Fixed readme formating somewhat.
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@ -7,7 +7,7 @@ and outgoing [packets](http://www.wiki.vg/Protocol), or inject custom packets in
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stream. This is quite cumbersome to do, however, and most implementations will break
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as soon as a new version of Minecraft has been released. Due to obfuscatio
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Critically, different plugins that use this approach may `hook` into the same classes,
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Critically, different plugins that use this approach may _hook_ into the same classes,
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with unpredictable outcomes. More than often this causes plugins to crash, but it may also
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lead to more subtile bugs.
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@ -21,7 +21,7 @@ Resources
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A new API
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---------
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'ProtocolLib' attempts to solve this problem by providing a event API, much like Bukkit,
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__ProtocolLib__ attempts to solve this problem by providing a event API, much like Bukkit,
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that allow plugins to monitor, modify or cancel packets sent and recieved. But more importantly,
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the API also hides all the gritty, obfusctated classes with a simple index based read/write system.
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You no longer have to reference CraftBukkit!
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@ -40,9 +40,7 @@ Then get a reference to ProtocolManager in onLoad() and you're good to go.
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private ProtocolManager protocolManager;
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public void onLoad() {
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protocolManager = ProtocolLibrary.getProtocolManager();
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}
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To listen for packets sent by the server to a client, add a server-side listener:
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@ -91,7 +89,7 @@ censor by listening for Packet3Chat events:
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Sending packets
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---------------
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Normally, you might have to use someting ugly like the following:
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Normally, you might have to do someting ugly like the following:
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Packet60Explosion fakeExplosion = new Packet60Explosion();
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