Make it possible to cancel packets for asynchronous processing.
Dieser Commit ist enthalten in:
Ursprung
8d814d2d9c
Commit
a2b04e055a
@ -1,304 +1,305 @@
|
||||
/*
|
||||
* ProtocolLib - Bukkit server library that allows access to the Minecraft protocol.
|
||||
* Copyright (C) 2012 Kristian S. Stangeland
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this program;
|
||||
* if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
|
||||
* 02111-1307 USA
|
||||
*/
|
||||
|
||||
package com.comphenix.protocol.async;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.Executor;
|
||||
import java.util.concurrent.PriorityBlockingQueue;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.comphenix.protocol.events.PacketEvent;
|
||||
import com.comphenix.protocol.injector.PlayerLoggedOutException;
|
||||
import com.comphenix.protocol.reflect.FieldAccessException;
|
||||
|
||||
/**
|
||||
* Represents packets ready to be transmitted to a client.
|
||||
* @author Kristian
|
||||
*/
|
||||
abstract class PacketSendingQueue {
|
||||
|
||||
public static final int INITIAL_CAPACITY = 10;
|
||||
|
||||
private PriorityBlockingQueue<PacketEventHolder> sendingQueue;
|
||||
|
||||
// Asynchronous packet sending
|
||||
private Executor asynchronousSender;
|
||||
|
||||
// Whether or not packet transmission must occur on a specific thread
|
||||
private final boolean notThreadSafe;
|
||||
|
||||
// Whether or not we've run the cleanup procedure
|
||||
private boolean cleanedUp = false;
|
||||
|
||||
/**
|
||||
* Create a packet sending queue.
|
||||
* @param notThreadSafe - whether or not to synchronize with the main thread or a background thread.
|
||||
*/
|
||||
public PacketSendingQueue(boolean notThreadSafe, Executor asynchronousSender) {
|
||||
this.sendingQueue = new PriorityBlockingQueue<PacketEventHolder>(INITIAL_CAPACITY);
|
||||
this.notThreadSafe = notThreadSafe;
|
||||
this.asynchronousSender = asynchronousSender;
|
||||
}
|
||||
|
||||
/**
|
||||
* Number of packet events in the queue.
|
||||
* @return The number of packet events in the queue.
|
||||
*/
|
||||
public int size() {
|
||||
return sendingQueue.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enqueue a packet for sending.
|
||||
* @param packet - packet to queue.
|
||||
*/
|
||||
public void enqueue(PacketEvent packet) {
|
||||
sendingQueue.add(new PacketEventHolder(packet));
|
||||
}
|
||||
|
||||
/**
|
||||
* Invoked when one of the packets have finished processing.
|
||||
* @param packetUpdated - the packet that has now been updated.
|
||||
* @param onMainThread - whether or not this is occuring on the main thread.
|
||||
*/
|
||||
public synchronized void signalPacketUpdate(PacketEvent packetUpdated, boolean onMainThread) {
|
||||
|
||||
AsyncMarker marker = packetUpdated.getAsyncMarker();
|
||||
|
||||
// Should we reorder the event?
|
||||
if (marker.getQueuedSendingIndex() != marker.getNewSendingIndex() && !marker.hasExpired()) {
|
||||
PacketEvent copy = PacketEvent.fromSynchronous(packetUpdated, marker);
|
||||
|
||||
// "Cancel" the original event
|
||||
packetUpdated.setCancelled(true);
|
||||
|
||||
// Enqueue the copy with the new sending index
|
||||
enqueue(copy);
|
||||
}
|
||||
|
||||
// Mark this packet as finished
|
||||
marker.setProcessed(true);
|
||||
trySendPackets(onMainThread);
|
||||
}
|
||||
|
||||
/***
|
||||
* Invoked when a list of packet IDs are no longer associated with any listeners.
|
||||
* @param packetsRemoved - packets that no longer have any listeners.
|
||||
* @param onMainThread - whether or not this is occuring on the main thread.
