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Merge pull request 'Rework SchemInfo' (#111) from schem_info into master
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SteamWarCI Build successful

Reviewed-on: #111
Reviewed-by: Lixfel <lixfel@steamwar.de>
Dieser Commit ist enthalten in:
Chaoscaot 2022-02-11 22:08:40 +01:00
Commit 5ebe8c2ce3
3 geänderte Dateien mit 54 neuen und 40 gelöschten Zeilen

Datei anzeigen

@ -47,18 +47,19 @@ public class GUI {
inv.setItem(49, Material.AIR, "", clickType -> {});
} else {
inv.setItem(49, Material.ANVIL, "§7Ordnereigenschaften", clickType -> {
info(selector.getPlayer(), parent);
info(selector.getPlayer(), parent, selector);
});
}
}
}, node -> info(player, node));
}, node -> {});
selector.setCallback(node -> info(player, node, selector));
selector.setSingleDirOpen(false);
selector.open();
}
private static void info(Player player, SchematicNode node) {
private static void info(Player player, SchematicNode node, SchematicSelector back) {
SteamwarUser user = getUser(player);
SWInventory inv = new SWInventory(player, 9, node.generateBreadcrumbs(user));
SWInventory inv = new SWInventory(player, 9 * 2, node.generateBreadcrumbs(user));
if(!node.isDir()) {
inv.setItem(0, SWItem.getMaterial("WOOD_AXE"), "§eLaden", click -> {
player.closeInventory();
@ -66,6 +67,10 @@ public class GUI {
});
}
inv.setItem(9, SWItem.getMaterial("LEASH"), "§eZurück", clickType -> {
back.reOpen();
});
if(node.getOwner() == user.getId()){
if(!node.isDir() && node.getSchemtype().writeable()){
List<CheckedSchematic> checkedSchematics = CheckedSchematic.getLastDeclined(player.getUniqueId());
@ -80,16 +85,14 @@ public class GUI {
}
Material mat = SWItem.getMaterial(node.getItem());
inv.setItem(2, mat, "§e" + mat.name(), Arrays.asList("§7Zum Ändern", "§7anklicken"), false, click -> {
player.closeInventory();
changeItem(player, node);
inv.setItem(5, mat, "§e" + mat.name(), Arrays.asList("§7Zum Ändern", "§7anklicken"), false, click -> {
changeItem(player, node, back);
});
if(!node.isDir()) {
inv.setItem(3, SWItem.getMaterial("CAULDRON_ITEM"), "§e" + node.getSchemtype().name(), Arrays.asList("§7Zum Ändern", "§7anklicken"), false, click -> {
player.closeInventory();
changeType(player, node);
inv.setItem(6, SWItem.getMaterial("CAULDRON_ITEM"), "§e" + node.getSchemtype().name(), Arrays.asList("§7Zum Ändern", "§7anklicken"), node.getSchemtype().fightType(), click -> {
changeType(player, node, back);
});
inv.setItem(4, SWItem.getMaterial("MAGENTA_GLAZED_TERRACOTTA"), "§eDownload", click -> {
inv.setItem(7, SWItem.getMaterial("MAGENTA_GLAZED_TERRACOTTA"), "§eDownload", click -> {
player.closeInventory();
SchematicCommandUtils.download(player, node);
});
@ -100,57 +103,56 @@ public class GUI {
delmembers(player, node);
});
skull.setName("§eMitglieder");
inv.setItem(5, skull);
inv.setItem(6, Material.ARROW, "§eVerschieben", clickType -> {
inv.setItem(8, skull);
inv.setItem(15, Material.ARROW, "§eVerschieben", clickType -> {
SchematicSelector selector = new SchematicSelector(player, SchematicSelector.selectDirectory(), npar -> {
SafeSchematicNode.Result result = SafeSchematicNode.setParent(user, node, npar);
if(result.isSuccessful()) {
info(player, SchematicNode.getSchematicNode(node.getId()));
info(player, SchematicNode.getSchematicNode(node.getId()), back);
} else {
result.sendError(player);
}
});
selector.open();
});
Material finalMat = mat;
inv.setItem(7, Material.NAME_TAG, "§eUmbenennen", clickType -> {
inv.setItem(16, Material.NAME_TAG, "§eUmbenennen", clickType -> {
SWAnvilInv anvilInv = new SWAnvilInv(player, node.getName() + " umbenennen", node.getName());
anvilInv.setItem(finalMat);
anvilInv.setItem(mat);
anvilInv.setCallback(s -> {
SafeSchematicNode.Result result = SafeSchematicNode.setName(user, node, s);
if(result.isSuccessful()) {
info(player, node);
info(player, node, back);
} else {
result.sendError(player);
}
});
anvilInv.open();
});
inv.setItem(8, SWItem.getDye(1), (byte) 1, "§cLöschen", click -> {
player.closeInventory();
delete(player, node);
inv.setItem(17, SWItem.getDye(1), (byte) 1, "§cLöschen", click -> {
delete(player, node, back);
});
}else{
if(!node.isDir()) {
inv.setItem(4, SWItem.getMaterial("CAULDRON_ITEM"), "§e" + node.getSchemtype().name(), click -> {});
inv.setItem(4, SWItem.getMaterial("CAULDRON_ITEM"), "§e" + node.getSchemtype().name(), Collections.emptyList(), node.getSchemtype().fightType(), click -> {});
}
SteamwarUser owneruser = SteamwarUser.get(node.getOwner());
SWItem skull = SWItem.getPlayerSkull(owneruser.getUserName());
skull.setName("§7von §e" + owneruser.getUserName());
inv.setItem(6, skull.getItemStack(), clickType -> {});
inv.setItem(8, skull.getItemStack(), clickType -> {});
inv.setItem(8, SWItem.getDye(1), (byte) 1, "§cZugriff entfernen", click -> {
player.closeInventory();
delete(player, node);
});
if(NodeMember.getNodeMember(node.getId(), user.getId()) != null) {
inv.setItem(17, SWItem.getDye(1), (byte) 1, "§cZugriff entfernen", click -> {
delete(player, node, back);
});
}
}
inv.setCallback(-999, click -> player.closeInventory());
inv.open();
}
static void changeType(Player p, SchematicNode schem){
static void changeType(Player p, SchematicNode schem, SchematicSelector back){
List<SWListInv.SWListEntry<SchematicType>> types = new LinkedList<>();
for(SchematicType type : SchematicType.values()){
if(!type.isAssignable())
@ -164,28 +166,34 @@ public class GUI {
}
SWListInv<SchematicType> inv = new SWListInv<>(p, "Typ ändern", types, (clickType, schematicType) -> {
p.closeInventory();
SchematicCommandUtils.changeType(p, schem, schematicType, null);
info(p, schem, back);
});
inv.setCallback(-999, (ClickType click) -> p.closeInventory());
inv.open();
}
private static void deleteOwn(Player p, SchematicNode schem){
private static void deleteOwn(Player p, SchematicNode schem, SchematicSelector back){
SteamwarUser user = getUser(p);
SWInventory inv = new SWInventory(p, 9, schem.generateBreadcrumbs(user) + " löschen");
inv.setItem(0, SWItem.getDye(1), (byte) 1, "§eLöschen", click -> {
schem.delete();
p.sendMessage(SchematicSystem.PREFIX + "Schematic §e" + schem.generateBreadcrumbs(user) + " §7gelöscht");
p.closeInventory();
if(back != null) {
if(schem.isDir()) {
back.reOpenDirUp();
} else {
back.reOpen();
}
}
});
inv.setItem(8, SWItem.getDye(14), (byte) 14, "§cAbbruch", click -> p.closeInventory());
inv.setCallback(-999, click -> p.closeInventory());
inv.open();
}
private static void deleteMembership(Player p, SchematicNode schem){
private static void deleteMembership(Player p, SchematicNode schem, SchematicSelector back){
SteamwarUser user = getUser(p);
SWInventory inv = new SWInventory(p, 9, schem.generateBreadcrumbs(user) + " entfernen");
inv.setItem(0, SWItem.getDye(1), (byte) 1, "§eZugriff entfernen", click -> {
@ -193,18 +201,24 @@ public class GUI {
if(member != null)
member.delete();
p.sendMessage(SchematicSystem.PREFIX + "Zugriff zu Schematic §e" + schem.generateBreadcrumbs(user) + " §7entfernt");
p.closeInventory();
if(back != null) {
if(schem.isDir()) {
back.reOpenDirUp();
} else {
back.reOpen();
}
}
});
inv.setItem(8, SWItem.getDye(14), (byte) 14, "§cAbbruch", click -> p.closeInventory());
inv.setCallback(-999, click -> p.closeInventory());
inv.open();
}
static void delete(Player p, SchematicNode schem){
static void delete(Player p, SchematicNode schem, SchematicSelector back){
if(SteamwarUser.get(p.getUniqueId()).getId() == schem.getOwner())
deleteOwn(p, schem);
deleteOwn(p, schem, back);
else
deleteMembership(p, schem);
deleteMembership(p, schem, back);
}
static void delmembers(Player p, SchematicNode schem){
@ -223,11 +237,11 @@ public class GUI {
inv.open();
}
private static void changeItem(Player p, SchematicNode schem){
private static void changeItem(Player p, SchematicNode schem, SchematicSelector back){
UtilGui.openMaterialSelector(p, "Item ändern", material -> {
schem.setItem(material.name());
p.closeInventory();
info(p, schem);
info(p, schem, back);
});
}
}

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@ -26,7 +26,6 @@ import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
public class SchematicCommandHelp {
private SchematicCommandHelp() {
}

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@ -5,5 +5,6 @@ depend: [SpigotCore, WorldEdit]
main: de.steamwar.schematicsystem.SchematicSystem
website: steamwar.de
api-version: "1.13"
description: Schematic-Frontend
commands:
commands: