Don't depend on packet IDs anymore for 1.9
Packet IDs will supposedly be shuffled in 1.9, so they are no longer reliable for our packet associations. This shouldn't affect plugins, unless you're using IDs, in which case you should stop doing that. Addresses #128
Dieser Commit ist enthalten in:
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7dff86cb48
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880cf29fc7
@ -8,6 +8,7 @@ import java.util.UUID;
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import java.util.concurrent.Callable;
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import java.util.concurrent.Future;
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import org.apache.commons.lang.WordUtils;
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import org.bukkit.Bukkit;
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import com.comphenix.protocol.events.ConnectionSide;
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@ -25,8 +26,7 @@ import com.google.common.util.concurrent.Futures;
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/**
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* Represents the type of a packet in a specific protocol.
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* <p>
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* Note that vanilla Minecraft reuses packet IDs per protocol (ping, game, login), so you cannot
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* rely on IDs alone.
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* Note that vanilla Minecraft reuses packet IDs per protocol (ping, game, login) and IDs are subject to change, so they are not reliable.
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* @author Kristian
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*/
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public class PacketType implements Serializable, Comparable<PacketType> {
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@ -54,7 +54,7 @@ public class PacketType implements Serializable, Comparable<PacketType> {
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/**
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* Legacy name: HANDSHAKE.
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*/
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public static final PacketType SET_PROTOCOL = new PacketType(PROTOCOL, SENDER, 0x00, 2);
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public static final PacketType SET_PROTOCOL = new PacketType(PROTOCOL, SENDER, 0x00, 2, "SetProtocol");
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private final static Client INSTANCE = new Client();
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@ -105,89 +105,92 @@ public class PacketType implements Serializable, Comparable<PacketType> {
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public static class Server extends ObjectEnum<PacketType> {
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private final static Sender SENDER = Sender.SERVER;
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public static final PacketType KEEP_ALIVE = new PacketType(PROTOCOL, SENDER, 0x00, 0);
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public static final PacketType LOGIN = new PacketType(PROTOCOL, SENDER, 0x01, 1);
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public static final PacketType CHAT = new PacketType(PROTOCOL, SENDER, 0x02, 3);
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public static final PacketType UPDATE_TIME = new PacketType(PROTOCOL, SENDER, 0x03, 4);
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public static final PacketType ENTITY_EQUIPMENT = new PacketType(PROTOCOL, SENDER, 0x04, 5);
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public static final PacketType SPAWN_POSITION = new PacketType(PROTOCOL, SENDER, 0x05, 6);
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public static final PacketType UPDATE_HEALTH = new PacketType(PROTOCOL, SENDER, 0x06, 8);
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public static final PacketType RESPAWN = new PacketType(PROTOCOL, SENDER, 0x07, 9);
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public static final PacketType POSITION = new PacketType(PROTOCOL, SENDER, 0x08, 13);
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public static final PacketType HELD_ITEM_SLOT = new PacketType(PROTOCOL, SENDER, 0x09, 16);
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public static final PacketType KEEP_ALIVE = new PacketType(PROTOCOL, SENDER, 0x00, 0, "KeepAlive");
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public static final PacketType LOGIN = new PacketType(PROTOCOL, SENDER, 0x01, 1, "Login");
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public static final PacketType CHAT = new PacketType(PROTOCOL, SENDER, 0x02, 3, "Chat");
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public static final PacketType UPDATE_TIME = new PacketType(PROTOCOL, SENDER, 0x03, 4, "UpdateTime");
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public static final PacketType ENTITY_EQUIPMENT = new PacketType(PROTOCOL, SENDER, 0x04, 5, "EntityEquipment");
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public static final PacketType SPAWN_POSITION = new PacketType(PROTOCOL, SENDER, 0x05, 6, "SpawnPosition");
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public static final PacketType UPDATE_HEALTH = new PacketType(PROTOCOL, SENDER, 0x06, 8, "UpdateHealth");
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public static final PacketType RESPAWN = new PacketType(PROTOCOL, SENDER, 0x07, 9, "Respawn");
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public static final PacketType POSITION = new PacketType(PROTOCOL, SENDER, 0x08, 13, "Position");
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public static final PacketType HELD_ITEM_SLOT = new PacketType(PROTOCOL, SENDER, 0x09, 16, "HeldItemSlot");
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/**
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* Note that this was Packets.Server.ENTITY_LOCATION_ACTION.
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*/
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public static final PacketType BED = new PacketType(PROTOCOL, SENDER, 0x0A, 17);
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public static final PacketType ANIMATION = new PacketType(PROTOCOL, SENDER, 0x0B, 18);
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public static final PacketType NAMED_ENTITY_SPAWN = new PacketType(PROTOCOL, SENDER, 0x0C, 20);
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public static final PacketType COLLECT = new PacketType(PROTOCOL, SENDER, 0x0D, 22);
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public static final PacketType SPAWN_ENTITY = new PacketType(PROTOCOL, SENDER, 0x0E, 23);
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public static final PacketType SPAWN_ENTITY_LIVING = new PacketType(PROTOCOL, SENDER, 0x0F, 24);
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public static final PacketType SPAWN_ENTITY_PAINTING = new PacketType(PROTOCOL, SENDER, 0x10, 25);
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public static final PacketType BED = new PacketType(PROTOCOL, SENDER, 0x0A, 17, "Bed");
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public static final PacketType ANIMATION = new PacketType(PROTOCOL, SENDER, 0x0B, 18, "Animation");
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public static final PacketType NAMED_ENTITY_SPAWN = new PacketType(PROTOCOL, SENDER, 0x0C, 20, "NamedEntitySpawn");
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public static final PacketType COLLECT = new PacketType(PROTOCOL, SENDER, 0x0D, 22, "Collect");
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public static final PacketType SPAWN_ENTITY = new PacketType(PROTOCOL, SENDER, 0x0E, 23, "SpawnEntity");
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public static final PacketType SPAWN_ENTITY_LIVING = new PacketType(PROTOCOL, SENDER, 0x0F, 24, "SpawnEntityLiving");
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public static final PacketType SPAWN_ENTITY_PAINTING = new PacketType(PROTOCOL, SENDER, 0x10, 25, "SpawnEntityPainting");
