This reverts commitccdfb40d71
. Revert "Fix AI" This reverts commitc664e08fa6
. Revert "Fix AI" This reverts commit169e4fd75f
. Revert "Fix AI" This reverts commite81f4a314f
. Revert "Fix AI" This reverts commit985f11e968
. Revert "Fix AI" This reverts commit33d6a9ad53
. Revert "Fix AI" This reverts commiteef545d282
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Dieser Commit ist enthalten in:
Ursprung
eef545d282
Commit
7d3fffa9da
@ -259,9 +259,4 @@ AUTO_CHECKER_RESULT_RECORD=§7Record: §c[{0}, {1}, {2}]
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AUTO_CHECKER_RESULT_TOO_MANY_DISPENSER_ITEMS=§7Dispenser: §c[{0}, {1}, {2}]§7, §c{3} §7items, Max: §e{4}
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AUTO_CHECKER_RESULT_TOO_MANY_DISPENSER_ITEMS=§7Dispenser: §c[{0}, {1}, {2}]§7, §c{3} §7items, Max: §e{4}
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AUTO_CHECKER_RESULT_FORBIDDEN_ITEM_NBT=§7Forbidden Item NBT: [{0}, {1}, {2}] -> §c{3}
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AUTO_CHECKER_RESULT_FORBIDDEN_ITEM_NBT=§7Forbidden Item NBT: [{0}, {1}, {2}] -> §c{3}
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AUTO_CHECKER_RESULT_TELEPORT_HERE=§7Teleport to block
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AUTO_CHECKER_RESULT_TELEPORT_HERE=§7Teleport to block
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AUTO_CHECKER_RESULT_AFTER_DEADLINE=§cThe deadline has expired: {0}
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AUTO_CHECKER_RESULT_AFTER_DEADLINE=§cThe deadline has expired: {0}
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AI_START=§7The AI is synthesizing a "§e{0}§7"... Please wait.
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AI_FINISH=§7The AI has finished synthesizing. It can be found in your Clipboard.
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AI_ERROR=§cAn error occurred while synthesizing the schematic. Please try again later or look at the current date.
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AI_NO_STEAMIES=§cYou have no Steamies. Please buy some Steamies in the shop.
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@ -20,7 +20,6 @@
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package de.steamwar.schematicsystem;
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package de.steamwar.schematicsystem;
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import de.steamwar.message.Message;
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import de.steamwar.message.Message;
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import de.steamwar.schematicsystem.commands.AprilCommand;
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import de.steamwar.schematicsystem.commands.DownloadCommand;
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import de.steamwar.schematicsystem.commands.DownloadCommand;
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import de.steamwar.schematicsystem.commands.schematiccommand.SchematicCommand;
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import de.steamwar.schematicsystem.commands.schematiccommand.SchematicCommand;
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import de.steamwar.schematicsystem.commands.schematiccommand.SchematicCommandInitializer;
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import de.steamwar.schematicsystem.commands.schematiccommand.SchematicCommandInitializer;
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@ -39,7 +38,6 @@ public class SchematicSystem extends JavaPlugin {
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SchematicCommandInitializer.init();
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SchematicCommandInitializer.init();
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new DownloadCommand();
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new DownloadCommand();
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new AprilCommand();
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Bukkit.getPluginManager().registerEvents(new PlayerEventListener(), this);
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Bukkit.getPluginManager().registerEvents(new PlayerEventListener(), this);
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}
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}
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@ -1,65 +0,0 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2023 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.schematicsystem.commands;
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import de.steamwar.command.SWCommand;
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import de.steamwar.schematicsystem.SchematicSystem;
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import de.steamwar.sql.SchematicData;
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import de.steamwar.sql.SchematicNode;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.entity.Player;
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import java.io.IOException;
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import java.util.List;
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import java.util.Random;
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public class AprilCommand extends SWCommand {
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public AprilCommand() {
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super("ai");
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}
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@Register
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public void genericCommand(Player player, String... prompt) {
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SteamwarUser user = SteamwarUser.get(player.getName());
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String message = String.join(" ", prompt);
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Random random = new Random(message.hashCode());
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SchematicSystem.MESSAGE.send("AI_START", player, message);
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try {
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Thread.sleep(random.nextInt(3000));
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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int randomInt = random.nextInt(100);
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if (randomInt < 33) {
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List<SchematicNode> nodes = SchematicNode.getAll(user);
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try {
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new SchematicData(nodes.get(random.nextInt(nodes.size()))).loadToPlayer(player);
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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SchematicSystem.MESSAGE.send("AI_FINISH", player);
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} else if (randomInt < 66) {
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SchematicSystem.MESSAGE.send("AI_NO_STEAMIES", player);
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} else {
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SchematicSystem.MESSAGE.send("AI_ERROR", player);
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}
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}
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}
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