diff --git a/SchematicSystem_Core/src/SchematicSystem.properties b/SchematicSystem_Core/src/SchematicSystem.properties index 100f34c..f3a2f19 100644 --- a/SchematicSystem_Core/src/SchematicSystem.properties +++ b/SchematicSystem_Core/src/SchematicSystem.properties @@ -25,7 +25,7 @@ UTIL_LIST_REMOVE=[Remove] UTIL_LIST_REMOVE_HOVER=§7Remove yourself from the directory UTIL_LIST_BACK_ARROW=«« UTIL_LIST_BACK_ARROW_HOVER=§ePrevious page -UTIL_LIST_NEXT= Page ({0}/{0}) »» +UTIL_LIST_NEXT=Page ({0}/{1}) »» UTIL_LIST_NEXT_HOVER=§eNext page UTIL_INFO_SCHEM=§7Schematic: §e{0} UTIL_INFO_NAME=§7Name: §e{0} diff --git a/SchematicSystem_Core/src/SchematicSystem_de.properties b/SchematicSystem_Core/src/SchematicSystem_de.properties index d70518b..a9d085d 100644 --- a/SchematicSystem_Core/src/SchematicSystem_de.properties +++ b/SchematicSystem_Core/src/SchematicSystem_de.properties @@ -18,7 +18,7 @@ UTIL_LIST_OPEN_SCHEM=§eSchematic verwalten UTIL_LIST_REMOVE=[Entfernen] UTIL_LIST_REMOVE_HOVER=§7Entferne dich von dem Ordner UTIL_LIST_BACK_ARROW_HOVER=§eVorherige Seite -UTIL_LIST_NEXT= Seite ({0}/{0}) »» +UTIL_LIST_NEXT=Seite ({0}/{1}) »» UTIL_LIST_NEXT_HOVER=§eNächste Seite UTIL_INFO_OWNER=§7Besitzer: §e{0} UTIL_INFO_PARENT=§7Ordner: §e{0} diff --git a/SchematicSystem_Core/src/de/steamwar/schematicsystem/commands/SchematicCommandUtils.java b/SchematicSystem_Core/src/de/steamwar/schematicsystem/commands/SchematicCommandUtils.java index e21de74..d0fd9e8 100644 --- a/SchematicSystem_Core/src/de/steamwar/schematicsystem/commands/SchematicCommandUtils.java +++ b/SchematicSystem_Core/src/de/steamwar/schematicsystem/commands/SchematicCommandUtils.java @@ -144,6 +144,7 @@ public class SchematicCommandUtils { } TextComponent beforePage = SchematicSystem.MESSAGE.parseToComponent("UTIL_LIST_BACK_ARROW", false, player); + beforePage.addExtra(" "); if (chunk > 0) { beforePage.setColor(ChatColor.YELLOW); beforePage.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, new TextComponent[] {SchematicSystem.MESSAGE.parseToComponent("UTIL_LIST_BACK_ARROW_HOVER", false, player)}));