Add a more beatiful builder pattern to PacketAdapter.
We can't use a traditional builder pattern though, as it's commonly used for constructing inner anonymous classes. But we can do the next best thing and create a builder for the parameters themselves. Here's what the new syntax looks like: new PacketAdapter(params(this, 1, 2, 3).clientSide()) { @Override public void onPacketReceiving(PacketEvent event) { // Your code here } }; Where "this" referes to your plugin.
Dieser Commit ist enthalten in:
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62094492a9
Commit
2756b80ac0
@ -19,9 +19,12 @@ package com.comphenix.protocol.events;
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import java.util.Set;
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import javax.annotation.Nonnull;
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import org.bukkit.plugin.Plugin;
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import com.comphenix.protocol.injector.GamePhase;
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import com.google.common.base.Preconditions;
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/**
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* Represents a packet listener with useful constructors.
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@ -35,6 +38,17 @@ public abstract class PacketAdapter implements PacketListener {
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protected ListeningWhitelist receivingWhitelist = ListeningWhitelist.EMPTY_WHITELIST;
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protected ListeningWhitelist sendingWhitelist = ListeningWhitelist.EMPTY_WHITELIST;
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/**
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* Initialize a packet adapter using a collection of parameters. Use {@link #params()} to get an instance to this builder.
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* @param params - the parameters.
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*/
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public PacketAdapter(@Nonnull AdapterParameteters params) {
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this(
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checkValidity(params).plugin, params.connectionSide, params.listenerPriority,
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params.gamePhase, params.options, params.packets
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);
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}
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/**
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* Initialize a packet listener with default priority.
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* @param plugin - the plugin that spawned this listener.
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@ -59,7 +73,7 @@ public abstract class PacketAdapter implements PacketListener {
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/**
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* Initialize a packet listener for a single connection side.
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* <p>
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* The game phase is used to optmize performance. A listener should only choose BOTH or LOGIN if it's absolutely necessary.
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* The game phase is used to optimize performance. A listener should only choose BOTH or LOGIN if it's absolutely necessary.
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* @param plugin - the plugin that spawned this listener.
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* @param connectionSide - the packet type the listener is looking for.
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* @param gamePhase - which game phase this listener is active under.
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@ -72,7 +86,7 @@ public abstract class PacketAdapter implements PacketListener {
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/**
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* Initialize a packet listener for a single connection side.
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* <p>
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* The game phase is used to optmize performance. A listener should only choose BOTH or LOGIN if it's absolutely necessary.
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* The game phase is used to optimize performance. A listener should only choose BOTH or LOGIN if it's absolutely necessary.
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* @param plugin - the plugin that spawned this listener.
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* @param connectionSide - the packet type the listener is looking for.
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* @param listenerPriority - the event priority.
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@ -119,7 +133,7 @@ public abstract class PacketAdapter implements PacketListener {
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/**
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* Initialize a packet listener for a single connection side.
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* <p>
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* The game phase is used to optmize performance. A listener should only choose BOTH or LOGIN if it's absolutely necessary.
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* The game phase is used to optimize performance. A listener should only choose BOTH or LOGIN if it's absolutely necessary.
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* @param plugin - the plugin that spawned this listener.
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* @param connectionSide - the packet type the listener is looking for.
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* @param listenerPriority - the event priority.
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@ -133,7 +147,7 @@ public abstract class PacketAdapter implements PacketListener {
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/**
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* Initialize a packet listener for a single connection side.
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* <p>
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* The game phase is used to optmize performance. A listener should only choose BOTH or LOGIN if it's absolutely necessary.
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* The game phase is used to optimize performance. A listener should only choose BOTH or LOGIN if it's absolutely necessary.
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* <p>
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* Listener options must be specified in order for {@link NetworkMarker#getInputBuffer()} to function correctly.
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* @param plugin - the plugin that spawned this listener.
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@ -229,4 +243,167 @@ public abstract class PacketAdapter implements PacketListener {
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sendingWhitelist,
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receivingWhitelist);
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}
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/**
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* Construct a helper object for passing parameters to the packet adapter.
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* <p>
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* This is often simpler and better than passing them directly to each constructor.
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* @return Helper object.
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*/
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public static AdapterParameteters params() {
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return new AdapterParameteters();
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}
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/**
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* Construct a helper object for passing parameters to the packet adapter.
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* <p>
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* This is often simpler and better than passing them directly to each constructor.
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* @param plugin - the plugin that spawned this listener.
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* @param packets - the packet IDs the listener is looking for.
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* @return Helper object.
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*/
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public static AdapterParameteters params(Plugin plugin, Integer... packets) {
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return new AdapterParameteters().plugin(plugin).packets(packets);
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}
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/**
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* Represents a builder for passing parameters to the packet adapter constructor.
