Add Entities to AutoPrüfer #148
@ -23,8 +23,6 @@ import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import de.steamwar.schematicsystem.CheckSchemType;
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import de.steamwar.schematicsystem.CheckSchemType;
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import org.bukkit.Material;
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import org.bukkit.Material;
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@ -20,13 +20,11 @@
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package de.steamwar.schematicsystem.autocheck;
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package de.steamwar.schematicsystem.autocheck;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.Location;
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import de.steamwar.schematicsystem.CheckSchemType;
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import de.steamwar.schematicsystem.CheckSchemType;
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import org.bukkit.Material;
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import org.bukkit.Material;
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