@ class SWItem_14 {
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ItemStack head = new ItemStack(Material.PLAYER_HEAD, 1);
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SkullMeta headmeta = (SkullMeta) head.getItemMeta();
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assert headmeta != null;
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Player p = Bukkit.getPlayerExact(player);
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if (p != null) {
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headmeta.setOwningPlayer(p);
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} else {
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headmeta.setOwner(player);
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}
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headmeta.setOwningPlayer(Bukkit.getOfflinePlayer(player));
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headmeta.setDisplayName(player);
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head.setItemMeta(headmeta);
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return head;
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