Kristian S. Stangeland
db8d08f602
Add a mechanism for printing debug reports.
2013-12-22 17:31:31 +01:00
Kristian S. Stangeland
d71bea9f8a
Don't pass NULL to ConcurrentHashMap when reading or removing.
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May fix issue 181 on BukkitDev.
2013-12-22 01:01:35 +01:00
Kristian S. Stangeland
5267e73311
Adding TinyProtocol to the example directory.
2013-12-21 19:37:02 +01:00
Kristian S. Stangeland
d62955dc71
Moving ItemDisguise to an examples folder.
2013-12-21 19:17:06 +01:00
Kristian S. Stangeland
af58dd8d03
Add the ability to look up PacketType from class.
2013-12-19 04:45:30 +01:00
Kristian S. Stangeland
acea92ef5c
Switch to using PacketType in the built-in commands.
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The format is now as follows:
/packet add server play 0-255.
It may be possible to look up packet types by name later.
2013-12-19 02:17:06 +01:00
Kristian S. Stangeland
6bd8bd2ca2
Handle plugin reloading properly, uninjecting all player channels.
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This should prevent any crashes if the plugin is reloaded during
a player login.
2013-12-17 16:45:01 +01:00
Kristian S. Stangeland
5805150d8c
Call the updated player instance in the temporary player.
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This allows us to provide additional information to our PacketEvent
(mostly OfflinePlayer information), without sacrificing sendMessage()
or getAddress(), which doesn't work in CraftPlayer during login.
2013-12-17 11:53:26 +01:00
Kristian S. Stangeland
9d972b90ac
Update the player instance during PlayerLoginEvent as well.
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This ensures that we at least have an OfflinePlayer when certain
packets are intercepted, instead of the TemporaryPlayer created
by ProtocolLib.
2013-12-17 11:07:44 +01:00
Kristian S. Stangeland
936e0f0e82
Actually fix the ServerPing wrapper.
2013-12-15 22:54:59 +01:00
Kristian S. Stangeland
aedd97dfef
Ensure ProtocolLib functions in 1.6.4 and below.
2013-12-14 19:17:48 +01:00
Kristian S. Stangeland
96f24167bb
Don't synchronize with the main thread when registering async listeners
2013-12-14 18:08:08 +01:00
Kristian S. Stangeland
88a2385b1e
Set the correct option when calling optionAsync().
2013-12-14 17:49:51 +01:00
Kristian S. Stangeland
f41efdec60
Make it possible to modify the player list in the ping packet.
2013-12-14 17:35:29 +01:00
Kristian S. Stangeland
a6f4aaa09a
Fix a race condition we created while fixing another race condition.
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They're everywhere.
2013-12-14 16:32:12 +01:00
Kristian S. Stangeland
b52ea72903
Don't override the network manager list unnecessarily.
2013-12-14 05:02:43 +01:00
Kristian S. Stangeland
85d415de7c
Correct a missing noEntryValue in Spigot.
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Again.
2013-12-14 04:39:12 +01:00
Kristian S. Stangeland
9b349299a0
Significantly reduce the possibility of a race condition.
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The vanilla server bootstrap (ServerConnectionChannel) is executed
asynchronously when a new channel object has been registered in an event
loop, much before it is ready to accept a new client connection. It is
here the whole channel handler pipeline is set up, along with a
NetworkManager responsible for reading and writing packets.
The trouble starts when the bootstrap class adds the created
NetworkManager to a list (f) of managers in ServerConnection. This list
is regularly inspected by the main thread (in order to process packets
on the main thread) and includes a clean up procedure
(ServerConnection#61) in case it detects a disconnected network manager.
Unfortunately, the network manager IS considered disconnected for a
moment when its added to the list, so the main thread MAY end up
getting to the network manager before Netty has connected the channel.
This is still very rare under normal circumstances, but because
ProtocolLib does a lot of initial processing in the channel handler, the
asynchronous thread gets hold up for a long while the first time a
player connects to the server, allowing the main thread sufficient time
to catch up and evict the network manager.
The partial solution here is to synchronize on the network manager list,
stopping the main thread from processing network managers when we are
preparing our new connection.
But I suspect the best solution would be to correct the root of the
problem, and correct the race condition in the server itself. This
could be done by only adding the network manager when the channel is
active
(see ChannelInboundHandler.channelActive).
2013-12-14 04:05:12 +01:00
Kristian S. Stangeland
c568481da3
Correctly clean up the old injection handler.
2013-12-13 21:34:03 +01:00
Kristian S. Stangeland
74d83b3ed6
Add support for the latest build of Spigot.
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See commit 8b2b731ea5deda5607058849f2ca9ec2e3bf003f in SpigotMC/
Spigot-Server.