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* @author Kristian
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*/
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public static class AdapterParameteters {
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private Plugin plugin;
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private ConnectionSide connectionSide;
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private Integer[] packets;
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// Parameters with default values
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private GamePhase gamePhase = GamePhase.PLAYING;
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private ListenerOptions[] options = new ListenerOptions[0];
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private ListenerPriority listenerPriority = ListenerPriority.NORMAL;
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/**
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* Set the plugin that spawned this listener. This parameter is required.
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* @param plugin - the plugin.
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* @return This builder, for chaining.
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*/
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public AdapterParameteters plugin(@Nonnull Plugin plugin) {
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this.plugin = Preconditions.checkNotNull(plugin, "plugin cannot be NULL.");
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return this;
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}
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/**
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* Set the packet types this listener is looking for. This parameter is required.
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* @param connectionSide - the new packet type.
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* @return This builder, for chaining.
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*/
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public AdapterParameteters connectionSide(@Nonnull ConnectionSide connectionSide) {
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this.connectionSide = Preconditions.checkNotNull(connectionSide, "connectionside cannot be NULL.");
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return this;
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}
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/**
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* Set this adapter to look for client-side packets only.
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* @return This builder, for chaining.
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*/
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public AdapterParameteters clientSide() {
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return connectionSide(ConnectionSide.CLIENT_SIDE);
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}
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/**
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* Set this adapter to look for client-side packets only.
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* @return This builder, for chaining.
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*/
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public AdapterParameteters serverSide() {
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return connectionSide(ConnectionSide.SERVER_SIDE);
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}
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/**
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* Set the the event priority, where the execution is in ascending order from lowest to highest.
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* <p>
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* Default is {@link ListenerPriority#NORMAL}.
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* @param listenerPriority - the new event priority.
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* @return This builder, for chaining.
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*/
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public AdapterParameteters listenerPriority(@Nonnull ListenerPriority listenerPriority) {
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this.listenerPriority = Preconditions.checkNotNull(listenerPriority, "listener priority cannot be NULL.");
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return this;
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}
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/**
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* Set which game phase this listener is active under. This is a hint for ProtocolLib to start intercepting login packets.
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* <p>
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* Default is {@link GamePhase#PLAYING}, which will not intercept login packets.
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* @param gamePhase - the new game phase.
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* @return This builder, for chaining.
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*/
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public AdapterParameteters gamePhase(@Nonnull GamePhase gamePhase) {
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this.gamePhase = Preconditions.checkNotNull(gamePhase, "gamePhase cannot be NULL.");
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return this;
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}
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/**
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* Set the game phase to {@link GamePhase#LOGIN}, allowing ProtocolLib to intercept login packets.
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* @return This builder, for chaining.
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*/
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public AdapterParameteters loginPhase() {
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return gamePhase(GamePhase.LOGIN);
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}
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/**
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* Set listener options that decide whether or not to intercept the raw packet data as read from the network stream.
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* <p>
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* The default is to disable this raw packet interception.
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* @param options - every option to use.
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* @return This builder, for chaining.
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*/
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public AdapterParameteters options(@Nonnull ListenerOptions... options) {
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this.options = Preconditions.checkNotNull(options, "options cannot be NULL.");
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return this;
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}
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/**
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* Set the listener option to {@link ListenerOptions#INTERCEPT_INPUT_BUFFER}, causing ProtocolLib to read the raw packet data from the network stream.
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* @return This builder, for chaining.
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*/
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public AdapterParameteters optionIntercept() {
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return options(ListenerOptions.INTERCEPT_INPUT_BUFFER);
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}
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/**
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* Set the packet IDs of the packets the listener is looking for.
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* <p>
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* This parameter is required.
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* @param packets - the packet IDs to look for.
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* @return This builder, for chaining.
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*/
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public AdapterParameteters packets(@Nonnull Integer... packets) {
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this.packets = Preconditions.checkNotNull(packets, "packets cannot be NULL");
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return this;
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}
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/**
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* Set the packet IDs of the packets the listener is looking for.
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* <p>
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* This parameter is required.
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* @param packets - a set of the packet IDs to look for.
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* @return This builder, for chaining.
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*/
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public AdapterParameteters packets(@Nonnull Set<Integer> packets) {
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return packets(packets.toArray(new Integer[0]));
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}
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}
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/**
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* Determine if the required parameters are set.
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*/
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private static AdapterParameteters checkValidity(AdapterParameteters params) {
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if (params == null)
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throw new IllegalArgumentException("params cannot be NULL.");
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if (params.plugin == null)
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throw new IllegalStateException("Plugin was never set in the parameters.");
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if (params.connectionSide == null)
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throw new IllegalStateException("Connection side was never set in the parameters.");
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if (params.packets == null)
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throw new IllegalStateException("Packet IDs was never set in the parameters.");
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return params;
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}
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}
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