Add the ability to hide the player count and maximum in ServerPing.
Dieser Commit ist enthalten in:
Ursprung
3c5482f79b
Commit
a9f1ee48a9
@ -10,6 +10,8 @@ import java.util.List;
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import javax.imageio.ImageIO;
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import org.bukkit.Bukkit;
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import org.bukkit.Server;
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import org.bukkit.entity.Player;
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import net.minecraft.util.com.mojang.authlib.GameProfile;
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@ -68,19 +70,19 @@ public class WrappedServerPing extends AbstractWrapper {
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MinecraftReflection.getEntityPlayerClass().getSuperclass(), GameProfile.class, true);
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// Inner class
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private Object players;
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private Object players; // may be NULL
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private Object version;
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/**
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* Construct a new server ping initialized with empty values.
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* Construct a new server ping initialized with a zero player count, and zero maximum.
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* <p>
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* Note that the version string is set to 1.7.2.
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*/
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public WrappedServerPing() {
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super(MinecraftReflection.getServerPingClass());
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setHandle(SERVER_PING_CONSTRUCTOR.invoke());
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this.players = PLAYERS_CONSTRUCTOR.invoke(0, 0);
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this.version = VERSION_CONSTRUCTOR.invoke(MinecraftVersion.WORLD_UPDATE.toString(), 4);
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PLAYERS.set(handle, players);
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VERSION.set(handle, version);
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resetPlayers();
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resetVersion();
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}
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private WrappedServerPing(Object handle) {
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@ -90,6 +92,22 @@ public class WrappedServerPing extends AbstractWrapper {
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this.version = VERSION.get(handle);
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}
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/**
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* Set the player count and player maximum to the default values.
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*/
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protected void resetPlayers() {
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players = PLAYERS_CONSTRUCTOR.invoke(0, 0);
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PLAYERS.set(handle, players);
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}
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/**
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* Reset the version string to the default state.
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*/
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protected void resetVersion() {
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version = VERSION_CONSTRUCTOR.invoke(MinecraftVersion.WORLD_UPDATE.toString(), 4);
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VERSION.set(handle, version);
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}
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/**
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* Construct a wrapped server ping from a native NMS object.
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* @param handle - the native object.
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@ -143,36 +161,83 @@ public class WrappedServerPing extends AbstractWrapper {
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/**
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* Retrieve the displayed number of online players.
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* @see {@link #setPlayersOnline(int)} for more information.
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* @return The displayed number.
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* @throws IllegalStateException If the player count has been hidden via {@link #setPlayersVisible(boolean)}.
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*/
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public int getPlayersOnline() {
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if (players == null)
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throw new IllegalStateException("The player count has been hidden.");
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return (Integer) PLAYERS_ONLINE.get(players);
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}
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/**
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* Set the displayed number of online players.
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* <p>
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* As of 1.7.2, this is completely unrestricted, and can be both positive and
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* negative, as well as higher than the player maximum.
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* @param online - online players.
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*/
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public void setPlayersOnline(int online) {
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if (players == null)
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resetPlayers();
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PLAYERS_ONLINE.set(players, online);
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}
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/**
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* Retrieve the displayed maximum number of players.
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* @see {@link #setPlayersMaximum(int)} for more information.
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* @return The maximum number.
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* @throws IllegalStateException If the player maximum has been hidden via {@link #setPlayersVisible(boolean)}.
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*/
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public int getPlayersMaximum() {
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if (players == null)
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throw new IllegalStateException("The player maximum has been hidden.");
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return (Integer) PLAYERS_MAXIMUM.get(players);
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}
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/**
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* Set the displayed maximum number of players.
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* <p>
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* The 1.7.2 accepts any value as a player maximum, positive or negative. It even permits a player maximum that
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* is less than the player count.
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* @param maximum - maximum player count.
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*/
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public void setPlayersMaximum(int maximum) {
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if (players == null)
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resetPlayers();
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PLAYERS_MAXIMUM.set(players, maximum);
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}
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/**
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* Set whether or not the player count and player maximum is visible.
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* <p>
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* Note that this may set the current player count and maximum to their respective real values.
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* @param visible - TRUE if it should be visible, FALSE otherwise.
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*/
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public void setPlayersVisible(boolean visible) {
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if (isPlayersVisible() != visible) {
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if (visible) {
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// Recreate the count and maximum
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Server server = Bukkit.getServer();
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setPlayersMaximum(server.getMaxPlayers());
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setPlayersOnline(server.getOnlinePlayers().length);
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} else {
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PLAYERS.set(handle, players = null);
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}
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}
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}
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/**
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* Determine if the player count and maximum is visible.
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* <p>
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* If not, the client will display ??? in the same location.
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* @return TRUE if the player statistics is visible, FALSE otherwise.
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*/
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public boolean isPlayersVisible() {
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return players != null;
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}
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/**
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* Retrieve a copy of all the logged in players.
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* @return Logged in players.
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