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<div class="subTitle">com.comphenix.protocol.injector</div>
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<h2 title="Enum GamePhase" class="title">Enum GamePhase</h2>
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<li>java.lang.Enum<<a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a>></li>
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<dt>All Implemented Interfaces:</dt>
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<dd>java.io.Serializable, java.lang.Comparable<<a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a>></dd>
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<pre>public enum <span class="strong">GamePhase</span>
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extends java.lang.Enum<<a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a>></pre>
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<div class="block">The current player phase. This is used to limit the number of different injections.</div>
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<dl><dt><span class="strong">Author:</span></dt>
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<dd>Kristian</dd></dl>
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<th class="colOne" scope="col">Enum Constant and Description</th>
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<td class="colOne"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#BOTH">BOTH</a></strong></code>
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<div class="block">Listen for every sent and received packet.</div>
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<td class="colOne"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#LOGIN">LOGIN</a></strong></code>
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<div class="block">Only listen for packets sent or received before a player has logged in.</div>
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<td class="colOne"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#PLAYING">PLAYING</a></strong></code>
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<div class="block">Only listen for packets sent or received after a player has logged in.</div>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#hasLogin()">hasLogin</a></strong>()</code>
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<div class="block">Determine if the current value represents the login phase.</div>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#hasPlaying()">hasPlaying</a></strong>()</code>
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<div class="block">Determine if the current value represents the playing phase.</div>
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<td class="colFirst"><code>static <a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a></code></td>
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<td class="colLast"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#valueOf(java.lang.String)">valueOf</a></strong>(java.lang.String name)</code>
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<div class="block">Returns the enum constant of this type with the specified name.</div>
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<td class="colFirst"><code>static <a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a>[]</code></td>
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<td class="colLast"><code><strong><a href="../../../../com/comphenix/protocol/injector/GamePhase.html#values()">values</a></strong>()</code>
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<div class="block">Returns an array containing the constants of this enum type, in
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<h4>LOGIN</h4>
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<pre>public static final <a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a> LOGIN</pre>
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<div class="block">Only listen for packets sent or received before a player has logged in.</div>
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<h4>PLAYING</h4>
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<pre>public static final <a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a> PLAYING</pre>
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<div class="block">Only listen for packets sent or received after a player has logged in.</div>
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<h4>BOTH</h4>
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<pre>public static final <a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a> BOTH</pre>
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<div class="block">Listen for every sent and received packet.</div>
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<h4>values</h4>
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<pre>public static <a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a>[] values()</pre>
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<div class="block">Returns an array containing the constants of this enum type, in
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the order they are declared. This method may be used to iterate
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over the constants as follows:
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<pre>
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for (GamePhase c : GamePhase.values())
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System.out.println(c);
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</pre></div>
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<dl><dt><span class="strong">Returns:</span></dt><dd>an array containing the constants of this enum type, in
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<pre>public static <a href="../../../../com/comphenix/protocol/injector/GamePhase.html" title="enum in com.comphenix.protocol.injector">GamePhase</a> valueOf(java.lang.String name)</pre>
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<div class="block">Returns the enum constant of this type with the specified name.
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The string must match <i>exactly</i> an identifier used to declare an
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enum constant in this type. (Extraneous whitespace characters are
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not permitted.)</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>name</code> - the name of the enum constant to be returned.</dd>
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<dt><span class="strong">Returns:</span></dt><dd>the enum constant with the specified name</dd>
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<dt><span class="strong">Throws:</span></dt>
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<dd><code>java.lang.IllegalArgumentException</code> - if this enum type has no constant
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with the specified name</dd>
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<pre>public boolean hasLogin()</pre>
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<div class="block">Determine if the current value represents the login phase.</div>
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<dl><dt><span class="strong">Returns:</span></dt><dd>TRUE if it does, FALSE otherwise.</dd></dl>
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<pre>public boolean hasPlaying()</pre>
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<div class="block">Determine if the current value represents the playing phase.</div>
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<dl><dt><span class="strong">Returns:</span></dt><dd>TRUE if it does, FALSE otherwise.</dd></dl>
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