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public static final PacketType SPAWN_ENTITY_EXPERIENCE_ORB =
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new PacketType(PROTOCOL, SENDER, 0x11, 26);
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public static final PacketType ENTITY_VELOCITY = new PacketType(PROTOCOL, SENDER, 0x12, 28);
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public static final PacketType ENTITY_DESTROY = new PacketType(PROTOCOL, SENDER, 0x13, 29);
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public static final PacketType ENTITY = new PacketType(PROTOCOL, SENDER, 0x14, 30);
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public static final PacketType REL_ENTITY_MOVE = new PacketType(PROTOCOL, SENDER, 0x15, 31);
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public static final PacketType ENTITY_LOOK = new PacketType(PROTOCOL, SENDER, 0x16, 32);
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public static final PacketType ENTITY_MOVE_LOOK = new PacketType(PROTOCOL, SENDER, 0x17, 33);
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public static final PacketType ENTITY_TELEPORT = new PacketType(PROTOCOL, SENDER, 0x18, 34);
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public static final PacketType ENTITY_HEAD_ROTATION = new PacketType(PROTOCOL, SENDER, 0x19, 35);
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public static final PacketType ENTITY_STATUS = new PacketType(PROTOCOL, SENDER, 0x1A, 38);
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public static final PacketType ATTACH_ENTITY = new PacketType(PROTOCOL, SENDER, 0x1B, 39);
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public static final PacketType ENTITY_METADATA = new PacketType(PROTOCOL, SENDER, 0x1C, 40);
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public static final PacketType ENTITY_EFFECT = new PacketType(PROTOCOL, SENDER, 0x1D, 41);
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public static final PacketType REMOVE_ENTITY_EFFECT = new PacketType(PROTOCOL, SENDER, 0x1E, 42);
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public static final PacketType EXPERIENCE = new PacketType(PROTOCOL, SENDER, 0x1F, 43);
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public static final PacketType UPDATE_ATTRIBUTES = new PacketType(PROTOCOL, SENDER, 0x20, 44);
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public static final PacketType MAP_CHUNK = new PacketType(PROTOCOL, SENDER, 0x21, 51);
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public static final PacketType MULTI_BLOCK_CHANGE = new PacketType(PROTOCOL, SENDER, 0x22, 52);
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public static final PacketType BLOCK_CHANGE = new PacketType(PROTOCOL, SENDER, 0x23, 53);
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public static final PacketType BLOCK_ACTION = new PacketType(PROTOCOL, SENDER, 0x24, 54);
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public static final PacketType BLOCK_BREAK_ANIMATION = new PacketType(PROTOCOL, SENDER, 0x25, 55);
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public static final PacketType MAP_CHUNK_BULK = new PacketType(PROTOCOL, SENDER, 0x26, 56);
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public static final PacketType EXPLOSION = new PacketType(PROTOCOL, SENDER, 0x27, 60);
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public static final PacketType WORLD_EVENT = new PacketType(PROTOCOL, SENDER, 0x28, 61);
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public static final PacketType NAMED_SOUND_EFFECT = new PacketType(PROTOCOL, SENDER, 0x29, 62);
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public static final PacketType WORLD_PARTICLES = new PacketType(PROTOCOL, SENDER, 0x2A, 63);
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new PacketType(PROTOCOL, SENDER, 0x11, 26, "SpawnEntityExperienceOrb");
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public static final PacketType ENTITY_VELOCITY = new PacketType(PROTOCOL, SENDER, 0x12, 28, "EntityVelocity");
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public static final PacketType ENTITY_DESTROY = new PacketType(PROTOCOL, SENDER, 0x13, 29, "EntityDestroy");
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public static final PacketType ENTITY = new PacketType(PROTOCOL, SENDER, 0x14, 30, "Entity");
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public static final PacketType REL_ENTITY_MOVE = new PacketType(PROTOCOL, SENDER, 0x15, 31, "RelEntityMove");
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public static final PacketType ENTITY_LOOK = new PacketType(PROTOCOL, SENDER, 0x16, 32, "EntityLook");
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public static final PacketType ENTITY_MOVE_LOOK = new PacketType(PROTOCOL, SENDER, 0x17, 33, "RelEntityMoveLook");
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public static final PacketType ENTITY_TELEPORT = new PacketType(PROTOCOL, SENDER, 0x18, 34, "EntityTeleport");
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public static final PacketType ENTITY_HEAD_ROTATION = new PacketType(PROTOCOL, SENDER, 0x19, 35, "EntityHeadRotation");
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public static final PacketType ENTITY_STATUS = new PacketType(PROTOCOL, SENDER, 0x1A, 38, "EntityStatus");
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public static final PacketType ATTACH_ENTITY = new PacketType(PROTOCOL, SENDER, 0x1B, 39, "AttachEntity");
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public static final PacketType ENTITY_METADATA = new PacketType(PROTOCOL, SENDER, 0x1C, 40, "EntityMetadata");
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public static final PacketType ENTITY_EFFECT = new PacketType(PROTOCOL, SENDER, 0x1D, 41, "EntityEffect");
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public static final PacketType REMOVE_ENTITY_EFFECT = new PacketType(PROTOCOL, SENDER, 0x1E, 42, "RemoveEntityEffect");
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public static final PacketType EXPERIENCE = new PacketType(PROTOCOL, SENDER, 0x1F, 43, "Experience");
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public static final PacketType UPDATE_ATTRIBUTES = new PacketType(PROTOCOL, SENDER, 0x20, 44, "UpdateAttributes");
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public static final PacketType MAP_CHUNK = new PacketType(PROTOCOL, SENDER, 0x21, 51, "MapChunk");
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public static final PacketType MULTI_BLOCK_CHANGE = new PacketType(PROTOCOL, SENDER, 0x22, 52, "MultiBlockChange");
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public static final PacketType BLOCK_CHANGE = new PacketType(PROTOCOL, SENDER, 0x23, 53, "BlockChange");
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public static final PacketType BLOCK_ACTION = new PacketType(PROTOCOL, SENDER, 0x24, 54, "BlockAction");
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public static final PacketType BLOCK_BREAK_ANIMATION = new PacketType(PROTOCOL, SENDER, 0x25, 55, "BlockBreakAnimation");
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public static final PacketType MAP_CHUNK_BULK = new PacketType(PROTOCOL, SENDER, 0x26, 56, "MapChunkBulk");
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public static final PacketType EXPLOSION = new PacketType(PROTOCOL, SENDER, 0x27, 60, "Explosion");
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public static final PacketType WORLD_EVENT = new PacketType(PROTOCOL, SENDER, 0x28, 61, "WorldEvent");
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public static final PacketType NAMED_SOUND_EFFECT = new PacketType(PROTOCOL, SENDER, 0x29, 62, "NamedSoundEffect");
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public static final PacketType WORLD_PARTICLES = new PacketType(PROTOCOL, SENDER, 0x2A, 63, "WorldParticles");
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/**
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* Note that this was Packets.Server.BED.
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*/
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public static final PacketType GAME_STATE_CHANGE = new PacketType(PROTOCOL, SENDER, 0x2B, 70);
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public static final PacketType SPAWN_ENTITY_WEATHER = new PacketType(PROTOCOL, SENDER, 0x2C, 71);
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public static final PacketType OPEN_WINDOW = new PacketType(PROTOCOL, SENDER, 0x2D, 100);
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public static final PacketType CLOSE_WINDOW = new PacketType(PROTOCOL, SENDER, 0x2E, 101);
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public static final PacketType SET_SLOT = new PacketType(PROTOCOL, SENDER, 0x2F, 103);
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public static final PacketType WINDOW_ITEMS = new PacketType(PROTOCOL, SENDER, 0x30, 104);
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public static final PacketType CRAFT_PROGRESS_BAR = new PacketType(PROTOCOL, SENDER, 0x31, 105);
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public static final PacketType TRANSACTION = new PacketType(PROTOCOL, SENDER, 0x32, 106);
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public static final PacketType UPDATE_SIGN = new PacketType(PROTOCOL, SENDER, 0x33, 130);
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public static final PacketType MAP = new PacketType(PROTOCOL, SENDER, 0x34, 131);
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public static final PacketType TILE_ENTITY_DATA = new PacketType(PROTOCOL, SENDER, 0x35, 132);
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public static final PacketType OPEN_SIGN_ENTITY = new PacketType(PROTOCOL, SENDER, 0x36, 133);
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public static final PacketType STATISTICS = new PacketType(PROTOCOL, SENDER, 0x37, 200);
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public static final PacketType PLAYER_INFO = new PacketType(PROTOCOL, SENDER, 0x38, 201);
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public static final PacketType ABILITIES = new PacketType(PROTOCOL, SENDER, 0x39, 202);
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public static final PacketType TAB_COMPLETE = new PacketType(PROTOCOL, SENDER, 0x3A, 203);
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public static final PacketType SCOREBOARD_OBJECTIVE = new PacketType(PROTOCOL, SENDER, 0x3B, 206);
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public static final PacketType SCOREBOARD_SCORE = new PacketType(PROTOCOL, SENDER, 0x3C, 207);
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public static final PacketType GAME_STATE_CHANGE = new PacketType(PROTOCOL, SENDER, 0x2B, 70, "GameStateChange");
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public static final PacketType SPAWN_ENTITY_WEATHER = new PacketType(PROTOCOL, SENDER, 0x2C, 71, "SpawnEntityWeather");
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public static final PacketType OPEN_WINDOW = new PacketType(PROTOCOL, SENDER, 0x2D, 100, "OpenWindow");
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public static final PacketType CLOSE_WINDOW = new PacketType(PROTOCOL, SENDER, 0x2E, 101, "CloseWindow");
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public static final PacketType SET_SLOT = new PacketType(PROTOCOL, SENDER, 0x2F, 103, "SetSlot");
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public static final PacketType WINDOW_ITEMS = new PacketType(PROTOCOL, SENDER, 0x30, 104, "WindowItems");
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/**
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* Should be WINDOW_DATA.
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*/
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public static final PacketType CRAFT_PROGRESS_BAR = new PacketType(PROTOCOL, SENDER, 0x31, 105, "WindowData");
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public static final PacketType TRANSACTION = new PacketType(PROTOCOL, SENDER, 0x32, 106, "Transaction");
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public static final PacketType UPDATE_SIGN = new PacketType(PROTOCOL, SENDER, 0x33, 130, "UpdateSign");
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public static final PacketType MAP = new PacketType(PROTOCOL, SENDER, 0x34, 131, "Map");
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public static final PacketType TILE_ENTITY_DATA = new PacketType(PROTOCOL, SENDER, 0x35, 132, "TileEntityData");
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public static final PacketType OPEN_SIGN_ENTITY = new PacketType(PROTOCOL, SENDER, 0x36, 133, "OpenSignEditor");
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public static final PacketType STATISTICS = new PacketType(PROTOCOL, SENDER, 0x37, 200, "Statistic");
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public static final PacketType PLAYER_INFO = new PacketType(PROTOCOL, SENDER, 0x38, 201, "PlayerInfo");
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public static final PacketType ABILITIES = new PacketType(PROTOCOL, SENDER, 0x39, 202, "Abilities");
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public static final PacketType TAB_COMPLETE = new PacketType(PROTOCOL, SENDER, 0x3A, 203, "TabComplete");
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public static final PacketType SCOREBOARD_OBJECTIVE = new PacketType(PROTOCOL, SENDER, 0x3B, 206, "ScoreboardObjective");
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public static final PacketType SCOREBOARD_SCORE = new PacketType(PROTOCOL, SENDER, 0x3C, 207, "ScoreboardScore");
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public static final PacketType SCOREBOARD_DISPLAY_OBJECTIVE =
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new PacketType(PROTOCOL, SENDER, 0x3D, 208);
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public static final PacketType SCOREBOARD_TEAM = new PacketType(PROTOCOL, SENDER, 0x3E, 209);
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public static final PacketType CUSTOM_PAYLOAD = new PacketType(PROTOCOL, SENDER, 0x3F, 250);
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public static final PacketType KICK_DISCONNECT = new PacketType(PROTOCOL, SENDER, 0x40, 255);
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public static final PacketType SERVER_DIFFICULTY = new PacketType(PROTOCOL, SENDER, 0x41, -1);
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public static final PacketType COMBAT_EVENT = new PacketType(PROTOCOL, SENDER, 0x42, -1);
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public static final PacketType CAMERA = new PacketType(PROTOCOL, SENDER, 0x43, -1);
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public static final PacketType WORLD_BORDER = new PacketType(PROTOCOL, SENDER, 0x44, -1);
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public static final PacketType TITLE = new PacketType(PROTOCOL, SENDER, 0x45, -1);
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public static final PacketType SET_COMPRESSION = new PacketType(PROTOCOL, SENDER, 0x46, -1);
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new PacketType(PROTOCOL, SENDER, 0x3D, 208, "ScoreboardDisplayObjective");
