Made IntegerSet accessible. Encapsulating the injection handler.
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Ursprung
4685a06d27
Commit
e8112dba0e
@ -30,6 +30,11 @@ import com.comphenix.protocol.reflect.IntEnum;
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*/
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public final class Packets {
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/**
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* The highest possible packet ID. It's unlikely that this value will ever change.
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*/
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public static final int MAXIMUM_PACKET_ID = 255;
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/**
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* List of packets sent only by the server.
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* @author Kristian
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@ -15,7 +15,7 @@
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* 02111-1307 USA
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*/
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package com.comphenix.protocol.injector.player;
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package com.comphenix.protocol.concurrency;
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import java.util.Arrays;
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import java.util.HashSet;
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@ -27,7 +27,7 @@ import java.util.Set;
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* This class is intentionally missing a size method.
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* @author Kristian
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*/
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class IntegerSet {
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public class IntegerSet {
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private final boolean[] array;
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/**
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@ -28,6 +28,7 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.bukkit.entity.Player;
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import com.comphenix.protocol.Packets;
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import com.comphenix.protocol.concurrency.IntegerSet;
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import com.comphenix.protocol.error.ErrorReporter;
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import com.comphenix.protocol.events.ListeningWhitelist;
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import com.comphenix.protocol.events.PacketListener;
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@ -31,6 +31,7 @@ import java.lang.reflect.Method;
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import org.bukkit.entity.Player;
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import com.comphenix.protocol.Packets;
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import com.comphenix.protocol.concurrency.IntegerSet;
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import com.comphenix.protocol.error.ErrorReporter;
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import com.comphenix.protocol.events.ListeningWhitelist;
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import com.comphenix.protocol.events.PacketListener;
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@ -32,6 +32,7 @@ import net.sf.cglib.proxy.NoOp;
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import org.bukkit.entity.Player;
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import com.comphenix.protocol.concurrency.IntegerSet;
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import com.comphenix.protocol.error.ErrorReporter;
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import com.comphenix.protocol.events.PacketListener;
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import com.comphenix.protocol.injector.GamePhase;
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@ -79,13 +79,6 @@ public interface PlayerInjectionHandler {
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*/
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public abstract void injectPlayer(Player player);
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/**
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* Determine if it's truly necessary to perform the given player injection.
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* @param phase - current game phase.
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* @return TRUE if we should perform the injection, FALSE otherwise.
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*/
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public abstract boolean isInjectionNecessary(GamePhase phase);
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/**
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* Invoke special routines for handling disconnect before a player is uninjected.
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* @param player - player to process.
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@ -99,14 +92,6 @@ public interface PlayerInjectionHandler {
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*/
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public abstract boolean uninjectPlayer(Player player);
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/**
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* Unregisters the given player.
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* @param player - player to unregister.
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* @param removeAuxiliary - TRUE to remove auxiliary information, such as input stream and address.
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* @return TRUE if a player has been uninjected, FALSE otherwise.
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*/
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public abstract boolean uninjectPlayer(Player player, boolean removeAuxiliary);
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/**
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* Unregisters a player by the given address.
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* <p>
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@ -29,7 +29,9 @@ import java.util.concurrent.TimeUnit;
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import org.bukkit.Server;
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import org.bukkit.entity.Player;
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import com.comphenix.protocol.Packets;
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import com.comphenix.protocol.concurrency.BlockingHashMap;
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import com.comphenix.protocol.concurrency.IntegerSet;
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import com.comphenix.protocol.error.ErrorReporter;
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import com.comphenix.protocol.events.PacketAdapter;
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import com.comphenix.protocol.events.PacketContainer;
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@ -52,12 +54,7 @@ class ProxyPlayerInjectionHandler implements PlayerInjectionHandler {
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* The maximum number of milliseconds to wait until a player can be looked up by connection.
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*/
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private static final long TIMEOUT_PLAYER_LOOKUP = 2000; // ms
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/**
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* The highest possible packet ID. It's unlikely that this value will ever change.
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*/
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private static final int MAXIMUM_PACKET_ID = 255;
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// Server connection injection
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private InjectedServerConnection serverInjection;
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@ -88,7 +85,7 @@ class ProxyPlayerInjectionHandler implements PlayerInjectionHandler {
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private ListenerInvoker invoker;
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// Enabled packet filters
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private IntegerSet sendingFilters = new IntegerSet(MAXIMUM_PACKET_ID + 1);
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private IntegerSet sendingFilters = new IntegerSet(Packets.MAXIMUM_PACKET_ID + 1);
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// List of packet listeners
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private Set<PacketListener> packetListeners;
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@ -262,7 +259,6 @@ class ProxyPlayerInjectionHandler implements PlayerInjectionHandler {
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* @param phase - current game phase.
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* @return TRUE if we should perform the injection, FALSE otherwise.
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*/
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@Override
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public boolean isInjectionNecessary(GamePhase phase) {
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return injectionFilter.apply(phase);
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}
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@ -417,7 +413,6 @@ class ProxyPlayerInjectionHandler implements PlayerInjectionHandler {
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* @param removeAuxiliary - TRUE to remove auxiliary information, such as input stream and address.
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* @return TRUE if a player has been uninjected, FALSE otherwise.
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*/
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@Override
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public boolean uninjectPlayer(Player player, boolean removeAuxiliary) {
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return uninjectPlayer(player, removeAuxiliary, false);
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}
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