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Implementing fireball

Dieser Commit ist enthalten in:
Lixfel 2020-09-04 16:50:31 +02:00
Ursprung 7e1785f8df
Commit 17a1bda409
6 geänderte Dateien mit 59 neuen und 19 gelöschten Zeilen

Datei anzeigen

@ -20,10 +20,7 @@
package de.steamwar.spectatesystem;
import com.sk89q.worldedit.EditSession;
import de.steamwar.spectatesystem.elements.RArrow;
import de.steamwar.spectatesystem.elements.REntity;
import de.steamwar.spectatesystem.elements.RPlayer;
import de.steamwar.spectatesystem.elements.RTnT;
import de.steamwar.spectatesystem.elements.*;
import de.steamwar.sql.NoClipboardException;
import de.steamwar.sql.Schematic;
import de.steamwar.sql.SteamwarUser;
@ -122,12 +119,18 @@ class PacketProcessor {
((RPlayer)REntity.getEntity(entityId)).setItem(item, enchanted, slot);
}
private void spawnArrow() throws IOException {
private void arrowSpawn() throws IOException {
int entityId = source.rInt();
new RArrow(entityId);
}
private void fireballSpawn() throws IOException {
int entityId = source.rInt();
new RFireball(entityId);
}
private void send(ChatMessageType type) throws IOException {
String message = source.rString();
@ -237,7 +240,10 @@ class PacketProcessor {
playerItem();
break;
case 0x08:
spawnArrow();
arrowSpawn();
break;
case 0x09:
fireballSpawn();
break;
case 0x30:
block();

Datei anzeigen

@ -27,11 +27,6 @@ public class RArrow extends REntity {
super(internalId, createArrow());
}
@Override
protected void spawnEntity(PlayerConnection connection) {
connection.sendPacket(new PacketPlayOutSpawnEntity(entity));
}
private static EntityTippedArrow createArrow() {
return new EntityTippedArrow(world, 0, 0, 0);
}

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@ -114,5 +114,7 @@ public abstract class REntity {
((CraftPlayer)player).getHandle().playerConnection.sendPacket(new PacketPlayOutEntityTeleport(entity));
}
protected abstract void spawnEntity(PlayerConnection connection);
protected void spawnEntity(PlayerConnection connection){
connection.sendPacket(new PacketPlayOutSpawnEntity(entity));
}
}

Datei anzeigen

@ -0,0 +1,32 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.spectatesystem.elements;
import net.minecraft.server.v1_15_R1.*;
public class RFireball extends REntity{
public RFireball(int internalId) {
super(internalId, createFireball());
}
private static EntityFireball createFireball() {
return new EntitySmallFireball(world, 0, 0, 0, 0, 0, 0);
}
}

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@ -20,8 +20,6 @@
package de.steamwar.spectatesystem.elements;
import net.minecraft.server.v1_15_R1.EntityTNTPrimed;
import net.minecraft.server.v1_15_R1.PacketPlayOutSpawnEntity;
import net.minecraft.server.v1_15_R1.PlayerConnection;
public class RTnT extends REntity {
@ -29,11 +27,6 @@ public class RTnT extends REntity {
super(internalId, createTnT());
}
@Override
protected void spawnEntity(PlayerConnection connection) {
connection.sendPacket(new PacketPlayOutSpawnEntity(entity));
}
private static EntityTNTPrimed createTnT() {
return new EntityTNTPrimed(world, 0, 0, 0, null);
}

Datei anzeigen

@ -28,6 +28,8 @@ import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.BlockExplodeEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.world.ChunkUnloadEvent;
@ -80,4 +82,14 @@ public class ArenaListener extends BasicListener {
public void onWorldLoad(WorldLoadEvent e){
e.getWorld().setAutoSave(false);
}
@EventHandler
public void onEntityExplosion(EntityExplodeEvent e){
e.setCancelled(true);
}
@EventHandler
public void onBlockExplosion(BlockExplodeEvent e){
e.setCancelled(true);
}
}