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public static final PacketType SCOREBOARD_TEAM = new PacketType(PROTOCOL, SENDER, 0x3E, 209, "ScoreboardTeam");
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public static final PacketType CUSTOM_PAYLOAD = new PacketType(PROTOCOL, SENDER, 0x3F, 250, "CustomPayload");
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public static final PacketType KICK_DISCONNECT = new PacketType(PROTOCOL, SENDER, 0x40, 255, "KickDisconnect");
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public static final PacketType SERVER_DIFFICULTY = new PacketType(PROTOCOL, SENDER, 0x41, -1, "ServerDifficulty");
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public static final PacketType COMBAT_EVENT = new PacketType(PROTOCOL, SENDER, 0x42, -1, "CombatEvent");
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public static final PacketType CAMERA = new PacketType(PROTOCOL, SENDER, 0x43, -1, "Camera");
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public static final PacketType WORLD_BORDER = new PacketType(PROTOCOL, SENDER, 0x44, -1, "WorldBorder");
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public static final PacketType TITLE = new PacketType(PROTOCOL, SENDER, 0x45, -1, "Title");
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public static final PacketType SET_COMPRESSION = new PacketType(PROTOCOL, SENDER, 0x46, -1, "SetCompression");
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public static final PacketType PLAYER_LIST_HEADER_FOOTER =
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new PacketType(PROTOCOL, SENDER, 0x47, -1);
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public static final PacketType RESOURCE_PACK_SEND = new PacketType(PROTOCOL, SENDER, 0x48, -1);
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public static final PacketType UPDATE_ENTITY_NBT = new PacketType(PROTOCOL, SENDER, 0x49, -1);
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new PacketType(PROTOCOL, SENDER, 0x47, -1, "PlayerListHeaderFooter");
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public static final PacketType RESOURCE_PACK_SEND = new PacketType(PROTOCOL, SENDER, 0x48, -1, "ResourcePackSend");
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public static final PacketType UPDATE_ENTITY_NBT = new PacketType(PROTOCOL, SENDER, 0x49, -1, "UpdateEntityNBT");
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// The instance must
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private final static Server INSTANCE = new Server();
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@ -210,32 +213,32 @@ public class PacketType implements Serializable, Comparable<PacketType> {
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public static class Client extends ObjectEnum<PacketType> {
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private final static Sender SENDER = Sender.CLIENT;
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public static final PacketType KEEP_ALIVE = new PacketType(PROTOCOL, SENDER, 0x00, 0);
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public static final PacketType CHAT = new PacketType(PROTOCOL, SENDER, 0x01, 3);
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public static final PacketType USE_ENTITY = new PacketType(PROTOCOL, SENDER, 0x02, 7);
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public static final PacketType FLYING = new PacketType(PROTOCOL, SENDER, 0x03, 10);
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public static final PacketType POSITION = new PacketType(PROTOCOL, SENDER, 0x04, 11);
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public static final PacketType LOOK = new PacketType(PROTOCOL, SENDER, 0x05, 12);
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public static final PacketType POSITION_LOOK = new PacketType(PROTOCOL, SENDER, 0x06, 13);
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public static final PacketType BLOCK_DIG = new PacketType(PROTOCOL, SENDER, 0x07, 14);
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public static final PacketType BLOCK_PLACE = new PacketType(PROTOCOL, SENDER, 0x08, 15);
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public static final PacketType HELD_ITEM_SLOT = new PacketType(PROTOCOL, SENDER, 0x09, 16);
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public static final PacketType ARM_ANIMATION = new PacketType(PROTOCOL, SENDER, 0x0A, 18);
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public static final PacketType ENTITY_ACTION = new PacketType(PROTOCOL, SENDER, 0x0B, 19);
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public static final PacketType STEER_VEHICLE = new PacketType(PROTOCOL, SENDER, 0x0C, 27);
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public static final PacketType CLOSE_WINDOW = new PacketType(PROTOCOL, SENDER, 0x0D, 101);
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public static final PacketType WINDOW_CLICK = new PacketType(PROTOCOL, SENDER, 0x0E, 102);
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public static final PacketType TRANSACTION = new PacketType(PROTOCOL, SENDER, 0x0F, 106);
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public static final PacketType SET_CREATIVE_SLOT = new PacketType(PROTOCOL, SENDER, 0x10, 107);
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public static final PacketType ENCHANT_ITEM = new PacketType(PROTOCOL, SENDER, 0x11, 108);
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public static final PacketType UPDATE_SIGN = new PacketType(PROTOCOL, SENDER, 0x12, 130);
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public static final PacketType ABILITIES = new PacketType(PROTOCOL, SENDER, 0x13, 202);
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public static final PacketType TAB_COMPLETE = new PacketType(PROTOCOL, SENDER, 0x14, 203);
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public static final PacketType SETTINGS = new PacketType(PROTOCOL, SENDER, 0x15, 204);
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public static final PacketType CLIENT_COMMAND = new PacketType(PROTOCOL, SENDER, 0x16, 205);
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public static final PacketType CUSTOM_PAYLOAD = new PacketType(PROTOCOL, SENDER, 0x17, 250);
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public static final PacketType SPECTATE = new PacketType(PROTOCOL, SENDER, 0x18, -1);
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public static final PacketType RESOURCE_PACK_STATUS = new PacketType(PROTOCOL, SENDER, 0x19, -1);
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public static final PacketType KEEP_ALIVE = new PacketType(PROTOCOL, SENDER, 0x00, 0, "KeepAlive");
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public static final PacketType CHAT = new PacketType(PROTOCOL, SENDER, 0x01, 3, "Chat");
|
||||
public static final PacketType USE_ENTITY = new PacketType(PROTOCOL, SENDER, 0x02, 7, "UseEntity");
|
||||
public static final PacketType FLYING = new PacketType(PROTOCOL, SENDER, 0x03, 10, "Flying");
|
||||
public static final PacketType POSITION = new PacketType(PROTOCOL, SENDER, 0x04, 11, "Position");
|
||||
public static final PacketType LOOK = new PacketType(PROTOCOL, SENDER, 0x05, 12, "Look");
|
||||
public static final PacketType POSITION_LOOK = new PacketType(PROTOCOL, SENDER, 0x06, 13, "PositionLook");
|
||||
public static final PacketType BLOCK_DIG = new PacketType(PROTOCOL, SENDER, 0x07, 14, "BlockDig");
|
||||
public static final PacketType BLOCK_PLACE = new PacketType(PROTOCOL, SENDER, 0x08, 15, "BlockPlace");
|
||||
public static final PacketType HELD_ITEM_SLOT = new PacketType(PROTOCOL, SENDER, 0x09, 16, "HeldItemSlot");
|
||||
public static final PacketType ARM_ANIMATION = new PacketType(PROTOCOL, SENDER, 0x0A, 18, "ArmAnimation");
|
||||
public static final PacketType ENTITY_ACTION = new PacketType(PROTOCOL, SENDER, 0x0B, 19, "EntityAction");
|
||||
public static final PacketType STEER_VEHICLE = new PacketType(PROTOCOL, SENDER, 0x0C, 27, "SteerVehicle");
|
||||
public static final PacketType CLOSE_WINDOW = new PacketType(PROTOCOL, SENDER, 0x0D, 101, "CloseWindow");
|
||||
public static final PacketType WINDOW_CLICK = new PacketType(PROTOCOL, SENDER, 0x0E, 102, "WindowClick");
|
||||
public static final PacketType TRANSACTION = new PacketType(PROTOCOL, SENDER, 0x0F, 106, "Transaction");
|
||||
public static final PacketType SET_CREATIVE_SLOT = new PacketType(PROTOCOL, SENDER, 0x10, 107, "SetCreativeSlot");
|
||||
public static final PacketType ENCHANT_ITEM = new PacketType(PROTOCOL, SENDER, 0x11, 108, "EnchantItem");
|
||||
public static final PacketType UPDATE_SIGN = new PacketType(PROTOCOL, SENDER, 0x12, 130, "UpdateSign");
|
||||
public static final PacketType ABILITIES = new PacketType(PROTOCOL, SENDER, 0x13, 202, "Abilities");
|
||||
public static final PacketType TAB_COMPLETE = new PacketType(PROTOCOL, SENDER, 0x14, 203, "TabComplete");
|
||||
public static final PacketType SETTINGS = new PacketType(PROTOCOL, SENDER, 0x15, 204, "Settings");
|
||||
public static final PacketType CLIENT_COMMAND = new PacketType(PROTOCOL, SENDER, 0x16, 205, "ClientCommand");
|
||||
public static final PacketType CUSTOM_PAYLOAD = new PacketType(PROTOCOL, SENDER, 0x17, 250, "CustomPayload");
|
||||
public static final PacketType SPECTATE = new PacketType(PROTOCOL, SENDER, 0x18, -1, "Spectate");
|
||||
public static final PacketType RESOURCE_PACK_STATUS = new PacketType(PROTOCOL, SENDER, 0x19, -1, "ResourcePackStatus");
|
||||
|
||||
private final static Client INSTANCE = new Client();
|
||||
|
||||
@ -269,8 +272,8 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
public static class Server extends ObjectEnum<PacketType> {
|
||||
private final static Sender SENDER = Sender.SERVER;
|
||||
|
||||
public static final PacketType OUT_SERVER_INFO = new PacketType(PROTOCOL, SENDER, 0x00, 255).forceAsync(true);
|
||||
public static final PacketType OUT_PING = new PacketType(PROTOCOL, SENDER, 0x01, 230);
|
||||
public static final PacketType OUT_SERVER_INFO = new PacketType(PROTOCOL, SENDER, 0x00, 255, "ServerInfo").forceAsync(true);
|
||||
public static final PacketType OUT_PING = new PacketType(PROTOCOL, SENDER, 0x01, 230, "Pong");
|
||||
|
||||
private final static Server INSTANCE = new Server();
|
||||
|
||||
@ -292,8 +295,8 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
public static class Client extends ObjectEnum<PacketType> {
|
||||
private final static Sender SENDER = Sender.CLIENT;
|
||||
|
||||
public static final PacketType IN_START = new PacketType(PROTOCOL, SENDER, 0x00, 254);
|
||||
public static final PacketType IN_PING = new PacketType(PROTOCOL, SENDER, 0x01, 230);
|
||||
public static final PacketType IN_START = new PacketType(PROTOCOL, SENDER, 0x00, 254, "Start");
|
||||
public static final PacketType IN_PING = new PacketType(PROTOCOL, SENDER, 0x01, 230, "Ping");
|
||||
|
||||
private final static Client INSTANCE = new Client();
|
||||
|
||||
@ -327,10 +330,10 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
public static class Server extends ObjectEnum<PacketType> {
|
||||
private final static Sender SENDER = Sender.SERVER;
|
||||
|
||||
public static final PacketType DISCONNECT = new PacketType(PROTOCOL, SENDER, 0x00, 255);
|
||||
public static final PacketType ENCRYPTION_BEGIN = new PacketType(PROTOCOL, SENDER, 0x01, 253);
|
||||
public static final PacketType SUCCESS = new PacketType(PROTOCOL, SENDER, 0x02, 232);
|
||||
public static final PacketType SET_COMPRESSION = new PacketType(PROTOCOL, SENDER, 0x03, -1);
|
||||
public static final PacketType DISCONNECT = new PacketType(PROTOCOL, SENDER, 0x00, 255, "Disconnect");
|
||||
public static final PacketType ENCRYPTION_BEGIN = new PacketType(PROTOCOL, SENDER, 0x01, 253, "EncryptionBegin");
|
||||
public static final PacketType SUCCESS = new PacketType(PROTOCOL, SENDER, 0x02, 232, "Success");
|
||||
public static final PacketType SET_COMPRESSION = new PacketType(PROTOCOL, SENDER, 0x03, -1, "SetCompression");
|
||||
|
||||
private final static Server INSTANCE = new Server();
|
||||
|
||||
@ -352,8 +355,8 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
public static class Client extends ObjectEnum<PacketType> {
|
||||
private final static Sender SENDER = Sender.CLIENT;
|
||||
|
||||
public static final PacketType START = new PacketType(PROTOCOL, SENDER, 0x00, 231);
|
||||
public static final PacketType ENCRYPTION_BEGIN = new PacketType(PROTOCOL, SENDER, 0x01, 252);
|
||||
public static final PacketType START = new PacketType(PROTOCOL, SENDER, 0x00, 231, "Start");
|
||||
public static final PacketType ENCRYPTION_BEGIN = new PacketType(PROTOCOL, SENDER, 0x01, 252, "EncryptionBegin");
|
||||
|
||||
private final static Client INSTANCE = new Client();
|
||||
|
||||
@ -474,7 +477,7 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
String name = vanilla.name();
|
||||
|
||||
if ("HANDSHAKING".equals(name))
|
||||
return HANDSHAKING;
|
||||
return HANDSHAKING;
|
||||
if ("PLAY".equals(name))
|
||||
return PLAY;
|
||||
if ("STATUS".equals(name))
|
||||
@ -483,6 +486,10 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
return LOGIN;
|
||||
throw new IllegalArgumentException("Unrecognized vanilla enum " + vanilla);
|
||||
}
|
||||
|
||||
public String getPacketName() {
|
||||
return WordUtils.capitalize(name().toLowerCase());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -508,6 +515,10 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
public ConnectionSide toSide() {
|
||||
return this == CLIENT ? ConnectionSide.CLIENT_SIDE : ConnectionSide.SERVER_SIDE;
|
||||
}
|
||||
|
||||
public String getPacketName() {
|
||||
return this == CLIENT ? "In" : "Out";
|
||||
}
|
||||
}
|
||||
|
||||
// Lookup of packet types
|
||||
@ -523,6 +534,8 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
private final int currentId;
|
||||
private final int legacyId;
|
||||
private final MinecraftVersion version;
|
||||
private final String[] classNames;
|
||||
|
||||
private boolean forceAsync;
|
||||
private boolean dynamic;
|
||||
|
||||
@ -673,19 +686,25 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
* @param protocol - the current protocol.
|
||||
* @param sender - the sender.
|
||||
* @param packetId - the packet ID. Can be UNKNOWN_PACKET.
|
||||
* @param legacyId - the legacy packet ID. Can be UNKNOWN_PACKET.
|
||||
* @param packetClass - the packet class
|
||||
* @return The corresponding packet type.
|
||||
*/
|
||||
public static PacketType fromCurrent(Protocol protocol, Sender sender, int packetId, int legacyId) {
|
||||
PacketType type = getLookup().getFromCurrent(protocol, sender, packetId);
|
||||
|
||||
if (type == null) {
|
||||
type = new PacketType(protocol, sender, packetId, legacyId, PROTOCOL_VERSION);
|
||||
type.dynamic = true;
|
||||
|
||||
// Many may be scheduled, but only the first will be executed
|
||||
scheduleRegister(type, "Dynamic-" + UUID.randomUUID().toString());
|
||||
public static PacketType fromCurrent(Protocol protocol, Sender sender, int packetId, Class<?> packetClass) {
|
||||
String className = packetClass.getSimpleName();
|
||||
for (PacketType type : PacketType.values()) {
|
||||
for (String name : type.classNames) {
|
||||
if (className.equals(name)) {
|
||||
return type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
System.out.println("No match for " + className);
|
||||
PacketType type = new PacketType(protocol, sender, packetId, -1, PROTOCOL_VERSION, className);
|
||||
type.dynamic = true;
|
||||
|
||||
// Many may be scheduled, but only the first will be executed
|
||||
scheduleRegister(type, "Dynamic-" + UUID.randomUUID().toString());
|
||||
return type;
|
||||
}
|
||||
|
||||
@ -787,8 +806,8 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
* @param currentId - the current packet ID, or
|
||||
* @param legacyId - the legacy packet ID.
|
||||
*/
|
||||
public PacketType(Protocol protocol, Sender sender, int currentId, int legacyId) {
|
||||
this(protocol, sender, currentId, legacyId, PROTOCOL_VERSION);
|
||||
public PacketType(Protocol protocol, Sender sender, int currentId, int legacyId, String... names) {
|
||||
this(protocol, sender, currentId, legacyId, PROTOCOL_VERSION, names);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -799,12 +818,17 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
* @param legacyId - the legacy packet ID.
|
||||
* @param version - the version of the current ID.
|
||||
*/
|
||||
public PacketType(Protocol protocol, Sender sender, int currentId, int legacyId, MinecraftVersion version) {
|
||||
public PacketType(Protocol protocol, Sender sender, int currentId, int legacyId, MinecraftVersion version, String... names) {
|
||||
this.protocol = Preconditions.checkNotNull(protocol, "protocol cannot be NULL");
|
||||
this.sender = Preconditions.checkNotNull(sender, "sender cannot be NULL");
|
||||
this.currentId = currentId;
|
||||
this.legacyId = legacyId;
|
||||
this.version = version;
|
||||
|
||||
this.classNames = new String[names.length];
|
||||
for (int i = 0; i < classNames.length; i++) {
|
||||
classNames[i] = String.format("Packet%s%s%s", protocol.getPacketName(), sender.getPacketName(), names[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -864,7 +888,9 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
* <p>
|
||||
* It is only unknown if the packet was removed in Minecraft 1.7.2.
|
||||
* @return The current ID, or {@link #UNKNOWN_PACKET} if unknown.
|
||||
* @deprecated IDs are subject to change
|
||||
*/
|
||||
@Deprecated
|
||||
public int getCurrentId() {
|
||||
return currentId;
|
||||
}
|
||||
@ -963,7 +989,7 @@ public class PacketType implements Serializable, Comparable<PacketType> {
|
||||
Class<?> clazz = getPacketClass();
|
||||
|
||||
if (clazz == null)
|
||||
return "UNREGISTERED [" + protocol + ", " + sender + ", " + currentId + ", legacy: " + legacyId + "]";
|
||||
return "UNREGISTERED[" + protocol + ", " + sender + ", " + currentId + ", legacy: " + legacyId + ", classNames: " + Arrays.toString(classNames) + "]";
|
||||
else
|
||||
return clazz.getSimpleName() + "[" + currentId + ", legacy: " + legacyId + "]";
|
||||
}
|
||||
|
@ -66,18 +66,18 @@ import com.google.common.collect.Lists;
|
||||
public class NettyProtocolInjector implements ProtocolInjector {
|
||||
public static final ReportType REPORT_CANNOT_INJECT_INCOMING_CHANNEL = new ReportType("Unable to inject incoming channel %s.");
|
||||
|
||||
private volatile boolean injected;
|
||||
private volatile boolean closed;
|
||||
private volatile boolean injected;
|
||||
private volatile boolean closed;
|
||||
|
||||
// The temporary player factory
|
||||
private TemporaryPlayerFactory playerFactory = new TemporaryPlayerFactory();
|
||||
private List<VolatileField> bootstrapFields = Lists.newArrayList();
|
||||
// The temporary player factory
|
||||
private TemporaryPlayerFactory playerFactory = new TemporaryPlayerFactory();
|
||||
private List<VolatileField> bootstrapFields = Lists.newArrayList();
|
||||
|
||||
// The channel injector factory
|
||||
private NettyInjectionFactory injectionFactory;
|
||||
// The channel injector factory
|
||||
private NettyInjectionFactory injectionFactory;
|
||||
|
||||
// List of network managers
|
||||
private volatile List<Object> networkManagers;
|
||||
// List of network managers
|
||||
private volatile List<Object> networkManagers;
|
||||
|
||||
// Different sending filters
|
||||
private PacketTypeSet sendingFilters = new PacketTypeSet();
|
||||
@ -87,125 +87,123 @@ public class NettyProtocolInjector implements ProtocolInjector {
|
||||
private PacketTypeSet mainThreadFilters = new PacketTypeSet();
|
||||
|
||||
// Which packets are buffered
|
||||
private PacketTypeSet bufferedPackets = new PacketTypeSet();
|
||||
private ListenerInvoker invoker;
|
||||
private PacketTypeSet bufferedPackets = new PacketTypeSet();
|
||||
private ListenerInvoker invoker;
|
||||
|
||||
// Handle errors
|
||||
private ErrorReporter reporter;
|
||||
private boolean debug;
|
||||
// Handle errors
|
||||
private ErrorReporter reporter;
|
||||
private boolean debug;
|
||||
|
||||
public NettyProtocolInjector(Plugin plugin, ListenerInvoker invoker, ErrorReporter reporter) {
|
||||
this.injectionFactory = new NettyInjectionFactory(plugin);
|
||||
public NettyProtocolInjector(Plugin plugin, ListenerInvoker invoker, ErrorReporter reporter) {
|
||||
this.injectionFactory = new NettyInjectionFactory(plugin);
|
||||
this.invoker = invoker;
|
||||
this.reporter = reporter;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isDebug() {
|
||||
@Override
|
||||
public boolean isDebug() {
|
||||
return debug;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set whether or not the debug mode is enabled.
|
||||
* @param debug - TRUE if it is, FALSE otherwise.
|
||||
*/
|
||||
/**
|
||||
* Set whether or not the debug mode is enabled.
|
||||
* @param debug - TRUE if it is, FALSE otherwise.
|
||||
*/
|
||||
@Override
|
||||
public void setDebug(boolean debug) {
|
||||
this.debug = debug;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inject into the spigot connection class.
|
||||
*/
|
||||
@Override
|
||||
* Inject into the spigot connection class.
|
||||
*/
|
||||
@Override
|
||||
@SuppressWarnings("unchecked")
|
||||
public synchronized void inject() {
|
||||
if (injected)
|
||||
throw new IllegalStateException("Cannot inject twice.");
|
||||
try {
|
||||
FuzzyReflection fuzzyServer = FuzzyReflection.fromClass(MinecraftReflection.getMinecraftServerClass());
|
||||
List<Method> serverConnectionMethods = fuzzyServer.getMethodListByParameters(MinecraftReflection.getServerConnectionClass(), new Class[] {});
|
||||
if (injected)
|
||||
throw new IllegalStateException("Cannot inject twice.");
|
||||
try {
|
||||
FuzzyReflection fuzzyServer = FuzzyReflection.fromClass(MinecraftReflection.getMinecraftServerClass());
|
||||
List<Method> serverConnectionMethods = fuzzyServer.getMethodListByParameters(MinecraftReflection.getServerConnectionClass(), new Class[] {});
|
||||
|
||||
// Get the server connection
|
||||
Object server = fuzzyServer.getSingleton();
|
||||
Object serverConnection = null;
|
||||
// Get the server connection
|
||||
Object server = fuzzyServer.getSingleton();
|
||||
Object serverConnection = null;
|
||||
|
||||
for (Method method : serverConnectionMethods) {
|
||||
try {
|
||||
serverConnection = method.invoke(server);
|
||||
for (Method method : serverConnectionMethods) {
|
||||
try {
|
||||
serverConnection = method.invoke(server);
|
||||
|
||||
// Continue until we get a server connection
|
||||
if (serverConnection != null) {
|
||||
break;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
// Try the next though
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
// Continue until we get a server connection
|
||||
if (serverConnection != null) {
|
||||
break;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
// Try the next though
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
// Handle connected channels
|
||||
final ChannelInboundHandler endInitProtocol = new ChannelInitializer<Channel>() {
|
||||
@Override
|
||||
protected void initChannel(Channel channel) throws Exception {
|
||||
try {
|
||||
// This can take a while, so we need to stop the main thread from interfering
|
||||
synchronized (networkManagers) {
|
||||
injectionFactory.fromChannel(channel, NettyProtocolInjector.this, playerFactory).inject();
|
||||
// Handle connected channels
|
||||
final ChannelInboundHandler endInitProtocol = new ChannelInitializer<Channel>() {
|
||||
@Override
|
||||
protected void initChannel(Channel channel) throws Exception {
|
||||
try {
|
||||
// This can take a while, so we need to stop the main thread from interfering
|
||||
synchronized (networkManagers) {
|
||||
injectionFactory.fromChannel(channel, NettyProtocolInjector.this, playerFactory).inject();
|
||||
}
|
||||
} catch (Exception e) {
|
||||
reporter.reportDetailed(NettyProtocolInjector.this, Report.newBuilder(REPORT_CANNOT_INJECT_INCOMING_CHANNEL).
|
||||
messageParam(channel).error(e));
|
||||
}
|
||||
}
|
||||
};
|
||||
} catch (Exception e) {
|
||||
reporter.reportDetailed(NettyProtocolInjector.this, Report.newBuilder(REPORT_CANNOT_INJECT_INCOMING_CHANNEL).messageParam(channel).error(e));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// This is executed before Minecraft's channel handler
|
||||
final ChannelInboundHandler beginInitProtocol = new ChannelInitializer<Channel>() {
|
||||
@Override
|
||||
protected void initChannel(Channel channel) throws Exception {
|
||||
// Our only job is to add init protocol
|
||||
channel.pipeline().addLast(endInitProtocol);
|
||||
}
|
||||
};
|
||||
// This is executed before Minecraft's channel handler
|
||||
final ChannelInboundHandler beginInitProtocol = new ChannelInitializer<Channel>() {
|
||||
@Override
|
||||
protected void initChannel(Channel channel) throws Exception {
|
||||
// Our only job is to add init protocol
|
||||
channel.pipeline().addLast(endInitProtocol);
|
||||
}
|
||||
};
|
||||
|
||||
// Add our handler to newly created channels
|
||||
final ChannelHandler connectionHandler = new ChannelInboundHandlerAdapter() {
|
||||
@Override
|
||||
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
|
||||
Channel channel = (Channel) msg;
|
||||
// Add our handler to newly created channels
|
||||
final ChannelHandler connectionHandler = new ChannelInboundHandlerAdapter() {
|
||||
@Override
|
||||
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
|
||||
Channel channel = (Channel) msg;
|
||||
|
||||
// Prepare to initialize ths channel
|
||||
channel.pipeline().addFirst(beginInitProtocol);
|
||||
ctx.fireChannelRead(msg);
|
||||
}
|
||||
};
|
||||
// Prepare to initialize ths channel
|
||||
channel.pipeline().addFirst(beginInitProtocol);
|
||||
ctx.fireChannelRead(msg);
|
||||
}
|
||||
};
|
||||
|
||||
// Get the current NetworkMananger list
|
||||
networkManagers = (List<Object>) FuzzyReflection.fromObject(serverConnection, true).
|
||||
invokeMethod(null, "getNetworkManagers", List.class, serverConnection);
|
||||
// Get the current NetworkMananger list
|
||||
networkManagers = (List<Object>) FuzzyReflection.fromObject(serverConnection, true).invokeMethod(null, "getNetworkManagers", List.class, serverConnection);
|
||||
|
||||
// Insert ProtocolLib's connection interceptor
|
||||
bootstrapFields = getBootstrapFields(serverConnection);
|
||||
// Insert ProtocolLib's connection interceptor
|
||||
bootstrapFields = getBootstrapFields(serverConnection);
|
||||
|
||||
for (VolatileField field : bootstrapFields) {
|
||||
final List<Object> list = (List<Object>) field.getValue();
|
||||
for (VolatileField field : bootstrapFields) {
|
||||
final List<Object> list = (List<Object>) field.getValue();
|
||||
|
||||
// We don't have to override this list
|
||||
if (list == networkManagers) {
|
||||
continue;
|
||||
}
|
||||
// We don't have to override this list
|
||||
if (list == networkManagers) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Synchronize with each list before we attempt to replace them.
|
||||
// Synchronize with each list before we attempt to replace them.
|
||||
field.setValue(new NettyBootstrapList(list, connectionHandler));
|
||||
}
|
||||
}
|
||||
|
||||
injected = true;
|
||||
injected = true;
|
||||
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException("Unable to inject channel futures.", e);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException("Unable to inject channel futures.", e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasListener(Class<?> packetClass) {
|
||||
@ -222,52 +220,53 @@ public class NettyProtocolInjector implements ProtocolInjector {
|
||||
return reporter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inject our packet handling into a specific player.
