Add error messages #129
@ -82,7 +82,10 @@ UTIL_SUBMIT_DIRECT_DONE=§aThe Schematic will be reviewed in a timely manner
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UTIL_SUBMIT_EXTEND=§eExtend Schematic
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UTIL_SUBMIT_EXTEND_DONE=§aThe preparation server is starting
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COMMAND_NOT_FOLDER=This is a schematic and not a folder
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COMMAND_INVALID_NODE=§cInvalid Schematic
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COMMAND_NOT_OWN=§cYou can only use this command on your own Schematic
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COMMAND_MUST_DIR=§cYou can only use this command on a directory
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COMMAND_MUST_SCHEM=§cYou can only use this command on a Schematic
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COMMAND_ENTER_NAME=Insert name
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COMMAND_PUNISHMENT_NO_SAVE_EXTERNAL=§cYou can not make schematics on other build server
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COMMAND_PUNISHMENT_NO_SAVE=§cSchematics cannot be made on this build
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@ -94,7 +97,6 @@ COMMAND_SAVE_ERROR=§cError while saving the Schematic
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COMMAND_SAVE_DONE=Schematic §e{0} §7stored
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COMMAND_SAVE_OVERWRITE=Schematic §e{0} §7overwritten
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COMMAND_ADD_PUNISH=§cYou may not add anyone to your schematics: §f§l{0}
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COMMAND_ADD_NOT_OWNER=§cYou can only add someone to your own stuff
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COMMAND_ADD_USER_PUNISHED=§c{0} must not be added to schematics
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COMMAND_ADD_OWN=§cSo please: This is your own Schematic!
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COMMAND_ADD_PUBLIC=§cFor public requests please contact the moderator
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@ -103,7 +105,6 @@ COMMAND_ADD_ADDED=You now have access to the Schematic §e{0} §7of §e{1}
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COMMAND_ADD_NONE=§cNo player has been added
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COMMAND_ADD_ONE=§7The player §e{0} was added to the schematic
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COMMAND_ADD_MANY=§7The players §e{0} were added to the schematic
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COMMAND_DELMEM_NOT_OWN=§cYou can only remove someone on your own stuff
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COMMAND_DELMEM_DONE=The player §e{0} §7no longer has access to the Schematic §e{1}
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COMMAND_DELMEM_DELETED=§cYou now no longer have access to the Schematic §e{0} §7of §e{1}
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COMMAND_SEARCH_NOT_A_PLAYER=§cThe player §e{0} §cdoes not exists
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@ -111,20 +112,14 @@ COMMAND_LOCKREPLAY=Replays of fights with {0} can no longer be viewed from now o
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COMMAND_REPLACE_COLOR_OFF=In fights {0} pink blocks are not replaced
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COMMAND_REPLACE_COLOR_ON=In fights {0} pink blocks are replaced
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COMMAND_DIR_DONE=§7Directory §e{0} §7created
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COMMAND_CHANGE_TYPE_NOT_OWNER=§cYou can only submit your own schematics
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COMMAND_CHANGE_TYPE_SELECT=§eSelect type
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COMMAND_MOVE_NOT_OWN=§cYou can only move your own shematics
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COMMAND_MOVE_RECURSIVE=§cThis only gives mistakes, trust me
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COMMAND_MOVE_DONE=§7The schematic can now be found under §e{0}
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COMMAND_RENAME_NOT_OWN=§cYou can only do that with your own schematics
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COMMAND_RENAME_DONE=§7The schematic is now called §e{0}
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COMMAND_ADD_TEAM_NOT_OWN=§cYou can only do that with your own schematics
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COMMAND_ADD_TEAM_NOT_IN_TEAM=§cYou are not in any team
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COMMAND_DEL_TEAM_NOT_OWN=§cYou can only do that with your own schematics
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COMMAND_DEL_TEAM_NOT_IN_TEAM=§cYou are not in any team
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COMMAND_DEL_TEAM_NONE=§7No player was removed
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COMMAND_DEL_TEAM_DONE=§7The player §e{0} §7were removed from the Schematic
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COMMAND_CLEAR_MEMBER_NOT_OWN=§cYou can only do that with your own schematics
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COMMAND_CLEAR_MEMBER_DONE=§7All players were removed from the Schematic
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COMMAND_DEL_ALL_MEMBER=§e{0} §7has been removed from §e{1} §7Schematics
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COMMAND_PUBLIC_ON=§aYou are now the public user
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@ -69,7 +69,10 @@ UTIL_SUBMIT_DIRECT_DONE=§aDie Schematic wird zeitnah überprüft
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UTIL_SUBMIT_EXTEND=§eSchematic ausfahren
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UTIL_SUBMIT_EXTEND_DONE=§aDer Vorbereitungsserver wird gestartet
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COMMAND_NOT_FOLDER=Das ist eine Schematic und kein Ordner
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COMMAND_INVALID_NODE=§cDie Schematic konnte nicht gefunden werden
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COMMAND_NOT_OWN=§cDas darfst du nur bei deinen eigenen Schematics machen
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COMMAND_MUST_DIR=§cDu musst einen Ordner angeben
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COMMAND_MUST_SCHEM=§cDu musst eine Schematic angeben
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COMMAND_ENTER_NAME=Namen eingeben
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COMMAND_PUNISHMENT_NO_SAVE_EXTERNAL=§cDu kannst nicht auf anderen Baus Schematics machen
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COMMAND_PUNISHMENT_NO_SAVE=§cAuf diesem Bau können keine Schematics gemacht werden
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@ -81,7 +84,6 @@ COMMAND_SAVE_ERROR=§cFehler beim Speichern der Schematic
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COMMAND_SAVE_DONE=Schematic §e{0} §7gespeichert
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COMMAND_SAVE_OVERWRITE=Schematic §e{0} §7überschrieben
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COMMAND_ADD_PUNISH=§cDu darfst niemanden auf deine Schematics hinzufügen: §f§l{0}
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COMMAND_ADD_NOT_OWNER=§cDu kannst nur auf deine eigenen Sachen jemanden hinzufügen
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COMMAND_ADD_USER_PUNISHED=§c{0} darf nicht auf Schematics hinzugefügt werden
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COMMAND_ADD_OWN=§cAlso bitte: Das ist deine eigene Schematic!
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COMMAND_ADD_PUBLIC=§cFür Public-Anträge bitte bei der Moderation melden
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@ -90,7 +92,6 @@ COMMAND_ADD_ADDED=Du hast nun Zugriff auf die Schematic §e{0} §7von §e{1}
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COMMAND_ADD_NONE=§cEs wurde kein Spieler hinzugefügt
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COMMAND_ADD_ONE=§7Der Spieler §e{0} wurde auf die Schematic hinzugefügt
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COMMAND_ADD_MANY=§7Die Spieler §e{0} wurden auf die Schematic hinzugefügt
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COMMAND_DELMEM_NOT_OWN=§cDu kannst nur auf deine eigenen Sachen jemanden entfernen
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COMMAND_DELMEM_DONE=Der Spieler §e{0} §7hat nun keinen Zugriff mehr auf die Schematic §e{1}
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COMMAND_DELMEM_DELETED=§cDu hast nun keinen Zugriff mehr auf die Schematic §e{0} §7von §e{1}
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COMMAND_SEARCH_NOT_A_PLAYER=§cDer Spieler §e{0} §cexistiert nicht
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@ -98,20 +99,14 @@ COMMAND_LOCKREPLAY=Replays von Kämpfen mit {0} können ab sofort nicht mehr bet
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COMMAND_REPLACE_COLOR_OFF=In Kämpfen {0} werden pinke Blöcke nicht ersetzt
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COMMAND_REPLACE_COLOR_ON=In Kämpfen {0} werden pinke Blöcke ersetzt
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COMMAND_DIR_DONE=§7Ordner §e{0} §7erstellt
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COMMAND_CHANGE_TYPE_NOT_OWNER=§cDu kannst nur deine eigenen Schematics einsenden
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COMMAND_CHANGE_TYPE_SELECT=§eTyp auswählen
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COMMAND_MOVE_NOT_OWN=§cDu kannst nur deine eigenen Schems verschieben
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COMMAND_MOVE_RECURSIVE=§cDas gibt nur Fehler, vertrau mir
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COMMAND_MOVE_DONE=§7Die Schematic ist nun unter §e{0} §7zu finden
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COMMAND_RENAME_NOT_OWN=§cDas kannst du nur bei deinen eigenen Schems machen
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COMMAND_RENAME_DONE=§7Die Schematic heist nun §e{0}
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COMMAND_ADD_TEAM_NOT_OWN=§cDas kannst du nur bei deinen eigenen Schems machen
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COMMAND_ADD_TEAM_NOT_IN_TEAM=§cDu bist in keinem Team
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COMMAND_DEL_TEAM_NOT_OWN=§cDas kannst du nur bei deinen eigenen Schems machen
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COMMAND_DEL_TEAM_NOT_IN_TEAM=§cDu bist in keinem Team
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COMMAND_DEL_TEAM_NONE=§7Es wurde kein Spieler entfernt
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COMMAND_DEL_TEAM_DONE=§7Der Spieler §e{0} §7wurden von der Schematic entfernt
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COMMAND_CLEAR_MEMBER_NOT_OWN=§cDas kannst du nur bei deinen eigenen Schems machen
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COMMAND_CLEAR_MEMBER_DONE=§7Alle Spieler wurden von der Schematic entfernt
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COMMAND_DEL_ALL_MEMBER=§e{0} §7wurde von §e{1} §7Schematics entfernt
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COMMAND_PUBLIC_ON=§aDu bist nun der Public User
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@ -19,10 +19,7 @@
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package de.steamwar.schematicsystem.commands;
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import de.steamwar.command.AbstractTypeMapper;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommandUtils;
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import de.steamwar.command.TypeMapper;
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import de.steamwar.command.*;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.inventory.SchematicSelector;
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import de.steamwar.providers.BauServerInfo;
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@ -48,6 +45,7 @@ import java.util.stream.Collectors;
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import static de.steamwar.schematicsystem.commands.SchematicCommandHelp.*;
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import static de.steamwar.schematicsystem.commands.SchematicCommandUtils.*;
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@SuppressWarnings("unused")
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public class SchematicCommand extends SWCommand {
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private static final Map<String, AbstractTypeMapper<CommandSender, ?>> searchMapper = new HashMap<>();
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@ -65,6 +63,7 @@ public class SchematicCommand extends SWCommand {
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public SchematicCommand() {
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super("schematic", Bukkit.getPluginManager().getPlugin("Teamserver") == null ? new String[] {"schem", "/schem", "/schematic"} : new String[]{"schem"});
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setMessage(SchematicSystem.MESSAGE);
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}
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@Register("help")
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@ -89,7 +88,7 @@ public class SchematicCommand extends SWCommand {
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}
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@Register({"list", "public"})
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public void schemListPublic(Player player, @Mapper("publicDirMapper") SchematicNode node, @OptionalValue("1") int page) {
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public void schemListPublic(Player player, @Validator("isDirValidator") @Mapper("publicDirMapper") SchematicNode node, @OptionalValue("1") int page) {
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schemList(player, node, page);
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}
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@ -101,34 +100,30 @@ public class SchematicCommand extends SWCommand {
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@Register({"info", "public"})
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public void schemInfoPublic(Player player, @Mapper("publicMapper") SchematicNode node) {
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public void schemInfoPublic(Player player, @Validator("isDirValidator") @Mapper("publicMapper") SchematicNode node) {
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schemInfo(player, node);
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}
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@Register("list")
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public void schemList(Player player, @Mapper("dirMapper") SchematicNode node, @OptionalValue("1") int page) {
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public void schemList(Player player, @Validator("isDirValidator") @Mapper("dirMapper") SchematicNode node, @OptionalValue("1") int page) {
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SteamwarUser user = getUser(player);
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if (!node.isDir()) {
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SchematicSystem.MESSAGE.send("COMMAND_NOT_FOLDER", player);
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} else {
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renderSchemlist(player, SchematicNode.getSchematicNodeInNode(node), Math.max(page - 1, 0), node, SchematicListBehavior.builder().setPublics(node.getOwner() == 0).setPageCommandGen(value -> "/schem list " + (node.getOwner()==0?"public ":"") + node.generateBreadcrumbs(user) + " " + value).build());
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}
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}
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@Register({"l", "public"})
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@Register({"load", "public"})
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public void loadSchemPublic(Player player, @Mapper("publicMapper") SchematicNode node) {
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public void loadSchemPublic(Player player, @Validator("isSchemValidator") @Mapper("publicMapper") SchematicNode node) {
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loadSchem(player, node);
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}
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@Register("info")
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public void schemInfo(Player player, SchematicNode node) {
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public void schemInfo(Player player, @ErrorMessage("COMMAND_INVALID_NODE") SchematicNode node) {
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printSchemInfo(player, node);
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}
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@Register("l")
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@Register("load")
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public void loadSchem(Player player, SchematicNode node) {
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public void loadSchem(Player player, @Validator("isSchemValidator") SchematicNode node) {
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SchematicCommandUtils.loadSchem(player, node);
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}
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@ -206,15 +201,11 @@ public class SchematicCommand extends SWCommand {
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}
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@Register("addmember")
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public void addMember(Player player, SchematicNode node, SteamwarUser... targets) {
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public void addMember(Player player, @Validator("isOwnerValidator") SchematicNode node, SteamwarUser... targets) {
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SteamwarUser user = getUser(player);
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if(Punishment.isPunished(user, Punishment.PunishmentType.NoSchemSharing, punishment -> SchematicSystem.MESSAGE.send("COMMAND_ADD_PUNISH", player, punishment.getReason()))) {
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return;
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}
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if (node.getOwner() != user.getId()) {
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SchematicSystem.MESSAGE.send("COMMAND_ADD_NOT_OWNER", player);
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return;
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}
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List<SteamwarUser> added = new ArrayList<>();
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for (SteamwarUser target: targets) {
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if(Punishment.isPunished(target,
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@ -256,14 +247,8 @@ public class SchematicCommand extends SWCommand {
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}
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@Register("delmember")
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public void delMember(Player player, SchematicNode node, @Mapper("memberMapper") NodeMember member) {
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public void delMember(Player player, @Validator("isOwnerValidator") SchematicNode node, @Mapper("memberMapper") NodeMember member) {
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SteamwarUser user = getUser(player);
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if (node.getOwner() != user.getId()) {
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SchematicSystem.MESSAGE.send("COMMAND_DELMEM_NOT_OWN", player);
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return;
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}
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SteamwarUser target = SteamwarUser.get(member.getMember());
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List<SchematicNode> nodes = SchematicNode.deepGet(node.getId(), node1 -> node1.getOwner() != user.getId());
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@ -358,18 +343,18 @@ public class SchematicCommand extends SWCommand {
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}
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@Register("download")
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public void download(Player player, SchematicNode node) {
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public void download(Player player, @Validator("isOwnerSchematicValidator") SchematicNode node) {
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SchematicCommandUtils.download(player, node);
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}
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@Register("lockreplay")
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public void lockreplay(Player player, SchematicNode node) {
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public void lockreplay(Player player, @Validator("isOwnerSchematicValidator") SchematicNode node) {
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node.setAllowReplay(false);
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SchematicSystem.MESSAGE.send("COMMAND_LOCKREPLAY", player, node.getName());
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}
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@Register("replacecolor")
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public void replacecolor(Player player, SchematicNode node) {
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public void replacecolor(Player player, @Validator("isOwnerSchematicValidator") SchematicNode node) {
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boolean state = !node.replaceColor();
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node.setReplaceColor(state);
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SchematicSystem.MESSAGE.send(state?"COMMAND_REPLACE_COLOR_ON":"COMMAND_REPLACE_COLOR_OFF", player, node.getName());
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@ -389,12 +374,8 @@ public class SchematicCommand extends SWCommand {
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}
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@Register("changetype")
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public void changeType(Player player, SchematicNode node) {
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public void changeType(Player player, @Validator("isOwnerSchematicValidator") SchematicNode node) {
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SteamwarUser user = getUser(player);
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if (node.getOwner() != user.getId()) {
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SchematicSystem.MESSAGE.send("COMMAND_CHANGE_TYPE_NOT_OWNER", player);
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return;
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}
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TextComponent base = new TextComponent();
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SchematicType.values().forEach(type -> {
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@ -412,27 +393,23 @@ public class SchematicCommand extends SWCommand {
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}
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@Register("changetype")
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public void changeType(Player player, SchematicNode node, SchematicType type) {
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public void changeType(Player player, @Validator("isOwnerSchematicValidator") SchematicNode node, SchematicType type) {
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changeType(player, node, type, null);
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}
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@Register("changetype")
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public void changeType(Player player, SchematicNode node, SchematicType type, Extend extend) {
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public void changeType(Player player, @Validator("isOwnerSchematicValidator") SchematicNode node, SchematicType type, Extend extend) {
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SchematicCommandUtils.changeType(player, node, type, extend);
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}
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@Register("move")
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public void moveToNull(Player player, SchematicNode node) {
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public void moveToNull(Player player, @Validator("isOwnerValidator") SchematicNode node) {
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move(player, node, "/");
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}
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@Register("move")
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public void move(Player player, SchematicNode node, @Mapper("dirStringMapper") String name) {
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public void move(Player player, @Validator("isOwnerValidator") SchematicNode node, @Mapper("dirStringMapper") String name) {
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SteamwarUser user = getUser(player);
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if (node.getOwner() != user.getId()) {
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SchematicSystem.MESSAGE.send("COMMAND_MOVE_NOT_OWN", player);
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return;
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}
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if (name.equals("/")) {
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node.setParent(null);
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@ -456,12 +433,8 @@ public class SchematicCommand extends SWCommand {
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}
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@Register("rename")
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public void rename(Player player, SchematicNode node, String name) {
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public void rename(Player player, @Validator("isOwnerValidator") SchematicNode node, String name) {
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SteamwarUser user = getUser(player);
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if (node.getOwner() != user.getId()) {
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SchematicSystem.MESSAGE.send("COMMAND_RENAME_NOT_OWN", player);
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return;
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}
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if (invalidSchemName(player, new String[]{name})) {
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return;
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}
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@ -474,12 +447,8 @@ public class SchematicCommand extends SWCommand {
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}
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@Register("addteam")
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public void addTeam(Player player, SchematicNode node) {
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public void addTeam(Player player, @Validator("isOwnerValidator") SchematicNode node) {
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SteamwarUser user = getUser(player);
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if (node.getOwner() != user.getId()) {
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SchematicSystem.MESSAGE.send("COMMAND_ADD_TEAM_NOT_OWN", player);
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return;
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}
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Team team = Team.get(user.getTeam());
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if (team == null) {
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SchematicSystem.MESSAGE.send("COMMAND_ADD_TEAM_NOT_IN_TEAM", player);
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@ -490,12 +459,8 @@ public class SchematicCommand extends SWCommand {
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}
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@Register("delteam")
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public void remTeam(Player player, SchematicNode node) {
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public void remTeam(Player player, @Validator("isOwnerValidator") SchematicNode node) {
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SteamwarUser user = getUser(player);
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if (node.getOwner() != user.getId()) {
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SchematicSystem.MESSAGE.send("COMMAND_DEL_TEAM_NOT_OWN", player);
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return;
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}
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Team team = Team.get(user.getTeam());
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if (team == null) {
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SchematicSystem.MESSAGE.send("COMMAND_DEL_TEAM_NOT_IN_TEAM", player);
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@ -521,13 +486,7 @@ public class SchematicCommand extends SWCommand {
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}
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@Register("clearmember")
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public void clearMember(Player player, SchematicNode node) {
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SteamwarUser user = getUser(player);
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if (node.getOwner() != user.getId()) {
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SchematicSystem.MESSAGE.send("COMMAND_CLEAR_MEMBER_NOT_OWN", player);
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return;
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}
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public void clearMember(Player player, @Validator("isOwnerValidator") SchematicNode node) {
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node.getMembers().forEach(NodeMember::delete);
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SchematicSystem.MESSAGE.send("COMMAND_CLEAR_MEMBER_DONE", player);
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}
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@ -752,6 +711,79 @@ public class SchematicCommand extends SWCommand {
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};
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}
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private boolean nodeNullCheck(AbstractValidator.MessageSender messageSender, SchematicNode node) {
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if (node == null) {
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messageSender.send("COMMAND_LIST_INVALID_NODE");
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return false;
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}
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return true;
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}
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@Validator(value = "isSchemValidator", local = true)
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public TypeValidator<SchematicNode> isSchemValidator() {
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return (commandSender, schematicNode, messageSender) -> {
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if(!nodeNullCheck(messageSender, schematicNode)) {
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return false;
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}
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if(schematicNode.isDir()) {
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messageSender.send("COMMAND_MUST_SCHEM");
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return false;
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}
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
@Validator(value = "isDirValidator", local = true)
|
||||
public TypeValidator<SchematicNode> isDirValidator() {
|
||||
return (commandSender, schematicNode, messageSender) -> {
|
||||
if(!nodeNullCheck(messageSender, schematicNode)) {
|
||||
return false;
|
||||
}
|
||||
if(!schematicNode.isDir()) {
|
||||
messageSender.send("COMMAND_MUST_DIR");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
@Validator(value = "isOwnerValidator", local = true)
|
||||
public TypeValidator<SchematicNode> isOwnerValidator() {
|
||||
return (commandSender, schematicNode, messageSender) -> {
|
||||
if(!nodeNullCheck(messageSender, schematicNode)) {
|
||||
return false;
|
||||
}
|
||||
if(schematicNode.getOwner() != SteamwarUser.get((Player) commandSender).getId()) {
|
||||
messageSender.send("COMMAND_NOT_OWN");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
@Validator(value = "isOwnerSchematicValidator", local = true)
|
||||
public TypeValidator<SchematicNode> isOwnerSchematicValidator() {
|
||||
return (commandSender, schematicNode, messageSender) -> {
|
||||
if(!nodeNullCheck(messageSender, schematicNode)) {
|
||||
return false;
|
||||
}
|
||||
if(schematicNode.getOwner() != SteamwarUser.get((Player) commandSender).getId()) {
|
||||
messageSender.send("COMMAND_NOT_OWN");
|
||||
return false;
|
||||
}
|
||||
if(schematicNode.isDir()) {
|
||||
messageSender.send("COMMAND_MUST_SCHEM");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void sendMessage(CommandSender sender, String message, Object[] args) {
|
||||
SchematicSystem.MESSAGE.send(message, sender, args);
|
||||
}
|
||||
|
||||
enum Extend {
|
||||
AUSFAHREN,
|
||||
NORMAL
|
||||
|
@ -46,7 +46,7 @@ import java.util.stream.Collectors;
|
||||
|
||||
public class SchematicCommandUtils {
|
||||
|
||||
private static final int CHUNK_SIZE = 15;
|
||||
public static final int CHUNK_SIZE = 15;
|
||||
private static final List<Player> PUBLIC_TOGGLED = new ArrayList<>();
|
||||
private static final List<String> FORBIDDEN_NAMES = Collections.unmodifiableList(Arrays.asList("public"));
|
||||
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren