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Don't overwrite an existing player injector in net login.

Dieser Commit ist enthalten in:
Kristian S. Stangeland 2013-03-04 16:54:54 +01:00
Ursprung b1b6e9ec20
Commit 9f6b4b60e3
5 geänderte Dateien mit 41 neuen und 12 gelöschten Zeilen

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@ -56,6 +56,7 @@ import com.comphenix.protocol.injector.packet.PacketInjectorBuilder;
import com.comphenix.protocol.injector.packet.PacketRegistry; import com.comphenix.protocol.injector.packet.PacketRegistry;
import com.comphenix.protocol.injector.player.PlayerInjectionHandler; import com.comphenix.protocol.injector.player.PlayerInjectionHandler;
import com.comphenix.protocol.injector.player.PlayerInjectorBuilder; import com.comphenix.protocol.injector.player.PlayerInjectorBuilder;
import com.comphenix.protocol.injector.player.PlayerInjectionHandler.ConflictStrategy;
import com.comphenix.protocol.injector.spigot.SpigotPacketInjector; import com.comphenix.protocol.injector.spigot.SpigotPacketInjector;
import com.comphenix.protocol.reflect.FieldAccessException; import com.comphenix.protocol.reflect.FieldAccessException;
import com.comphenix.protocol.reflect.FuzzyReflection; import com.comphenix.protocol.reflect.FuzzyReflection;
@ -620,7 +621,7 @@ public final class PacketFilterManager implements ProtocolManager, ListenerInvok
*/ */
public void initializePlayers(Player[] players) { public void initializePlayers(Player[] players) {
for (Player player : players) for (Player player : players)
playerInjection.injectPlayer(player); playerInjection.injectPlayer(player, ConflictStrategy.OVERRIDE);
} }
/** /**
@ -680,7 +681,7 @@ public final class PacketFilterManager implements ProtocolManager, ListenerInvok
private void onPlayerJoin(PlayerJoinEvent event) { private void onPlayerJoin(PlayerJoinEvent event) {
try { try {
// This call will be ignored if no listeners are registered // This call will be ignored if no listeners are registered
playerInjection.injectPlayer(event.getPlayer()); playerInjection.injectPlayer(event.getPlayer(), ConflictStrategy.OVERRIDE);
} catch (Exception e) { } catch (Exception e) {
reporter.reportDetailed(PacketFilterManager.this, "Unable to inject player.", e, event); reporter.reportDetailed(PacketFilterManager.this, "Unable to inject player.", e, event);
} }

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@ -24,6 +24,7 @@ import org.bukkit.entity.Player;
import com.comphenix.protocol.error.ErrorReporter; import com.comphenix.protocol.error.ErrorReporter;
import com.comphenix.protocol.injector.GamePhase; import com.comphenix.protocol.injector.GamePhase;
import com.comphenix.protocol.injector.player.PlayerInjectionHandler.ConflictStrategy;
import com.comphenix.protocol.injector.server.TemporaryPlayerFactory; import com.comphenix.protocol.injector.server.TemporaryPlayerFactory;
import com.comphenix.protocol.utility.MinecraftReflection; import com.comphenix.protocol.utility.MinecraftReflection;
import com.google.common.collect.Maps; import com.google.common.collect.Maps;
@ -64,7 +65,9 @@ class NetLoginInjector {
return inserting; return inserting;
Player temporary = playerFactory.createTemporaryPlayer(server); Player temporary = playerFactory.createTemporaryPlayer(server);
PlayerInjector injector = injectionHandler.injectPlayer(temporary, inserting, GamePhase.LOGIN); // Note that we bail out if there's an existing player injector
PlayerInjector injector = injectionHandler.injectPlayer(
temporary, inserting, ConflictStrategy.BAIL_OUT, GamePhase.LOGIN);
if (injector != null) { if (injector != null) {
// Update injector as well // Update injector as well

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@ -12,6 +12,23 @@ import com.comphenix.protocol.injector.GamePhase;
import com.comphenix.protocol.injector.PacketFilterManager.PlayerInjectHooks; import com.comphenix.protocol.injector.PacketFilterManager.PlayerInjectHooks;
public interface PlayerInjectionHandler { public interface PlayerInjectionHandler {
/**
* How to handle a previously existing player injection.
*
* @author Kristian
*/
public enum ConflictStrategy {
/**
* Override it.
*/
OVERRIDE,
/**
* Immediately exit.
*/
BAIL_OUT;
}
/** /**
* Retrieves how the server packets are read. * Retrieves how the server packets are read.
* @return Injection method for reading server packets. * @return Injection method for reading server packets.
@ -64,8 +81,9 @@ public interface PlayerInjectionHandler {
* <p> * <p>
* This call will be ignored if there's no listener that can receive the given events. * This call will be ignored if there's no listener that can receive the given events.
* @param player - player to hook. * @param player - player to hook.
* @param strategy - how to handle injection conflicts.
*/ */
public abstract void injectPlayer(Player player); public abstract void injectPlayer(Player player, ConflictStrategy strategy);
/** /**
* Invoke special routines for handling disconnect before a player is uninjected. * Invoke special routines for handling disconnect before a player is uninjected.

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@ -253,12 +253,13 @@ class ProxyPlayerInjectionHandler implements PlayerInjectionHandler {
* <p> * <p>
* This call will be ignored if there's no listener that can receive the given events. * This call will be ignored if there's no listener that can receive the given events.
* @param player - player to hook. * @param player - player to hook.
* @param strategy - how to handle previous player injections.
*/ */
@Override @Override
public void injectPlayer(Player player) { public void injectPlayer(Player player, ConflictStrategy strategy) {
// Inject using the player instance itself // Inject using the player instance itself
if (isInjectionNecessary(GamePhase.PLAYING)) { if (isInjectionNecessary(GamePhase.PLAYING)) {
injectPlayer(player, player, GamePhase.PLAYING); injectPlayer(player, player, strategy, GamePhase.PLAYING);
} }
} }
@ -281,7 +282,7 @@ class ProxyPlayerInjectionHandler implements PlayerInjectionHandler {
* @param phase - the current game phase. * @param phase - the current game phase.
* @return The resulting player injector, or NULL if the injection failed. * @return The resulting player injector, or NULL if the injection failed.
*/ */
PlayerInjector injectPlayer(Player player, Object injectionPoint, GamePhase phase) { PlayerInjector injectPlayer(Player player, Object injectionPoint, ConflictStrategy stategy, GamePhase phase) {
if (player == null) if (player == null)
throw new IllegalArgumentException("Player cannot be NULL."); throw new IllegalArgumentException("Player cannot be NULL.");
if (injectionPoint == null) if (injectionPoint == null)
@ -291,12 +292,12 @@ class ProxyPlayerInjectionHandler implements PlayerInjectionHandler {
// Unfortunately, due to NetLoginHandler, multiple threads may potentially call this method. // Unfortunately, due to NetLoginHandler, multiple threads may potentially call this method.
synchronized (player) { synchronized (player) {
return injectPlayerInternal(player, injectionPoint, phase); return injectPlayerInternal(player, injectionPoint, stategy, phase);
} }
} }
// Unsafe variant of the above // Unsafe variant of the above
private PlayerInjector injectPlayerInternal(Player player, Object injectionPoint, GamePhase phase) { private PlayerInjector injectPlayerInternal(Player player, Object injectionPoint, ConflictStrategy stategy, GamePhase phase) {
PlayerInjector injector = playerInjection.get(player); PlayerInjector injector = playerInjection.get(player);
PlayerInjectHooks tempHook = getPlayerHook(phase); PlayerInjectHooks tempHook = getPlayerHook(phase);
PlayerInjectHooks permanentHook = tempHook; PlayerInjectHooks permanentHook = tempHook;
@ -328,9 +329,14 @@ class ProxyPlayerInjectionHandler implements PlayerInjectionHandler {
// Close any previously associated hooks before we proceed // Close any previously associated hooks before we proceed
if (previous != null && !(player instanceof Factory)) { if (previous != null && !(player instanceof Factory)) {
uninjectPlayer(previous.getPlayer(), true); switch (stategy) {
case OVERRIDE:
uninjectPlayer(previous.getPlayer(), true);
break;
case BAIL_OUT:
return null;
}
} }
injector.injectManager(); injector.injectManager();
// Save injector // Save injector

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@ -79,7 +79,8 @@ class DummyPlayerHandler implements PlayerInjectionHandler {
} }
@Override @Override
public void injectPlayer(Player player) { public void injectPlayer(Player player, ConflictStrategy strategy) {
// We don't care about strategy
injector.injectPlayer(player); injector.injectPlayer(player);
} }