Safe Schematic Node #105
@ -1,10 +1,10 @@
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package de.steamwar.schematicsystem;
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Chaoscaot markierte diese Unterhaltung als gelöst
Veraltet
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import de.steamwar.schematicsystem.commands.SchematicCommandUtils;
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import de.steamwar.sql.SchematicNode;
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import de.steamwar.sql.SteamwarUser;
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import lombok.AllArgsConstructor;
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import lombok.NonNull;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import java.util.Arrays;
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import java.util.Collections;
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@ -13,6 +13,9 @@ import java.util.List;
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public class SafeSchematicNode {
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public static Result setParent(@NonNull SteamwarUser user, @NonNull SchematicNode node, SchematicNode newParent) {
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if(user.getId() != node.getId()) {
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return Result.NOT_OWNER;
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}
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if(newParent == null) {
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if(SchematicNode.getSchematicsAccessibleByUser(user.getId(), 0)
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.stream().map(SchematicNode::getName).anyMatch(s -> s.equalsIgnoreCase(node.getName()))) {
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@ -36,6 +39,10 @@ public class SafeSchematicNode {
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}
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public static Result setName(@NonNull SteamwarUser user, @NonNull SchematicNode node, @NonNull String name) {
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if(user.getId() != node.getId()) {
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return Result.NOT_OWNER;
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}
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if(invalidSchemName(name)) {
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return Result.INVALID_NAME;
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}
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@ -48,10 +55,6 @@ public class SafeSchematicNode {
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return Result.DONE;
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}
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public static Result setItem(@NonNull SteamwarUser user, @NonNull SchematicNode node, @NonNull Material material) {
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}
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private static final List<String> FORBIDDEN_NAMES = Collections.unmodifiableList(Arrays.asList("public"));
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public static boolean invalidSchemName(String name) {
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if (name.isEmpty()) {
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@ -74,11 +77,19 @@ public class SafeSchematicNode {
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return FORBIDDEN_NAMES.contains(name.toLowerCase());
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}
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@AllArgsConstructor
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public enum Result {
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DONE,
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NOT_A_DIR,
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ALREADY_IN_DIRECTORY,
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INVALID_NAME;
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DONE("No"),
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NOT_A_DIR(SchematicSystem.PREFIX + "§cDie ausgewählte Schematic ist kein Ordner"),
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ALREADY_IN_DIRECTORY(SchematicSystem.PREFIX + "§cDie Schematic gibt es bereits in diesem Ordner"),
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INVALID_NAME(SchematicSystem.PREFIX + "§cDieser Name ist unzulässig"),
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NOT_OWNER(SchematicSystem.PREFIX + "§cDu bist nicht der Besitzer dieser Schematic");
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private String errorMessage;
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public void sendError(Player player) {
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player.sendMessage(errorMessage);
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}
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public boolean isSuccessful() {
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return this == DONE;
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@ -20,6 +20,7 @@
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package de.steamwar.schematicsystem.commands;
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import de.steamwar.inventory.*;
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import de.steamwar.schematicsystem.SafeSchematicNode;
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import de.steamwar.schematicsystem.SchematicSystem;
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import de.steamwar.sql.*;
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import org.bukkit.Material;
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@ -102,8 +103,12 @@ public class GUI {
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inv.setItem(5, skull);
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inv.setItem(6, Material.ARROW, "§eVerschieben", clickType -> {
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SchematicSelector selector = new SchematicSelector(player, SchematicSelector.selectDirectory(), npar -> {
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node.setParent(npar==null?null:npar.getId());
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SafeSchematicNode.Result result = SafeSchematicNode.setParent(user, node, npar);
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if(result.isSuccessful()) {
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info(player, SchematicNode.getSchematicNode(node.getId()));
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} else {
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result.sendError(player);
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}
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});
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selector.open();
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});
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@ -112,10 +117,12 @@ public class GUI {
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SWAnvilInv anvilInv = new SWAnvilInv(player, node.getName() + " umbenennen", node.getName());
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anvilInv.setItem(finalMat);
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anvilInv.setCallback(s -> {
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if (!invalidSchemName(player, new String[]{s})) {
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node.setName(s);
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}
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SafeSchematicNode.Result result = SafeSchematicNode.setName(user, node, s);
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if(result.isSuccessful()) {
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info(player, node);
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} else {
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result.sendError(player);
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}
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});
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anvilInv.open();
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});
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