Improve JavaDoc documentation of WrappedGameProfile.
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ce216d0371
Commit
c50bc55f77
@ -100,6 +100,39 @@ public class WrappedGameProfile extends AbstractWrapper {
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}
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}
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/**
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* Construct a new game profile with the given properties.
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* <p>
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* Note that at least one of the parameters must be non-null.
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* @param uuid - the UUID of the player, or NULL.
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* @param name - the name of the player, or NULL.
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*/
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public WrappedGameProfile(UUID uuid, String name) {
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super(GameProfile.class);
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if (CREATE_STRING_STRING != null) {
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setHandle(CREATE_STRING_STRING.invoke(uuid != null ? uuid.toString() : null, name));
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} else {
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setHandle(new GameProfile(uuid, name));
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}
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}
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/**
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* Construct a wrapper around an existing game profile.
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* @param profile - the underlying profile, or NULL.
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*/
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public static WrappedGameProfile fromHandle(Object handle) {
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if (handle == null)
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return null;
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return new WrappedGameProfile(handle);
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}
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/**
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* Parse an UUID using very lax rules, as specified in {@link #WrappedGameProfile(UUID, String)}.
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* @param id - text.
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* @return The corresponding UUID.
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* @throws IllegalArgumentException If we cannot parse the text.
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*/
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private static UUID parseUUID(String id) {
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if (id == null)
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return null;
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@ -130,33 +163,6 @@ public class WrappedGameProfile extends AbstractWrapper {
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return UUID.fromString(id);
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}
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/**
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* Construct a new game profile with the given properties.
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* <p>
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* Note that at least one of the parameters must be non-null.
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* @param uuid - the UUID of the player, or NULL.
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* @param name - the name of the player, or NULL.
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*/
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public WrappedGameProfile(UUID uuid, String name) {
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super(GameProfile.class);
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if (CREATE_STRING_STRING != null) {
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setHandle(CREATE_STRING_STRING.invoke(uuid != null ? uuid.toString() : null, name));
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} else {
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setHandle(new GameProfile(uuid, name));
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}
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}
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/**
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* Construct a wrapper around an existing game profile.
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* @param profile - the underlying profile, or NULL.
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*/
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public static WrappedGameProfile fromHandle(Object handle) {
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if (handle == null)
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return null;
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return new WrappedGameProfile(handle);
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}
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/**
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* Retrieve the UUID of the player.
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* <p>
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