|
||||
*/
|
||||
public synchronized void signalPacketUpdate(List<Integer> packetsRemoved, boolean onMainThread) {
|
||||
|
||||
Set<Integer> lookup = new HashSet<Integer>(packetsRemoved);
|
||||
|
||||
// Note that this is O(n), so it might be expensive
|
||||
for (PacketEventHolder holder : sendingQueue) {
|
||||
PacketEvent event = holder.getEvent();
|
||||
|
||||
if (lookup.contains(event.getPacketID())) {
|
||||
event.getAsyncMarker().setProcessed(true);
|
||||
}
|
||||
}
|
||||
|
||||
// This is likely to have changed the situation a bit
|
||||
trySendPackets(onMainThread);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to send any remaining packets.
|
||||
* @param onMainThread - whether or not this is occuring on the main thread.
|
||||
*/
|
||||
public void trySendPackets(boolean onMainThread) {
|
||||
// Whether or not to continue sending packets
|
||||
boolean sending = true;
|
||||
|
||||
// Transmit as many packets as we can
|
||||
while (sending) {
|
||||
PacketEventHolder holder = sendingQueue.poll();
|
||||
|
||||
if (holder != null) {
|
||||
sending = processPacketHolder(onMainThread, holder);
|
||||
|
||||
if (!sending) {
|
||||
// Add it back again
|
||||
sendingQueue.add(holder);
|
||||
}
|
||||
|
||||
} else {
|
||||
// No more packets to send
|
||||
sending = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Invoked when a packet might be ready for transmission.
|
||||
* @param onMainThread - TRUE if we're on the main thread, FALSE otherwise.
|
||||
* @param holder - packet container.
|
||||
* @return TRUE to continue sending packets, FALSE otherwise.
|
||||
*/
|
||||
private boolean processPacketHolder(boolean onMainThread, final PacketEventHolder holder) {
|
||||
PacketEvent current = holder.getEvent();
|
||||
AsyncMarker marker = current.getAsyncMarker();
|
||||
boolean hasExpired = marker.hasExpired();
|
||||
|
||||
// Guard in cause the queue is closed
|
||||
if (cleanedUp) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// End condition?
|
||||
if (marker.isProcessed() || hasExpired) {
|
||||
if (hasExpired) {
|
||||
// Notify timeout listeners
|
||||
onPacketTimeout(current);
|
||||
|
||||
// Recompute
|
||||
marker = current.getAsyncMarker();
|
||||
hasExpired = marker.hasExpired();
|
||||
|
||||
// Could happen due to the timeout listeners
|
||||
if (!marker.isProcessed() && !hasExpired) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Is it okay to send the packet?
|
||||
if (!current.isCancelled() && !hasExpired) {
|
||||
// Make sure we're on the main thread
|
||||
if (notThreadSafe) {
|
||||
try {
|
||||
boolean wantAsync = marker.isMinecraftAsync(current);
|
||||
boolean wantSync = !wantAsync;
|
||||
|
||||
// Wait for the next main thread heartbeat if we haven't fulfilled our promise
|
||||
if (!onMainThread && wantSync) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Let's give it what it wants
|
||||
if (onMainThread && wantAsync) {
|
||||
asynchronousSender.execute(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
// We know this isn't on the main thread
|
||||
processPacketHolder(false, holder);
|
||||
}
|
||||
});
|
||||
|
||||
// Scheduler will do the rest
|
||||
return true;
|
||||
}
|
||||
|
||||
} catch (FieldAccessException e) {
|
||||
e.printStackTrace();
|
||||
|
||||
// Just drop the packet
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Silently skip players that have logged out
|
||||
if (isOnline(current.getPlayer())) {
|
||||
sendPacket(current);
|
||||
}
|
||||
}
|
||||
|
||||
// Drop the packet
|
||||
return true;
|
||||
}
|
||||
|
||||
// Add it back and stop sending
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Invoked when a packet has timed out.
|
||||
* @param event - the timed out packet.
|
||||
*/
|
||||
protected abstract void onPacketTimeout(PacketEvent event);
|
||||
|
||||
private boolean isOnline(Player player) {
|
||||
return player != null && player.isOnline();
|
||||
}
|
||||
|
||||
/**
|
||||
* Send every packet, regardless of the processing state.
|
||||
*/
|
||||
private void forceSend() {
|
||||
while (true) {
|
||||
PacketEventHolder holder = sendingQueue.poll();
|
||||
|
||||
if (holder != null) {
|
||||
sendPacket(holder.getEvent());
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether or not the packet transmission must synchronize with the main thread.
|
||||
* @return TRUE if it must, FALSE otherwise.
|
||||
*/
|
||||
public boolean isSynchronizeMain() {
|
||||
return notThreadSafe;
|
||||
}
|
||||
|
||||
/**
|
||||
* Transmit a packet, if it hasn't already.
|
||||
* @param event - the packet to transmit.
|
||||
*/
|
||||
private void sendPacket(PacketEvent event) {
|
||||
|
||||
AsyncMarker marker = event.getAsyncMarker();
|
||||
|
||||
try {
|
||||
// Don't send a packet twice
|
||||
if (marker != null && !marker.isTransmitted()) {
|
||||
marker.sendPacket(event);
|
||||
}
|
||||
|
||||
} catch (PlayerLoggedOutException e) {
|
||||
System.out.println(String.format(
|
||||
"[ProtocolLib] Warning: Dropped packet index %s of ID %s",
|
||||
marker.getOriginalSendingIndex(), event.getPacketID()
|
||||
));
|
||||
|
||||
} catch (IOException e) {
|
||||
// Just print the error
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Automatically transmits every delayed packet.
|
||||
*/
|
||||
public void cleanupAll() {
|
||||
if (!cleanedUp) {
|
||||
// Note that the cleanup itself will always occur on the main thread
|
||||
forceSend();
|
||||
|
||||
// And we're done
|
||||
cleanedUp = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* ProtocolLib - Bukkit server library that allows access to the Minecraft protocol.
|
||||
* Copyright (C) 2012 Kristian S. Stangeland
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under the terms of the
|
||||
* GNU General Public License as published by the Free Software Foundation; either version 2 of
|
||||
* the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this program;
|
||||
* if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
|
||||
* 02111-1307 USA
|
||||
*/
|
||||
|
||||
package com.comphenix.protocol.async;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.Executor;
|
||||
import java.util.concurrent.PriorityBlockingQueue;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.comphenix.protocol.events.PacketEvent;
|
||||
import com.comphenix.protocol.injector.PlayerLoggedOutException;
|
||||
import com.comphenix.protocol.reflect.FieldAccessException;
|
||||
|
||||
/**
|
||||
* Represents packets ready to be transmitted to a client.
|
||||
* @author Kristian
|
||||
*/
|
||||
abstract class PacketSendingQueue {
|
||||
|
||||
public static final int INITIAL_CAPACITY = 10;
|
||||
|
||||
private PriorityBlockingQueue<PacketEventHolder> sendingQueue;
|
||||
|
||||
// Asynchronous packet sending
|
||||
private Executor asynchronousSender;
|
||||
|
||||
// Whether or not packet transmission must occur on a specific thread
|
||||
private final boolean notThreadSafe;
|
||||
|
||||
// Whether or not we've run the cleanup procedure
|
||||
private boolean cleanedUp = false;
|
||||
|
||||
/**
|
||||
* Create a packet sending queue.
|
||||
* @param notThreadSafe - whether or not to synchronize with the main thread or a background thread.
|
||||
*/
|
||||
public PacketSendingQueue(boolean notThreadSafe, Executor asynchronousSender) {
|
||||
this.sendingQueue = new PriorityBlockingQueue<PacketEventHolder>(INITIAL_CAPACITY);
|
||||
this.notThreadSafe = notThreadSafe;
|
||||
this.asynchronousSender = asynchronousSender;
|
||||
}
|
||||
|
||||
/**
|
||||
* Number of packet events in the queue.
|
||||
* @return The number of packet events in the queue.