|
||||
* @param player Player to inject into
|
||||
*/
|
||||
public void injectPlayer(Player player) {
|
||||
injectionFactory.fromPlayer(player, this).inject();
|
||||
}
|
||||
/**
|
||||
* Inject our packet handling into a specific player.
|
||||
* @param player Player to inject into
|
||||
*/
|
||||
public void injectPlayer(Player player) {
|
||||
injectionFactory.fromPlayer(player, this).inject();
|
||||
}
|
||||
|
||||
private List<VolatileField> getBootstrapFields(Object serverConnection) {
|
||||
List<VolatileField> result = Lists.newArrayList();
|
||||
private List<VolatileField> getBootstrapFields(Object serverConnection) {
|
||||
List<VolatileField> result = Lists.newArrayList();
|
||||
|
||||
// Find and (possibly) proxy every list
|
||||
for (Field field : FuzzyReflection.fromObject(serverConnection, true).getFieldListByType(List.class)) {
|
||||
VolatileField volatileField = new VolatileField(field, serverConnection, true).toSynchronized();
|
||||
// Find and (possibly) proxy every list
|
||||
for (Field field : FuzzyReflection.fromObject(serverConnection, true).getFieldListByType(List.class)) {
|
||||
VolatileField volatileField = new VolatileField(field, serverConnection, true).toSynchronized();
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
@SuppressWarnings("unchecked")
|
||||
List<Object> list = (List<Object>) volatileField.getValue();
|
||||
|
||||
if (list.size() == 0 || list.get(0) instanceof ChannelFuture) {
|
||||
result.add(volatileField);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
if (list.size() == 0 || list.get(0) instanceof ChannelFuture) {
|
||||
result.add(volatileField);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up any remaning injections.
|
||||
*/
|
||||
@Override
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up any remaning injections.
|
||||
*/
|
||||
@Override
|
||||
public synchronized void close() {
|
||||
if (!closed) {
|
||||
closed = true;
|
||||
if (!closed) {
|
||||
closed = true;
|
||||
|
||||
for (VolatileField field : bootstrapFields) {
|
||||
Object value = field.getValue();
|
||||
for (VolatileField field : bootstrapFields) {
|
||||
Object value = field.getValue();
|
||||
|
||||
// Undo the processed channels, if any
|
||||
if (value instanceof NettyBootstrapList) {
|
||||
((NettyBootstrapList) value).close();
|
||||
}
|
||||
field.revertValue();
|
||||
}
|
||||
// Uninject all the players
|
||||
injectionFactory.close();
|
||||
}
|
||||
}
|
||||
// Undo the processed channels, if any
|
||||
if (value instanceof NettyBootstrapList) {
|
||||
((NettyBootstrapList) value).close();
|
||||
}
|
||||
field.revertValue();
|
||||
}
|
||||
// Uninject all the players
|
||||
injectionFactory.close();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public PacketEvent onPacketSending(Injector injector, Object packet, NetworkMarker marker) {
|
||||
@ -277,28 +276,11 @@ public class NettyProtocolInjector implements ProtocolInjector {
|
||||
try {
|
||||
PacketContainer container = new PacketContainer(PacketRegistry.getPacketType(clazz), packet);
|
||||
return packetQueued(container, injector.getPlayer(), marker);
|
||||
} catch (LinkageError er) {
|
||||
// Issue #109
|
||||
if (isDebug()) {
|
||||
try {
|
||||
System.out.println("Encountered a LinkageError in onPacketSending");
|
||||
System.out.println("injector=" + injector);
|
||||
System.out.println("packet=" + packet);
|
||||
System.out.println("marker=" + marker);
|
||||
|
||||
Thread curr = Thread.currentThread();
|
||||
System.out.println("current thread=" + curr.getName());
|
||||
System.out.println("class loader=" + curr.getContextClassLoader());
|
||||
|
||||
Class<PacketContainer> container = PacketContainer.class;
|
||||
System.out.println("packet container=" + container);
|
||||
System.out.println("class loader=" + container.getClassLoader());
|
||||
} catch (LinkageError e1) {
|
||||
e1.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
er.printStackTrace();
|
||||
} catch (LinkageError e) {
|
||||
// So far this has been seen when the jar is shared
|
||||
System.err.println("[ProtocolLib] Encountered a LinkageError. Make sure you\'re not using this jar for multiple server instances!");
|
||||
System.err.println("[ProtocolLib] If you\'re getting this error for other reasons, please report it!");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
@ -399,8 +381,7 @@ public class NettyProtocolInjector implements ProtocolInjector {
|
||||
|
||||
@Override
|
||||
public void sendServerPacket(Player receiver, PacketContainer packet, NetworkMarker marker, boolean filters) throws InvocationTargetException {
|
||||
injectionFactory.fromPlayer(receiver, listener).
|
||||
sendServerPacket(packet.getHandle(), marker, filters);
|
||||
injectionFactory.fromPlayer(receiver, listener).sendServerPacket(packet.getHandle(), marker, filters);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -410,8 +391,7 @@ public class NettyProtocolInjector implements ProtocolInjector {
|
||||
|
||||
@Override
|
||||
public void recieveClientPacket(Player player, Object mcPacket) throws IllegalAccessException, InvocationTargetException {
|
||||
injectionFactory.fromPlayer(player, listener).
|
||||
recieveClientPacket(mcPacket);
|
||||
injectionFactory.fromPlayer(player, listener).recieveClientPacket(mcPacket);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -448,8 +428,7 @@ public class NettyProtocolInjector implements ProtocolInjector {
|
||||
@Override
|
||||
public PacketEvent packetRecieved(PacketContainer packet, Player client, byte[] buffered) {
|
||||
NetworkMarker marker = buffered != null ? new NettyNetworkMarker(ConnectionSide.CLIENT_SIDE, buffered) : null;
|
||||
injectionFactory.fromPlayer(client, NettyProtocolInjector.this).
|
||||
saveMarker(packet.getHandle(), marker);
|
||||
injectionFactory.fromPlayer(client, NettyProtocolInjector.this).saveMarker(packet.getHandle(), marker);
|
||||
return packetReceived(packet, client, marker);
|
||||
}
|
||||
|
||||
|
@ -216,7 +216,7 @@ public class NettyProtocolRegistry {
|
||||
|
||||
private void associatePackets(Register register, Map<Integer, Class<?>> lookup, Protocol protocol, Sender sender) {
|
||||
for (Entry<Integer, Class<?>> entry : lookup.entrySet()) {
|
||||
PacketType type = PacketType.fromCurrent(protocol, sender, entry.getKey(), PacketType.UNKNOWN_PACKET);
|
||||
PacketType type = PacketType.fromCurrent(protocol, sender, entry.getKey(), entry.getValue());
|
||||
|
||||
try {
|
||||
register.typeToClass.put(type, entry.getValue());
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren