Add Quick item change #132
@ -78,8 +78,13 @@ public class GUI {
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}
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}
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Material mat = SWItem.getMaterial(node.getItem());
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Material mat = SWItem.getMaterial(node.getItem());
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inv.setItem(node.isDir()?7:5, mat, SchematicSystem.MESSAGE.parse("GUI_INFO_MAT", player, mat.name()), Arrays.asList(SchematicSystem.MESSAGE.parse("CHANGE", player), SchematicSystem.MESSAGE.parse("CLICK", player)), false, click -> {
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inv.setItemEvent(node.isDir()?7:5, mat, SchematicSystem.MESSAGE.parse("GUI_INFO_MAT", player, mat.name()), Arrays.asList(SchematicSystem.MESSAGE.parse("CHANGE", player), SchematicSystem.MESSAGE.parse("CLICK", player)), false, event -> {
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changeItem(player, node, back);
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if(event.getCursor() != null && event.getCursor().getType() != Material.AIR) {
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node.setItem(event.getCursor().getType().name());
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info(player, node, back);
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} else {
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changeItem(player, node, back);
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}
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});
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});
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if(!node.isDir()) {
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if(!node.isDir()) {
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inv.setItem(6, node.getSchemtype().getMaterial(), SchematicSystem.MESSAGE.parse("GUI_INFO_TYPE", player, node.getSchemtype().name()), Arrays.asList(SchematicSystem.MESSAGE.parse("CHANGE", player), SchematicSystem.MESSAGE.parse("CLICK", player)), node.getSchemtype().fightType(), click -> {
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inv.setItem(6, node.getSchemtype().getMaterial(), SchematicSystem.MESSAGE.parse("GUI_INFO_TYPE", player, node.getSchemtype().name()), Arrays.asList(SchematicSystem.MESSAGE.parse("CHANGE", player), SchematicSystem.MESSAGE.parse("CLICK", player)), node.getSchemtype().fightType(), click -> {
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In neuem Issue referenzieren
Einen Benutzer sperren
Vllt noch eben die Nachricht anpassen, damit man weiß das das geht.