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Fix Seat problem

Dieser Commit ist enthalten in:
jojo 2020-11-14 20:32:47 +01:00
Ursprung 618390def1
Commit f9966c3377

Datei anzeigen

@ -20,6 +20,8 @@
package de.steamwar.spectatesystem.listener;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.data.Bisected;
import org.bukkit.block.data.type.Stairs;
import org.bukkit.entity.AbstractArrow;
@ -49,7 +51,11 @@ public class PlayerSeatListener extends BasicListener {
if(event.getPlayer().isInsideVehicle())
event.getPlayer().getVehicle().remove();
Arrow arrow = (Arrow) event.getPlayer().getWorld().spawnEntity(event.getClickedBlock().getLocation().add(0.5, 0, 0.5), EntityType.ARROW);
Location location = event.getClickedBlock().getLocation();
if (location.getWorld().getBlockAt(location.getBlockX(), location.getBlockY() + 1, location.getBlockZ()).getType() == Material.AIR)
return;
Arrow arrow = (Arrow) event.getPlayer().getWorld().spawnEntity(location.add(0.5, 0, 0.5), EntityType.ARROW);
arrow.setGravity(false);
arrow.setPickupStatus(AbstractArrow.PickupStatus.DISALLOWED);
arrow.addPassenger(event.getPlayer());