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Revert "Add AI"
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

This reverts commit ccdfb40d71.

Revert "Fix AI"

This reverts commit c664e08fa6.

Revert "Fix AI"

This reverts commit 169e4fd75f.

Revert "Fix AI"

This reverts commit e81f4a314f.

Revert "Fix AI"

This reverts commit 985f11e968.

Revert "Fix AI"

This reverts commit 33d6a9ad53.

Revert "Fix AI"

This reverts commit eef545d282.
Dieser Commit ist enthalten in:
Chaoscaot 2023-04-02 10:38:17 +02:00
Ursprung eef545d282
Commit 7d3fffa9da
3 geänderte Dateien mit 1 neuen und 73 gelöschten Zeilen

Datei anzeigen

@ -260,8 +260,3 @@ AUTO_CHECKER_RESULT_TOO_MANY_DISPENSER_ITEMS=§7Dispenser: §c[{0}, {1}, {2}]§7
AUTO_CHECKER_RESULT_FORBIDDEN_ITEM_NBT=§7Forbidden Item NBT: [{0}, {1}, {2}] -> §c{3} AUTO_CHECKER_RESULT_FORBIDDEN_ITEM_NBT=§7Forbidden Item NBT: [{0}, {1}, {2}] -> §c{3}
AUTO_CHECKER_RESULT_TELEPORT_HERE=§7Teleport to block AUTO_CHECKER_RESULT_TELEPORT_HERE=§7Teleport to block
AUTO_CHECKER_RESULT_AFTER_DEADLINE=§cThe deadline has expired: {0} AUTO_CHECKER_RESULT_AFTER_DEADLINE=§cThe deadline has expired: {0}
AI_START=§7The AI is synthesizing a "§e{0}§7"... Please wait.
AI_FINISH=§7The AI has finished synthesizing. It can be found in your Clipboard.
AI_ERROR=§cAn error occurred while synthesizing the schematic. Please try again later or look at the current date.
AI_NO_STEAMIES=§cYou have no Steamies. Please buy some Steamies in the shop.

Datei anzeigen

@ -20,7 +20,6 @@
package de.steamwar.schematicsystem; package de.steamwar.schematicsystem;
import de.steamwar.message.Message; import de.steamwar.message.Message;
import de.steamwar.schematicsystem.commands.AprilCommand;
import de.steamwar.schematicsystem.commands.DownloadCommand; import de.steamwar.schematicsystem.commands.DownloadCommand;
import de.steamwar.schematicsystem.commands.schematiccommand.SchematicCommand; import de.steamwar.schematicsystem.commands.schematiccommand.SchematicCommand;
import de.steamwar.schematicsystem.commands.schematiccommand.SchematicCommandInitializer; import de.steamwar.schematicsystem.commands.schematiccommand.SchematicCommandInitializer;
@ -39,7 +38,6 @@ public class SchematicSystem extends JavaPlugin {
SchematicCommandInitializer.init(); SchematicCommandInitializer.init();
new DownloadCommand(); new DownloadCommand();
new AprilCommand();
Bukkit.getPluginManager().registerEvents(new PlayerEventListener(), this); Bukkit.getPluginManager().registerEvents(new PlayerEventListener(), this);
} }

Datei anzeigen

@ -1,65 +0,0 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2023 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.schematicsystem.commands;
import de.steamwar.command.SWCommand;
import de.steamwar.schematicsystem.SchematicSystem;
import de.steamwar.sql.SchematicData;
import de.steamwar.sql.SchematicNode;
import de.steamwar.sql.SteamwarUser;
import org.bukkit.entity.Player;
import java.io.IOException;
import java.util.List;
import java.util.Random;
public class AprilCommand extends SWCommand {
public AprilCommand() {
super("ai");
}
@Register
public void genericCommand(Player player, String... prompt) {
SteamwarUser user = SteamwarUser.get(player.getName());
String message = String.join(" ", prompt);
Random random = new Random(message.hashCode());
SchematicSystem.MESSAGE.send("AI_START", player, message);
try {
Thread.sleep(random.nextInt(3000));
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
int randomInt = random.nextInt(100);
if (randomInt < 33) {
List<SchematicNode> nodes = SchematicNode.getAll(user);
try {
new SchematicData(nodes.get(random.nextInt(nodes.size()))).loadToPlayer(player);
} catch (IOException e) {
throw new RuntimeException(e);
}
SchematicSystem.MESSAGE.send("AI_FINISH", player);
} else if (randomInt < 66) {
SchematicSystem.MESSAGE.send("AI_NO_STEAMIES", player);
} else {
SchematicSystem.MESSAGE.send("AI_ERROR", player);
}
}
}