Merge pull request 'Implementing AnvilGUI + optional CustomItems in SWListInv + Refactoring' (#78) from implementingAnvilGUI into master
Reviewed-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Commit
6a5089e386
@ -1,32 +0,0 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2020 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
|
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||||||
it under the terms of the GNU Affero General Public License as published by
|
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||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
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||||||
This program is distributed in the hope that it will be useful,
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||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU Affero General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Affero General Public License
|
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.inventory;
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import org.bukkit.craftbukkit.v1_10_R1.inventory.CraftInventoryCustom;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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class SWInventory_10 {
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private SWInventory_10(){}
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static Inventory get(Player player, int size, String title){
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return new CraftInventoryCustom(player, size, title);
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}
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}
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@ -1,32 +0,0 @@
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/*
|
|
||||||
This file is a part of the SteamWar software.
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|
||||||
|
|
||||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU Affero General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU Affero General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Affero General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.inventory;
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import org.bukkit.craftbukkit.v1_12_R1.inventory.CraftInventoryCustom;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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class SWInventory_12 {
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private SWInventory_12(){}
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static Inventory get(Player player, int size, String title){
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return new CraftInventoryCustom(player, size, title);
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}
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}
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@ -1,32 +0,0 @@
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/*
|
|
||||||
This file is a part of the SteamWar software.
|
|
||||||
|
|
||||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU Affero General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU Affero General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Affero General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
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package de.steamwar.inventory;
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import org.bukkit.craftbukkit.v1_14_R1.inventory.CraftInventoryCustom;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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class SWInventory_14 {
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private SWInventory_14() {}
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static Inventory get(Player player, int size, String title){
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return new CraftInventoryCustom(player, size, title);
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}
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}
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@ -1,32 +0,0 @@
|
|||||||
/*
|
|
||||||
This file is a part of the SteamWar software.
|
|
||||||
|
|
||||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU Affero General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU Affero General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Affero General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
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|
||||||
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package de.steamwar.inventory;
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import org.bukkit.craftbukkit.v1_15_R1.inventory.CraftInventoryCustom;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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class SWInventory_15 {
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private SWInventory_15() {}
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static Inventory get(Player player, int size, String title){
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return new CraftInventoryCustom(player, size, title);
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}
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}
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@ -1,32 +0,0 @@
|
|||||||
/*
|
|
||||||
This file is a part of the SteamWar software.
|
|
||||||
|
|
||||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU Affero General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU Affero General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Affero General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package de.steamwar.inventory;
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import org.bukkit.craftbukkit.v1_8_R3.inventory.CraftInventoryCustom;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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class SWInventory_8 {
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private SWInventory_8(){}
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||||||
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static Inventory get(Player player, int size, String title){
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return new CraftInventoryCustom(player, size, title);
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|
||||||
}
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|
||||||
}
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@ -1,32 +0,0 @@
|
|||||||
/*
|
|
||||||
This file is a part of the SteamWar software.
|
|
||||||
|
|
||||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU Affero General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU Affero General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Affero General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package de.steamwar.inventory;
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||||||
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import org.bukkit.craftbukkit.v1_9_R2.inventory.CraftInventoryCustom;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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class SWInventory_9 {
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private SWInventory_9(){}
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static Inventory get(Player player, int size, String title){
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return new CraftInventoryCustom(player, size, title);
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}
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}
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@ -14,6 +14,13 @@
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<main.basedir>${project.basedir}/..</main.basedir>
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<main.basedir>${project.basedir}/..</main.basedir>
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</properties>
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</properties>
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<repositories>
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<repository>
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<id>codemc-snapshots</id>
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<url>https://repo.codemc.io/repository/maven-snapshots/</url>
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|
</repository>
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</repositories>
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||||||
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|
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<artifactId>SpigotCore_Main</artifactId>
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<artifactId>SpigotCore_Main</artifactId>
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<version>2.0</version>
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<version>2.0</version>
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||||||
<packaging>jar</packaging>
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<packaging>jar</packaging>
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||||||
@ -69,6 +76,12 @@
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<scope>system</scope>
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<scope>system</scope>
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<systemPath>${main.basedir}/lib/ProtocolLib.jar</systemPath>
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<systemPath>${main.basedir}/lib/ProtocolLib.jar</systemPath>
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||||||
</dependency>
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</dependency>
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<dependency>
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<groupId>net.wesjd</groupId>
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<artifactId>anvilgui</artifactId>
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<version>1.4.0-SNAPSHOT</version>
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<scope>compile</scope>
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||||||
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</dependency>
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||||||
<dependency>
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<dependency>
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||||||
<groupId>steamwar</groupId>
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<groupId>steamwar</groupId>
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||||||
<artifactId>SpigotCore_API</artifactId>
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<artifactId>SpigotCore_API</artifactId>
|
||||||
|
77
SpigotCore_Main/src/de/steamwar/inventory/SWAnvilInv.java
Normale Datei
77
SpigotCore_Main/src/de/steamwar/inventory/SWAnvilInv.java
Normale Datei
@ -0,0 +1,77 @@
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|||||||
|
/*
|
||||||
|
This file is a part of the SteamWar software.
|
||||||
|
|
||||||
|
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.inventory;
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|
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|
import de.steamwar.core.Core;
|
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import net.wesjd.anvilgui.AnvilGUI;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
|
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|
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import java.util.ArrayList;
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import java.util.List;
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import java.util.function.Consumer;
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|
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public class SWAnvilInv {
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private final AnvilGUI.Builder builder;
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private final Player player;
|
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|
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private Consumer<String> callback;
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public SWAnvilInv(Player p, String t){
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builder = new AnvilGUI.Builder().plugin(Core.getInstance()).title(t).text("»").onComplete(this::onResult);
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|
player = p;
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}
|
||||||
|
|
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public void setItem(Material m){
|
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setItem(m, new ArrayList<>(), false);
|
||||||
|
}
|
||||||
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|
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|
public void setItem(Material m, byte meta){
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||||||
|
setItem(m, meta, new ArrayList<>(), false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setItem(Material m, List<String> lore, boolean e){
|
||||||
|
setItem(m, (byte)0, lore, e);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setItem(Material m, byte meta, List<String> lore, boolean e){
|
||||||
|
builder.itemLeft(new SWItem(m, meta, "»", lore, e, null).getItemStack());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setCallback(Consumer<String> callback){
|
||||||
|
this.callback = callback;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addCloseCallback(Runnable callback){
|
||||||
|
builder.onClose(p -> callback.run());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void open(){
|
||||||
|
builder.open(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
private AnvilGUI.Response onResult(Player player, String s) {
|
||||||
|
if(s.startsWith("»"))
|
||||||
|
s = s.substring(1);
|
||||||
|
callback.accept(s);
|
||||||
|
return AnvilGUI.Response.close();
|
||||||
|
}
|
||||||
|
}
|
@ -36,32 +36,14 @@ import java.util.Map;
|
|||||||
|
|
||||||
public class SWInventory implements Listener {
|
public class SWInventory implements Listener {
|
||||||
|
|
||||||
Player player;
|
final Player player;
|
||||||
private Map<Integer, InvCallback> callbacks;
|
private final Map<Integer, InvCallback> callbacks = new HashMap<>();
|
||||||
Inventory inventory;
|
final Inventory inventory;
|
||||||
|
|
||||||
|
|
||||||
public SWInventory(Player p, int size, String t){
|
public SWInventory(Player p, int size, String t){
|
||||||
callbacks = new HashMap<>();
|
|
||||||
player = p;
|
player = p;
|
||||||
switch(Core.getVersion()){
|
inventory = Bukkit.createInventory(p, size, t);
|
||||||
case 8:
|
|
||||||
inventory = SWInventory_8.get(p, size, t);
|
|
||||||
break;
|
|
||||||
case 9:
|
|
||||||
inventory = SWInventory_9.get(p, size, t);
|
|
||||||
break;
|
|
||||||
case 10:
|
|
||||||
inventory = SWInventory_10.get(p, size, t);
|
|
||||||
break;
|
|
||||||
case 14:
|
|
||||||
inventory = SWInventory_14.get(p, size, t);
|
|
||||||
break;
|
|
||||||
case 15:
|
|
||||||
inventory = SWInventory_15.get(p, size, t);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
inventory = SWInventory_12.get(p, size, t);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public SWInventory(Player p, int size, String t, Map<Integer, SWItem> items){
|
public SWInventory(Player p, int size, String t, Map<Integer, SWItem> items){
|
||||||
@ -106,7 +88,7 @@ public class SWInventory implements Listener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void onInventoryClick(InventoryClickEvent e){
|
private void onInventoryClick(InventoryClickEvent e){
|
||||||
if(!player.equals(e.getWhoClicked()))
|
if(!player.equals(e.getWhoClicked()))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -116,7 +98,7 @@ public class SWInventory implements Listener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void onInventoryClose(InventoryCloseEvent e){
|
private void onInventoryClose(InventoryCloseEvent e){
|
||||||
if(!player.equals(e.getPlayer()))
|
