# ProtocolLib [![Travis Status](https://travis-ci.org/dmulloy2/ProtocolLib.svg?branch=master)](https://travis-ci.org/dmulloy2/ProtocolLib)
Certain tasks are impossible to perform with the standard Bukkit API, and may require
working with and even modify Minecraft directly. A common technique is to modify incoming
and outgoing [packets](http://www.wiki.vg/Protocol), or inject custom packets into the
stream. This is quite cumbersome to do, however, and most implementations will break
as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may _hook_ into the same classes,
with unpredictable outcomes. More than often this causes plugins to crash, but it may also
lead to more subtle bugs.
Currently maintained by dmulloy2 on behalf of [Spigot](http://www.spigotmc.org/).
### Resources
* [Resource Page](http://www.spigotmc.org/resources/protocollib.1997/)
* [Dev Builds](http://ci.dmulloy2.net/job/ProtocolLib)
* [JavaDoc](http://ci.dmulloy2.net/job/ProtocolLib/javadoc)
### Compilation
ProtocolLib is built with Maven and requires Spigot and SpigotAPI, which can be found [here](http://www.spigotmc.org/wiki/buildtools/).
### A new API
__ProtocolLib__ attempts to solve this problem by providing a event API, much like Bukkit,
that allows plugins to monitor, modify, or cancel packets sent and received. But, more importantly,
the API also hides all the gritty, obfuscated classes with a simple index based read/write system.
You no longer have to reference CraftBukkit!
### Using ProtocolLib
To use this library, first add ProtocolLib.jar to your Java build path. Then, add ProtocolLib
as a dependency or soft dependency to your plugin.yml file like any other plugin:
````yml
depend: [ProtocolLib]
````
You can also add ProtocolLib as a Maven dependency:
````xml
dmulloy2-repohttp://repo.dmulloy2.net/content/groups/public/
...
com.comphenix.protocolProtocolLib3.6.5
````
Then get a reference to ProtocolManager in onLoad() or onEnable() and you're good to go.
````java
private ProtocolManager protocolManager;
public void onLoad() {
protocolManager = ProtocolLibrary.getProtocolManager();
}
````
To listen for packets sent by the server to a client, add a server-side listener:
````java
// Disable all sound effects
protocolManager.addPacketListener(
new PacketAdapter(this, ListenerPriority.NORMAL,
PacketType.Play.Server.NAMED_SOUND_EFFECT) {
@Override
public void onPacketSending(PacketEvent event) {
// Item packets (id: 0x29)
if (event.getPacketType() ==
PacketType.Play.Server.NAMED_SOUND_EFFECT) {
event.setCancelled(true);
}
}
});
````
It's also possible to read and modify the content of these packets. For instance, you can create a global
censor by listening for Packet3Chat events:
````java
// Censor
protocolManager.addPacketListener(new PacketAdapter(this,
ListenerPriority.NORMAL,
PacketType.Play.Client.CHAT) {
@Override
public void onPacketReceiving(PacketEvent event) {
if (event.getPacketType() == PacketType.Play.Client.CHAT) {
PacketContainer packet = event.getPacket();
String message = packet.getStrings().read(0);
if (message.contains("shit")
|| message.contains("damn")) {
event.setCancelled(true);
event.getPlayer().sendMessage("Bad manners!");
}
}
}
});
````
### Sending packets
Normally, you might have to do something ugly like the following:
````java
Packet60Explosion fakeExplosion = new Packet60Explosion();
fakeExplosion.a = player.getLocation().getX();
fakeExplosion.b = player.getLocation().getY();
fakeExplosion.c = player.getLocation().getZ();
fakeExplosion.d = 3.0F;
fakeExplosion.e = new ArrayList