|
||||
*/
|
||||
public int size() {
|
||||
return sendingQueue.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enqueue a packet for sending.
|
||||
* @param packet - packet to queue.
|
||||
*/
|
||||
public void enqueue(PacketEvent packet) {
|
||||
sendingQueue.add(new PacketEventHolder(packet));
|
||||
}
|
||||
|
||||
/**
|
||||
* Invoked when one of the packets have finished processing.
|
||||
* @param packetUpdated - the packet that has now been updated.
|
||||
* @param onMainThread - whether or not this is occuring on the main thread.
|
||||
*/
|
||||
public synchronized void signalPacketUpdate(PacketEvent packetUpdated, boolean onMainThread) {
|
||||
|
||||
AsyncMarker marker = packetUpdated.getAsyncMarker();
|
||||
|
||||
// Should we reorder the event?
|
||||
if (marker.getQueuedSendingIndex() != marker.getNewSendingIndex() && !marker.hasExpired()) {
|
||||
PacketEvent copy = PacketEvent.fromSynchronous(packetUpdated, marker);
|
||||
|
||||
// "Cancel" the original event
|
||||
packetUpdated.setReadOnly(false);
|
||||
packetUpdated.setCancelled(true);
|
||||
|
||||
// Enqueue the copy with the new sending index
|
||||
enqueue(copy);
|
||||
}
|
||||
|
||||
// Mark this packet as finished
|
||||
marker.setProcessed(true);
|
||||
trySendPackets(onMainThread);
|
||||
}
|
||||
|
||||
/***
|
||||
* Invoked when a list of packet IDs are no longer associated with any listeners.
|
||||
* @param packetsRemoved - packets that no longer have any listeners.
|
||||
* @param onMainThread - whether or not this is occuring on the main thread.
|
||||
*/
|
||||
public synchronized void signalPacketUpdate(List<Integer> packetsRemoved, boolean onMainThread) {
|
||||
|
||||
Set<Integer> lookup = new HashSet<Integer>(packetsRemoved);
|
||||
|
||||
// Note that this is O(n), so it might be expensive
|
||||
for (PacketEventHolder holder : sendingQueue) {
|
||||
PacketEvent event = holder.getEvent();
|
||||
|
||||
if (lookup.contains(event.getPacketID())) {
|
||||
event.getAsyncMarker().setProcessed(true);
|
||||
}
|
||||
}
|
||||
|
||||
// This is likely to have changed the situation a bit
|
||||
trySendPackets(onMainThread);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to send any remaining packets.
|
||||
* @param onMainThread - whether or not this is occuring on the main thread.
|
||||
*/
|
||||
public void trySendPackets(boolean onMainThread) {
|
||||
// Whether or not to continue sending packets
|
||||
boolean sending = true;
|
||||
|
||||
// Transmit as many packets as we can
|
||||
while (sending) {
|
||||
PacketEventHolder holder = sendingQueue.poll();
|
||||
|
||||
if (holder != null) {
|
||||
sending = processPacketHolder(onMainThread, holder);
|
||||
|
||||
if (!sending) {
|
||||
// Add it back again
|
||||
sendingQueue.add(holder);
|
||||
}
|
||||
|
||||
} else {
|
||||
// No more packets to send
|
||||
sending = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Invoked when a packet might be ready for transmission.
|
||||
* @param onMainThread - TRUE if we're on the main thread, FALSE otherwise.
|
||||
* @param holder - packet container.
|
||||
* @return TRUE to continue sending packets, FALSE otherwise.
|
||||
*/
|
||||
private boolean processPacketHolder(boolean onMainThread, final PacketEventHolder holder) {
|
||||
PacketEvent current = holder.getEvent();
|
||||
AsyncMarker marker = current.getAsyncMarker();
|
||||
boolean hasExpired = marker.hasExpired();
|
||||
|
||||
// Guard in cause the queue is closed
|
||||
if (cleanedUp) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// End condition?