2013-12-13 20:35:00 +01:00
Kristian S. Stangeland
e7273385cf
Merge pull request #27 from ttaylorr/master
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Update Readme.md to include Java and YAML syntax highlighting
2013-12-12 21:57:41 -08:00
Taylor Blau
517eeb9f3f
Update Readme.md to include Java and YAML syntax highlighting
2013-12-12 12:02:57 -05:00
Kristian S. Stangeland
bec5706e33
Merge pull request #26 from YukonAppleGeek/master
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Fix ConcurrentPlayerMap to use SafeCacheBuilder
2013-12-11 03:33:14 -08:00
YukonAppleGeek
d166baf721
Fix ConcurrentPlayerMap to use SafeCacheBuilder
2013-12-10 19:18:58 -08:00
Kristian S. Stangeland
922fb94804
Added support for cloing ServerPing packets.
2013-12-11 03:55:25 +01:00
Kristian S. Stangeland
ee53fc0d5f
Starting to add unit tests for PacketType.
2013-12-10 22:57:43 +01:00
Kristian S. Stangeland
17a5b06577
Adding a new ChunkCoordIntPair wrapper.
2013-12-10 22:35:29 +01:00
Kristian S. Stangeland
745a0846ea
Bumping to 3.0.2-SNAPSHOT
2013-12-10 19:43:24 +01:00
Kristian S. Stangeland
726374e7f5
Bumping to 3.0.1
2013-12-10 16:38:33 +01:00
Kristian S. Stangeland
9a07979733
Ensure the new style listener gets the correct GamePhase in 1.6.4.
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Also adding in a test image for our ServerPing wrapper.
2013-12-10 16:38:23 +01:00
Kristian S. Stangeland
c23e5c98f8
Release of 3.0.0
2013-12-10 16:27:46 +01:00
Kristian S. Stangeland
ab0ef6d37c
A couple of small last minute bug fixes.
2013-12-10 16:27:30 +01:00
Kristian S. Stangeland
9b0d4294cb
Adding a converter for block fields.
2013-12-10 13:21:31 +01:00
Kristian S. Stangeland
c3ae43c75f
Added wrappers for every enum in the packets.
2013-12-10 12:17:15 +01:00
Kristian S. Stangeland
bdc739317b
Added a wrapper for ServerPing fields.
2013-12-09 23:09:08 +01:00
Kristian S. Stangeland
e8759d0b72
Refactor the wrapper classes so they inherit from a common class.
2013-12-09 17:19:07 +01:00
Kristian S. Stangeland
143ed2ff02
Moving accessor methods to a separate "Accessors" factory class.
2013-12-09 12:03:30 +01:00
Kristian S. Stangeland
b70c7fa775
Update the player reference (from TemporaryPlayer) as soon as possible.
2013-12-09 00:02:44 +01:00
Kristian S. Stangeland
154d73ae51
Added the ability to read and modify server-side chat messages.
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This introduces the new WrappedChatComponent class, which can be
accessed through PacketContainer.getChatComponents().
2013-12-08 23:45:35 +01:00
Kristian S. Stangeland
1aaf272878
Don't attempt to inject closed channels. Fixes issue #23
2013-12-08 19:50:59 +01:00
Kristian S. Stangeland
20524c1c3c
Don't catch any exceptions in the underlying decoder in ProtocolLib.
2013-12-08 19:44:38 +01:00
Kristian S. Stangeland
feae8dd400
Add some debug information to the mssing decoder/encoder exception.
2013-12-08 14:37:50 +01:00
Kristian S. Stangeland
be95fbc430
Only patch the encoder if it was found.
2013-12-08 14:34:55 +01:00
Kristian S. Stangeland
b947ed1193
Synchronize before attempting to modify thread-safe fields.
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We also re-wrap proxied lists in Collections.synchronizedList(). May
fix ticket #157 on BukkitDev.
2013-12-08 07:47:25 +01:00
Kristian S. Stangeland
a74d2ca8bc
Prevent cancelled packets from been cancelled over and over again.
2013-12-08 00:51:46 +01:00
Kristian S. Stangeland
fa55e2cb27
Remove any references to Guava in Minecraft.
2013-12-07 19:52:02 +01:00
Kristian S. Stangeland
029b19d94c
Run onPacketSending() on the main thread if not otherwise stated.
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Now onPacketSending() should only be executed on the main thread,
unless the listener has specified ListenerOption.ASYNC. This option
is off by default, however.
This ensures that older plugins that assume onPacketSending() doesn't
crash the server. They SHOULD use the ASYNC option if possible, as
this explicit synchronization will slow down the STATUS
protocol somewhat.
2013-12-07 19:14:03 +01:00
Kristian S. Stangeland
4d11cfa8e8
It is an error to pass an empty type array.
2013-12-07 17:39:06 +01:00
Kristian S. Stangeland
54ef43fae8
Added more constructors to PacketAdapter.
2013-12-07 17:31:27 +01:00
Kristian S. Stangeland
b6625e6e39
Don't extract a NetworkManager from a temporary player. Fixes #155
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Instead, look up its channel injector directly.
2013-12-07 17:22:50 +01:00