Lobby preparation: FightState + ImALobby
Dieser Commit ist enthalten in:
Ursprung
31550da8de
Commit
a685088e07
@ -20,14 +20,18 @@
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package de.steamwar.comms;
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public class PacketIdManager {
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private PacketIdManager(){}
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//0x0(X) Standalone Packets
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public final static byte PING_PACKET = 0x01;
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public final static byte TABLIST_NAME = 0x02;
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public static final byte PING_PACKET = 0x01;
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public static final byte TABLIST_NAME = 0x02;
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public static final byte PREPARE_SCHEM = 0x03;
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public final static byte BAUMEMBER_UPDATE = 0x04;
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public static final byte BAUMEMBER_UPDATE = 0x04;
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//0x1(X) Bungee Inventory
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public final static byte INVENTORY_PACKET = 0x10;
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public final static byte INVENTORY_CALLBACK_PACKET = 0x11;
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public final static byte INVENTORY_CLOSE_PACKET = 0x12;
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public static final byte INVENTORY_PACKET = 0x10;
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public static final byte INVENTORY_CALLBACK_PACKET = 0x11;
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public static final byte INVENTORY_CLOSE_PACKET = 0x12;
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//0x2(X) Server Information System
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public static final byte I_AM_A_LOBBY = 0x20;
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public static final byte FIGHT_INFO = 0x21;
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}
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174
SpigotCore_Main/src/de/steamwar/comms/packets/FightInfoPacket.java
Normale Datei
174
SpigotCore_Main/src/de/steamwar/comms/packets/FightInfoPacket.java
Normale Datei
@ -0,0 +1,174 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.comms.packets;
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import com.google.common.io.ByteArrayDataInput;
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import com.google.common.io.ByteArrayDataOutput;
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import de.steamwar.comms.PacketIdManager;
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import java.util.ArrayList;
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import java.util.List;
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public class FightInfoPacket extends SpigotPacket {
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private final String serverName; // Name of the Server, might be changed by Bungee
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private final String gameMode; // GameMode aka Schematictype (if known, else "")
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private final String arena; // Name of the arena
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private final String blueName; // Name of the blue team, expected to begin with "§a" colorcode
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private final String redName; // Name of the red team, expected to begin with "§a" colorcode
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private final String fightState; // Fight state (technical term) (if known, else "")
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private final int countdown; // Countdown state in seconds (if known, else 0)
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private final int blueLeader; // SWUserID of the blue team leader (if known, else 0)
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private final int redLeader; // SWUserID of the red team leader (if known, else 0)
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private final int blueSchem; // Blue SchemID (if known, else 0)
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private final int redSchem; // Red SchemID (if known, else 0)
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private final List<Integer> bluePlayers; // List of Blue SWUserIDs
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private final List<Integer> redPlayers; // List of Red SWUserIDs
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private final List<Integer> spectators; // List of Spectator SWUserIDs
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public FightInfoPacket(String serverName, String gameMode, String arena, String blueName, String redName, String fightState, int countdown, int blueLeader, int redLeader, int blueSchem, int redSchem, List<Integer> bluePlayers, List<Integer> redPlayers, List<Integer> spectators) {
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this.serverName = serverName;
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this.gameMode = gameMode;
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this.arena = arena;
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this.blueName = blueName;
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this.redName = redName;
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this.fightState = fightState;
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this.countdown = countdown;
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this.blueLeader = blueLeader;
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this.redLeader = redLeader;
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this.blueSchem = blueSchem;
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this.redSchem = redSchem;
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this.bluePlayers = bluePlayers;
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this.redPlayers = redPlayers;
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this.spectators = spectators;
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}
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public FightInfoPacket(ByteArrayDataInput in) {
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this.serverName = in.readUTF();
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this.gameMode = in.readUTF();
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this.arena = in.readUTF();
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this.blueName = in.readUTF();
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this.redName = in.readUTF();
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this.fightState = in.readUTF();
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this.countdown = in.readInt();
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this.blueLeader = in.readInt();
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this.redLeader = in.readInt();
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this.blueSchem = in.readInt();
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this.redSchem = in.readInt();
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this.bluePlayers = readPlayerList(in);
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this.redPlayers = readPlayerList(in);
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this.spectators = readPlayerList(in);
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}
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@Override
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public int getName() {
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return PacketIdManager.FIGHT_INFO;
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}
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@Override
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public void writeVars(ByteArrayDataOutput out) {
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out.writeUTF(serverName);
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out.writeUTF(gameMode);
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out.writeUTF(arena);
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out.writeUTF(blueName);
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out.writeUTF(redName);
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out.writeUTF(fightState);
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out.writeInt(countdown);
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out.writeInt(blueLeader);
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out.writeInt(redLeader);
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out.writeInt(blueSchem);
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out.writeInt(redSchem);
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writePlayerList(out, bluePlayers);
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writePlayerList(out, redPlayers);
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writePlayerList(out, spectators);
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}
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public String getServerName() {
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return serverName;
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}
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public String getGameMode() {
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return gameMode;
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}
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public String getArena() {
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return arena;
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}
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public String getBlueName() {
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return blueName;
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}
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public String getRedName() {
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return redName;
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}
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public String getFightState() {
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return fightState;
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}
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public int getCountdown() {
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return countdown;
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}
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public int getBlueLeader() {
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return blueLeader;
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}
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public int getRedLeader() {
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return redLeader;
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}
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public int getBlueSchem() {
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return blueSchem;
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}
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public int getRedSchem() {
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return redSchem;
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}
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public List<Integer> getBluePlayers() {
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return bluePlayers;
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}
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public List<Integer> getRedPlayers() {
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return redPlayers;
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}
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public List<Integer> getSpectators() {
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return spectators;
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}
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private static List<Integer> readPlayerList(ByteArrayDataInput in) {
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int length = in.readInt();
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List<Integer> players = new ArrayList<>(length);
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for(int i = 0; i < length; i++) {
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players.add(in.readInt());
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}
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return players;
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}
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private void writePlayerList(ByteArrayDataOutput out, List<Integer> players) {
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out.writeInt(players.size());
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for(Integer player : players) {
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out.writeInt(player);
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}
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}
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}
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36
SpigotCore_Main/src/de/steamwar/comms/packets/ImALobbyPacket.java
Normale Datei
36
SpigotCore_Main/src/de/steamwar/comms/packets/ImALobbyPacket.java
Normale Datei
@ -0,0 +1,36 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
|
||||
|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
|
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.comms.packets;
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import com.google.common.io.ByteArrayDataOutput;
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import de.steamwar.comms.PacketIdManager;
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public class ImALobbyPacket extends SpigotPacket {
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@Override
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public int getName() {
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return PacketIdManager.I_AM_A_LOBBY;
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}
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@Override
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public void writeVars(ByteArrayDataOutput byteArrayDataOutput) {
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//no content
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}
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}
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