if(!player.equals(e.getPlayer()))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -103,10 +103,18 @@ public class SWItem {
|
|||||||
this(material, (byte)0, name, new ArrayList<>(), false, null);
|
this(material, (byte)0, name, new ArrayList<>(), false, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public SWItem(Material material, String name, InvCallback c){
|
||||||
|
this(material, (byte)0, name, new ArrayList<>(), false, c);
|
||||||
|
}
|
||||||
|
|
||||||
public SWItem(Material material, byte meta, String name){
|
public SWItem(Material material, byte meta, String name){
|
||||||
this(material, meta, name, new ArrayList<>(), false, null);
|
this(material, meta, name, new ArrayList<>(), false, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public SWItem(Material material, byte meta, String name, InvCallback c){
|
||||||
|
this(material, meta, name, new ArrayList<>(), false, c);
|
||||||
|
}
|
||||||
|
|
||||||
public SWItem(Material material, String name, List<String> lore, boolean enchanted, InvCallback c) {
|
public SWItem(Material material, String name, List<String> lore, boolean enchanted, InvCallback c) {
|
||||||
this(material, (byte)0, name, lore, enchanted, c);
|
this(material, (byte)0, name, lore, enchanted, c);
|
||||||
}
|
}
|
||||||
|
@ -30,21 +30,29 @@ import java.util.*;
|
|||||||
|
|
||||||
public class SWListInv<T> extends SWInventory {
|
public class SWListInv<T> extends SWInventory {
|
||||||
|
|
||||||
|
private final List<SWListEntry<T>> elements;
|
||||||
|
|
||||||
|
private final Map<Integer, SWItem> customItems = new HashMap<>();
|
||||||
private ListCallback<T> callback;
|
private ListCallback<T> callback;
|
||||||
private List<SWListEntry<T>> elements;
|
|
||||||
private int page;
|
private int page;
|
||||||
|
private boolean opened = false;
|
||||||
|
|
||||||
public SWListInv(Player p, String t, List<SWListEntry<T>> l, ListCallback<T> c){
|
public SWListInv(Player p, String t, List<SWListEntry<T>> l, ListCallback<T> c){
|
||||||
super(p, (l.size()>45) ? 54 : (l.size() + 9-l.size()%9), t);
|
this(p, t, true, l, c);
|
||||||
|
}
|
||||||
|
|
||||||
|
public SWListInv(Player p, String t, boolean dynamicSize, List<SWListEntry<T>> l, ListCallback<T> c){
|
||||||
|
super(p, dynamicSize ? dynamicSize(l.size()) : 54, t);
|
||||||
callback = c;
|
callback = c;
|
||||||
elements = l;
|
elements = l;
|
||||||
page = 0;
|
page = 0;
|
||||||
|
setCallback(-999, (ClickType click) -> player.closeInventory());
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void open(){
|
public void open(){
|
||||||
|
opened = true;
|
||||||
inventory.clear();
|
inventory.clear();
|
||||||
setCallback(-999, (ClickType click) -> player.closeInventory());
|
|
||||||
if(elements.size() > 54){
|
if(elements.size() > 54){
|
||||||
if(page != 0)
|
if(page != 0)
|
||||||
setItem(45, SWItem.getDye(10), (byte)10, "§eSeite zurück", (ClickType click) -> {
|
setItem(45, SWItem.getDye(10), (byte)10, "§eSeite zurück", (ClickType click) -> {
|
||||||
@ -75,17 +83,23 @@ public class SWListInv<T> extends SWInventory {
|
|||||||
setCallback(ipage, (ClickType click) -> callback.clicked(click, elements.get(pos).getObject()));
|
setCallback(ipage, (ClickType click) -> callback.clicked(click, elements.get(pos).getObject()));
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for(Map.Entry<Integer, SWItem> customItem : customItems.entrySet())
|
||||||
|
setItem(customItem.getKey(), customItem.getValue());
|
||||||
super.open();
|
super.open();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setItem(int pos, SWItem item){
|
||||||
|
super.setItem(pos, item);
|
||||||
|
if(!opened)
|
||||||
|
customItems.put(pos, item);
|
||||||
|
}
|
||||||
|
|
||||||
public void setCallback(ListCallback<T> c){
|
public void setCallback(ListCallback<T> c){
|
||||||
callback = c;
|
callback = c;
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface ListCallback<T>{
|
|
||||||
void clicked(ClickType click, T element);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static List<SWListEntry<UUID>> createPlayerList(UUID without){
|
public static List<SWListEntry<UUID>> createPlayerList(UUID without){
|
||||||
List<SWListEntry<UUID>> onlinePlayers = new ArrayList<>();
|
List<SWListEntry<UUID>> onlinePlayers = new ArrayList<>();
|
||||||
for(Player player : Bukkit.getOnlinePlayers()){
|
for(Player player : Bukkit.getOnlinePlayers()){
|
||||||
@ -118,6 +132,14 @@ public class SWListInv<T> extends SWInventory {
|
|||||||
return schemList;
|
return schemList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static int dynamicSize(int size){
|
||||||
|
return (size>45) ? 54 : (size + 9-size%9);
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface ListCallback<T>{
|
||||||
|
void clicked(ClickType click, T element);
|
||||||
|
}
|
||||||
|
|
||||||
public static class SWListEntry<T>{
|
public static class SWListEntry<T>{
|
||||||
final SWItem item;
|
final SWItem item;
|
||||||
final T object;
|
final T object;
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren