Adding check for obsidian and bedrock (for replacement in arena)
Dieser Commit ist enthalten in:
Ursprung
62aebed927
Commit
536eed2823
@ -19,6 +19,8 @@ import java.util.logging.Level;
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class CheckSchemType_12 {
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class CheckSchemType_12 {
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private static final int TNT = Material.TNT.getId();
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private static final int TNT = Material.TNT.getId();
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private static final int SLIME = Material.SLIME_BLOCK.getId();
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private static final int SLIME = Material.SLIME_BLOCK.getId();
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private static final int OBSIDIAN = Material.OBSIDIAN.getId();
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private static final int BEDROCK = Material.BEDROCK.getId();
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private static final int DISPENSER = Material.DISPENSER.getId();
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private static final int DISPENSER = Material.DISPENSER.getId();
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private static final int JUKEBOX = Material.JUKEBOX.getId();
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private static final int JUKEBOX = Material.JUKEBOX.getId();
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private static final int CHEST = Material.CHEST.getId();
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private static final int CHEST = Material.CHEST.getId();
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@ -96,10 +98,10 @@ class CheckSchemType_12 {
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final BaseBlock block = clipboard.getBlock(new Vector(x, y, z));
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final BaseBlock block = clipboard.getBlock(new Vector(x, y, z));
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final int blockId = block.getId();
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final int blockId = block.getId();
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if(blockId == TNT)
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if(blockId == TNT || blockId == OBSIDIAN)
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tnt++;
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tnt++;
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if(blockId == SLIME)
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if(blockId == SLIME || blockId == BEDROCK)
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slime++;
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slime++;
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if(blockId == DISPENSER)
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if(blockId == DISPENSER)
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@ -82,10 +82,10 @@ class CheckSchemType_14 {
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final BaseBlock block = clipboard.getFullBlock(BlockVector3.at(x, y, z));
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final BaseBlock block = clipboard.getFullBlock(BlockVector3.at(x, y, z));
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final Material blockMaterial = Material.matchMaterial(block.getBlockType().getId());
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final Material blockMaterial = Material.matchMaterial(block.getBlockType().getId());
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if(blockMaterial == Material.TNT)
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if(blockMaterial == Material.TNT || blockMaterial == Material.OBSIDIAN)
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tnt++;
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tnt++;
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if(blockMaterial == Material.SLIME_BLOCK)
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if(blockMaterial == Material.SLIME_BLOCK || blockMaterial == Material.BEDROCK)
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slime++;
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slime++;
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if(blockMaterial == Material.DISPENSER)
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if(blockMaterial == Material.DISPENSER)
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