Readme spelling.
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Readme.md
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Readme.md
@ -5,11 +5,11 @@ Certain tasks are impossible to perform with the standard Bukkit API, and may re
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working with and even modify Minecraft directly. A common technique is to modify incoming
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working with and even modify Minecraft directly. A common technique is to modify incoming
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and outgoing [packets](http://www.wiki.vg/Protocol), or inject custom packets into the
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and outgoing [packets](http://www.wiki.vg/Protocol), or inject custom packets into the
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stream. This is quite cumbersome to do, however, and most implementations will break
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stream. This is quite cumbersome to do, however, and most implementations will break
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as soon as a new version of Minecraft has been released. Due to obfuscatio
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as soon as a new version of Minecraft has been released, mostly due to obfuscation.
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Critically, different plugins that use this approach may _hook_ into the same classes,
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Critically, different plugins that use this approach may _hook_ into the same classes,
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with unpredictable outcomes. More than often this causes plugins to crash, but it may also
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with unpredictable outcomes. More than often this causes plugins to crash, but it may also
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lead to more subtile bugs.
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lead to more subtle bugs.
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### Resources
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### Resources
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@ -21,8 +21,8 @@ A new API
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---------
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---------
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__ProtocolLib__ attempts to solve this problem by providing a event API, much like Bukkit,
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__ProtocolLib__ attempts to solve this problem by providing a event API, much like Bukkit,
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that allow plugins to monitor, modify or cancel packets sent and recieved. But more importantly,
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that allow plugins to monitor, modify or cancel packets sent and received. But more importantly,
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the API also hides all the gritty, obfusctated classes with a simple index based read/write system.
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the API also hides all the gritty, obfuscated classes with a simple index based read/write system.
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You no longer have to reference CraftBukkit!
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You no longer have to reference CraftBukkit!
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@ -86,7 +86,7 @@ censor by listening for Packet3Chat events:
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### Sending packets
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### Sending packets
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Normally, you might have to do someting ugly like the following:
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Normally, you might have to do something ugly like the following:
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Packet60Explosion fakeExplosion = new Packet60Explosion();
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Packet60Explosion fakeExplosion = new Packet60Explosion();
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