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Add Quick item change
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
Chaoscaot 2022-10-26 11:41:45 +02:00
Ursprung 00245f5bf5
Commit b0703c393b

Datei anzeigen

@ -78,8 +78,13 @@ public class GUI {
} }
Material mat = SWItem.getMaterial(node.getItem()); Material mat = SWItem.getMaterial(node.getItem());
inv.setItem(node.isDir()?7:5, mat, SchematicSystem.MESSAGE.parse("GUI_INFO_MAT", player, mat.name()), Arrays.asList(SchematicSystem.MESSAGE.parse("CHANGE", player), SchematicSystem.MESSAGE.parse("CLICK", player)), false, click -> { inv.setItemEvent(node.isDir()?7:5, mat, SchematicSystem.MESSAGE.parse("GUI_INFO_MAT", player, mat.name()), Arrays.asList(SchematicSystem.MESSAGE.parse("CHANGE", player), SchematicSystem.MESSAGE.parse("CLICK", player)), false, event -> {
changeItem(player, node, back); if(event.getCursor() != null && event.getCursor().getType() != Material.AIR) {
node.setItem(event.getCursor().getType().name());
info(player, node, back);
} else {
changeItem(player, node, back);
}
}); });
if(!node.isDir()) { if(!node.isDir()) {
inv.setItem(6, node.getSchemtype().getMaterial(), SchematicSystem.MESSAGE.parse("GUI_INFO_TYPE", player, node.getSchemtype().name()), Arrays.asList(SchematicSystem.MESSAGE.parse("CHANGE", player), SchematicSystem.MESSAGE.parse("CLICK", player)), node.getSchemtype().fightType(), click -> { inv.setItem(6, node.getSchemtype().getMaterial(), SchematicSystem.MESSAGE.parse("GUI_INFO_TYPE", player, node.getSchemtype().name()), Arrays.asList(SchematicSystem.MESSAGE.parse("CHANGE", player), SchematicSystem.MESSAGE.parse("CLICK", player)), node.getSchemtype().fightType(), click -> {