Add Overwrite Warning #144
@ -118,6 +118,8 @@ COMMAND_SAVE_CLIPBOARD_EMPTY=§cYour clipboard is empty
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COMMAND_SAVE_ERROR=§cError while saving the Schematic
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COMMAND_SAVE_DONE=Schematic §e{0} §7stored
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COMMAND_SAVE_OVERWRITE=Schematic §e{0} §7overwritten
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COMMAND_SAVE_OVERWRITE_CONFIRM=§cThe Schematic §e{0} §calready exists. Do you want to overwrite it? §e*click*
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COMMAND_SAVE_OVERWRITE_CONFIRM_HOVER=§eOverwrite Schematic
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COMMAND_ADD_PUNISH=§cYou may not add anyone to your schematics: §f§l{0}
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COMMAND_ADD_USER_PUNISHED=§c{0} must not be added to schematics
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COMMAND_ADD_OWN=§cSo please: This is your own Schematic!
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@ -103,6 +103,8 @@ COMMAND_SAVE_CLIPBOARD_EMPTY=§cDein Clipboard ist leer
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COMMAND_SAVE_ERROR=§cFehler beim Speichern der Schematic
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COMMAND_SAVE_DONE=Schematic §e{0} §7gespeichert
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COMMAND_SAVE_OVERWRITE=Schematic §e{0} §7überschrieben
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COMMAND_SAVE_OVERWRITE_CONFIRM=§cDie Schematic §e{0} §7existiert bereits. Möchtest du sie überschreiben? §e*klick*
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COMMAND_SAVE_OVERWRITE_CONFIRM_HOVER=§eSchematic überschreiben
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COMMAND_ADD_PUNISH=§cDu darfst niemanden auf deine Schematics hinzufügen: §f§l{0}
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COMMAND_ADD_USER_PUNISHED=§c{0} darf nicht auf Schematics hinzugefügt werden
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COMMAND_ADD_OWN=§cAlso bitte: Das ist deine eigene Schematic!
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@ -148,11 +148,11 @@ public class SchematicCommand extends SWCommand {
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SteamwarUser user = SteamwarUser.get(player.getUniqueId());
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if(schematicNode == null || schematicNode.isDir()) {
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SWAnvilInv anvilInv = new SWAnvilInv(player, SchematicSystem.MESSAGE.parse("COMMAND_ENTER_NAME", player));
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anvilInv.setCallback(s -> saveSchem(player, schematicNode==null?s:(schematicNode.generateBreadcrumbs() + s)));
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anvilInv.setCallback(s -> saveSchem(player, schematicNode==null?s:(schematicNode.generateBreadcrumbs() + s), true));
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anvilInv.setItem(Material.CAULDRON);
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anvilInv.open();
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} else {
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saveSchem(player, schematicNode.generateBreadcrumbs());
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saveSchem(player, schematicNode.generateBreadcrumbs(), true);
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}
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});
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selector.setSingleDirOpen(false);
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@ -161,7 +161,7 @@ public class SchematicCommand extends SWCommand {
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@Register("save")
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@Register("s")
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public void saveSchem(Player player, @Mapper("dirStringMapper") String name) {
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public void saveSchem(Player player, @Mapper("stringMapper") String name, @OptionalValue("false") boolean overwrite) {
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Chaoscaot markierte diese Unterhaltung als gelöst
Veraltet
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SteamwarUser user = getUser(player);
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if(BauServerInfo.isBauServer() && BauServerInfo.getOwnerId() != user.getId() &&
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(Punishment.isPunished(user, Punishment.PunishmentType.NoSchemReceiving, punishment ->
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@ -187,6 +187,9 @@ public class SchematicCommand extends SWCommand {
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} else if (!node.getSchemtype().writeable() || node.getOwner() != user.getId()) {
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SchematicSystem.MESSAGE.send("COMMAND_SAVE_NO_OVERWRITE", player);
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return;
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} else if(!overwrite) {
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SchematicSystem.MESSAGE.send("COMMAND_SAVE_OVERWRITE_CONFIRM", player, SchematicSystem.MESSAGE.parse("COMMAND_SAVE_OVERWRITE_CONFIRM_HOVER", player), new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/schem s " + name + " true"), node.generateBreadcrumbs());
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return;
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}
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}
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@ -759,6 +762,21 @@ public class SchematicCommand extends SWCommand {
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};
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}
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@Mapper("stringMapper")
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public TypeMapper<String> stringMapper() {
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return new TypeMapper<String>() {
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@Override
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public List<String> tabCompletes(CommandSender commandSender, String[] strings, String s) {
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return SchematicNode.getNodeTabcomplete(getUser((Player) commandSender), s);
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Chaoscaot markierte diese Unterhaltung als gelöst
Veraltet
YoyoNow
hat
Hier solltest du auch Hier solltest du auch `s` dran hängen.
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}
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@Override
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public String map(CommandSender commandSender, String[] previousArguments, String s) {
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return s;
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}
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};
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}
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@ClassMapper(SchematicType.class)
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public TypeMapper<SchematicType> typeTypeMapper() {
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return new TypeMapper<SchematicType>() {
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In neuem Issue referenzieren
Einen Benutzer sperren
Mach daraus doch eine '-f' flag oder so mit einer @StaticValue(value = {"", "-f"}, allowISE=true) und einer @OptionalValue("")