|
||||
if (marker.isProcessed() || hasExpired) {
|
||||
if (hasExpired) {
|
||||
// Notify timeout listeners
|
||||
onPacketTimeout(current);
|
||||
|
||||
// Recompute
|
||||
marker = current.getAsyncMarker();
|
||||
hasExpired = marker.hasExpired();
|
||||
|
||||
// Could happen due to the timeout listeners
|
||||
if (!marker.isProcessed() && !hasExpired) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Is it okay to send the packet?
|
||||
if (!current.isCancelled() && !hasExpired) {
|
||||
// Make sure we're on the main thread
|
||||
if (notThreadSafe) {
|
||||
try {
|
||||
boolean wantAsync = marker.isMinecraftAsync(current);
|
||||
boolean wantSync = !wantAsync;
|
||||
|
||||
// Wait for the next main thread heartbeat if we haven't fulfilled our promise
|
||||
if (!onMainThread && wantSync) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Let's give it what it wants
|
||||
if (onMainThread && wantAsync) {
|
||||
asynchronousSender.execute(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
// We know this isn't on the main thread
|
||||
processPacketHolder(false, holder);
|
||||
}
|
||||
});
|
||||
|
||||
// Scheduler will do the rest
|
||||
return true;
|
||||
}
|
||||
|
||||
} catch (FieldAccessException e) {
|
||||
e.printStackTrace();
|
||||
|
||||
// Just drop the packet
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Silently skip players that have logged out
|
||||
if (isOnline(current.getPlayer())) {
|
||||
sendPacket(current);
|
||||
}
|
||||
}
|
||||
|
||||
// Drop the packet
|
||||
return true;
|
||||
}
|
||||
|
||||
// Add it back and stop sending
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Invoked when a packet has timed out.
|
||||
* @param event - the timed out packet.
|
||||
*/
|
||||
protected abstract void onPacketTimeout(PacketEvent event);
|
||||
|
||||
private boolean isOnline(Player player) {
|
||||
return player != null && player.isOnline();
|
||||
}
|
||||
|
||||
/**
|
||||
* Send every packet, regardless of the processing state.
|
||||
*/
|
||||
private void forceSend() {
|
||||
while (true) {
|
||||
PacketEventHolder holder = sendingQueue.poll();
|
||||
|
||||
if (holder != null) {
|
||||
sendPacket(holder.getEvent());
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether or not the packet transmission must synchronize with the main thread.
|
||||
* @return TRUE if it must, FALSE otherwise.
|
||||
*/
|
||||
public boolean isSynchronizeMain() {
|
||||
return notThreadSafe;
|
||||
}
|
||||
|
||||
/**
|
||||
* Transmit a packet, if it hasn't already.
|
||||
* @param event - the packet to transmit.
|
||||
*/
|
||||
private void sendPacket(PacketEvent event) {
|
||||
|
||||
AsyncMarker marker = event.getAsyncMarker();
|
||||
|
||||
try {
|
||||
// Don't send a packet twice
|
||||
if (marker != null && !marker.isTransmitted()) {
|
||||
marker.sendPacket(event);
|
||||
}
|
||||
|
||||
} catch (PlayerLoggedOutException e) {
|
||||
System.out.println(String.format(
|
||||
"[ProtocolLib] Warning: Dropped packet index %s of ID %s",
|
||||
marker.getOriginalSendingIndex(), event.getPacketID()
|
||||
));
|
||||
|
||||
} catch (IOException e) {
|
||||
// Just print the error
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Automatically transmits every delayed packet.
|
||||
*/
|
||||
public void cleanupAll() {
|
||||
if (!cleanedUp) {
|
||||
// Note that the cleanup itself will always occur on the main thread
|
||||
forceSend();
|
||||
|
||||
// And we're done
|
||||
cleanedUp = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -496,6 +496,7 @@ public final class PacketFilterManager implements ProtocolManager, ListenerInvok
|
||||
asyncFilterManager.enqueueSyncPacket(event, event.getAsyncMarker());
|
||||
|
||||
// The above makes a copy of the event, so it's safe to cancel it
|
||||
event.setReadOnly(false);
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren