SteamWar/SpigotCore
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Lobby preparation: FightState + ImALobby

Dieser Commit ist enthalten in:
Lixfel 2021-08-21 11:14:46 +02:00
Ursprung 31550da8de
Commit a685088e07
3 geänderte Dateien mit 220 neuen und 6 gelöschten Zeilen

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@ -20,14 +20,18 @@
package de.steamwar.comms;
public class PacketIdManager {
private PacketIdManager(){}
//0x0(X) Standalone Packets
public final static byte PING_PACKET = 0x01;
public final static byte TABLIST_NAME = 0x02;
public static final byte PING_PACKET = 0x01;
public static final byte TABLIST_NAME = 0x02;
public static final byte PREPARE_SCHEM = 0x03;
public final static byte BAUMEMBER_UPDATE = 0x04;
public static final byte BAUMEMBER_UPDATE = 0x04;
//0x1(X) Bungee Inventory
public final static byte INVENTORY_PACKET = 0x10;
public final static byte INVENTORY_CALLBACK_PACKET = 0x11;
public final static byte INVENTORY_CLOSE_PACKET = 0x12;
public static final byte INVENTORY_PACKET = 0x10;
public static final byte INVENTORY_CALLBACK_PACKET = 0x11;
public static final byte INVENTORY_CLOSE_PACKET = 0x12;
//0x2(X) Server Information System
public static final byte I_AM_A_LOBBY = 0x20;
public static final byte FIGHT_INFO = 0x21;
}

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@ -0,0 +1,174 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.comms.packets;
import com.google.common.io.ByteArrayDataInput;
import com.google.common.io.ByteArrayDataOutput;
import de.steamwar.comms.PacketIdManager;
import java.util.ArrayList;
import java.util.List;
public class FightInfoPacket extends SpigotPacket {
private final String serverName; // Name of the Server, might be changed by Bungee
private final String gameMode; // GameMode aka Schematictype (if known, else "")
private final String arena; // Name of the arena
private final String blueName; // Name of the blue team, expected to begin with "§a" colorcode
private final String redName; // Name of the red team, expected to begin with "§a" colorcode
private final String fightState; // Fight state (technical term) (if known, else "")
private final int countdown; // Countdown state in seconds (if known, else 0)
private final int blueLeader; // SWUserID of the blue team leader (if known, else 0)
private final int redLeader; // SWUserID of the red team leader (if known, else 0)
private final int blueSchem; // Blue SchemID (if known, else 0)
private final int redSchem; // Red SchemID (if known, else 0)
private final List<Integer> bluePlayers; // List of Blue SWUserIDs
private final List<Integer> redPlayers; // List of Red SWUserIDs
private final List<Integer> spectators; // List of Spectator SWUserIDs
public FightInfoPacket(String serverName, String gameMode, String arena, String blueName, String redName, String fightState, int countdown, int blueLeader, int redLeader, int blueSchem, int redSchem, List<Integer> bluePlayers, List<Integer> redPlayers, List<Integer> spectators) {
this.serverName = serverName;
this.gameMode = gameMode;
this.arena = arena;
this.blueName = blueName;
this.redName = redName;
this.fightState = fightState;
this.countdown = countdown;
this.blueLeader = blueLeader;
this.redLeader = redLeader;
this.blueSchem = blueSchem;
this.redSchem = redSchem;
this.bluePlayers = bluePlayers;
this.redPlayers = redPlayers;
this.spectators = spectators;
}
public FightInfoPacket(ByteArrayDataInput in) {
this.serverName = in.readUTF();
this.gameMode = in.readUTF();
this.arena = in.readUTF();
this.blueName = in.readUTF();
this.redName = in.readUTF();
this.fightState = in.readUTF();
this.countdown = in.readInt();
this.blueLeader = in.readInt();
this.redLeader = in.readInt();
this.blueSchem = in.readInt();
this.redSchem = in.readInt();
this.bluePlayers = readPlayerList(in);
this.redPlayers = readPlayerList(in);
this.spectators = readPlayerList(in);
}
@Override
public int getName() {
return PacketIdManager.FIGHT_INFO;
}
@Override
public void writeVars(ByteArrayDataOutput out) {
out.writeUTF(serverName);
out.writeUTF(gameMode);
out.writeUTF(arena);
out.writeUTF(blueName);
out.writeUTF(redName);
out.writeUTF(fightState);
out.writeInt(countdown);
out.writeInt(blueLeader);
out.writeInt(redLeader);
out.writeInt(blueSchem);
out.writeInt(redSchem);
writePlayerList(out, bluePlayers);
writePlayerList(out, redPlayers);
writePlayerList(out, spectators);
}
public String getServerName() {
return serverName;
}
public String getGameMode() {
return gameMode;
}
public String getArena() {
return arena;
}
public String getBlueName() {
return blueName;
}
public String getRedName() {
return redName;
}
public String getFightState() {
return fightState;
}
public int getCountdown() {
return countdown;
}
public int getBlueLeader() {
return blueLeader;
}
public int getRedLeader() {
return redLeader;
}
public int getBlueSchem() {
return blueSchem;
}
public int getRedSchem() {
return redSchem;
}
public List<Integer> getBluePlayers() {
return bluePlayers;
}
public List<Integer> getRedPlayers() {
return redPlayers;
}
public List<Integer> getSpectators() {
return spectators;
}
private static List<Integer> readPlayerList(ByteArrayDataInput in) {
int length = in.readInt();
List<Integer> players = new ArrayList<>(length);
for(int i = 0; i < length; i++) {
players.add(in.readInt());
}
return players;
}
private void writePlayerList(ByteArrayDataOutput out, List<Integer> players) {
out.writeInt(players.size());
for(Integer player : players) {
out.writeInt(player);
}
}
}

Datei anzeigen

@ -0,0 +1,36 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.comms.packets;
import com.google.common.io.ByteArrayDataOutput;
import de.steamwar.comms.PacketIdManager;
public class ImALobbyPacket extends SpigotPacket {
@Override
public int getName() {
return PacketIdManager.I_AM_A_LOBBY;
}
@Override
public void writeVars(ByteArrayDataOutput byteArrayDataOutput) {
//no content
}
}