Add Sound
Fix Motion
Dieser Commit ist enthalten in:
Ursprung
d5910ea7b2
Commit
727d7c6b6e
@ -8,9 +8,7 @@ import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.BaseComponent;
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import net.md_5.bungee.api.chat.BaseComponent;
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import net.md_5.bungee.api.chat.TextComponent;
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import net.md_5.bungee.api.chat.TextComponent;
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import net.minecraft.server.v1_15_R1.Block;
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import net.minecraft.server.v1_15_R1.Block;
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import org.bukkit.Bukkit;
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import org.bukkit.*;
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import org.bukkit.Particle;
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import org.bukkit.World;
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import org.bukkit.craftbukkit.v1_15_R1.block.data.CraftBlockData;
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import org.bukkit.craftbukkit.v1_15_R1.block.data.CraftBlockData;
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import java.io.EOFException;
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import java.io.EOFException;
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@ -123,6 +121,25 @@ class PacketProcessor {
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});
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});
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}
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}
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private void sound() throws IOException {
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double x = source.rDouble();
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double y = source.rDouble();
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double z = source.rDouble();
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String soundName = source.rString();
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String soundCategory = source.rString();
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float volume = source.rFloat();
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float pitch = source.rFloat();
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Sound sound = Sound.valueOf(soundName);
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SoundCategory sCategory = SoundCategory.valueOf(soundCategory);
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Bukkit.getScheduler().runTask(SpectateSystem.get(), () -> {
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world.playSound(new Location(world, x, y, z), sound, sCategory, volume, pitch);
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});
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}
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private void process(){
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private void process(){
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try{
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try{
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while(!source.isClosed()){
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while(!source.isClosed()){
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@ -154,6 +171,9 @@ class PacketProcessor {
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case 0x31:
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case 0x31:
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particle();
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particle();
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break;
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break;
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case 0x32:
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sound();
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break;
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case (byte) 0xA0:
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case (byte) 0xA0:
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send(ChatMessageType.CHAT);
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send(ChatMessageType.CHAT);
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break;
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break;
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@ -76,6 +76,11 @@ public abstract class REntity {
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public void setMotion(double dX, double dY, double dZ) {
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public void setMotion(double dX, double dY, double dZ) {
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entity.setMot(dX, dY, dZ);
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entity.setMot(dX, dY, dZ);
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PacketPlayOutEntityVelocity packet = new PacketPlayOutEntityVelocity(entity);
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for(Player player : Bukkit.getOnlinePlayers()){
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PlayerConnection connection = ((CraftPlayer)player).getHandle().playerConnection;
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connection.sendPacket(packet);
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}
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}
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}
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private void sendToPlayer(Player player){
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private void sendToPlayer(Player player){
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