Allow users to construct signed property instances.
Dieser Commit ist enthalten in:
Ursprung
a6dfa60d79
Commit
180caed6b9
@ -1,8 +1,10 @@
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package com.comphenix.protocol.wrappers;
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import java.math.BigInteger;
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import java.util.UUID;
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import org.apache.commons.lang.StringUtils;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.entity.Player;
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import com.comphenix.protocol.injector.BukkitUnwrapper;
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@ -16,6 +18,8 @@ import com.google.common.collect.Multimap;
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import net.minecraft.util.com.mojang.authlib.GameProfile;
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import net.minecraft.util.com.mojang.authlib.properties.Property;
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import net.minecraft.util.io.netty.handler.codec.base64.Base64;
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import net.minecraft.util.org.apache.commons.codec.binary.Base32;
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/**
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* Represents a wrapper for a game profile.
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@ -27,7 +31,8 @@ public class WrappedGameProfile extends AbstractWrapper {
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private static final FieldAccessor GET_UUID_STRING = Accessors.getFieldAcccessorOrNull(GameProfile.class, "id", String.class);
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// Fetching game profile
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private static FieldAccessor GET_PROFILE;
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private static FieldAccessor PLAYER_PROFILE;
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private static FieldAccessor OFFLINE_PROFILE;
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// Property map
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private Multimap<String, WrappedSignedProperty> propertyMap;
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@ -40,18 +45,37 @@ public class WrappedGameProfile extends AbstractWrapper {
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/**
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* Retrieve the associated game profile of a player.
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* <p>
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* Note that this may not exist in the current Minecraft version.
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* @param player - the player.
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* @return The game profile.
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*/
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public static WrappedGameProfile fromPlayer(Player player) {
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FieldAccessor accessor = GET_PROFILE;
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FieldAccessor accessor = PLAYER_PROFILE;
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Object nmsPlayer = BukkitUnwrapper.getInstance().unwrapItem(player);
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if (accessor == null) {
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accessor = Accessors.getFieldAccessor(MinecraftReflection.getEntityHumanClass(), GameProfile.class, true);
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GET_PROFILE = accessor;
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PLAYER_PROFILE = accessor;
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}
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return WrappedGameProfile.fromHandle(GET_PROFILE.get(nmsPlayer));
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return WrappedGameProfile.fromHandle(PLAYER_PROFILE.get(nmsPlayer));
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}
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/**
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* Retrieve the associated game profile of an offline player.
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* <p>
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* Note that this may not exist in the current Minecraft version.
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* @param player - the offline player.
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* @return The game profile.
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*/
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public static WrappedGameProfile fromOfflinePlayer(OfflinePlayer player) {
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FieldAccessor accessor = OFFLINE_PROFILE;
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if (accessor == null) {
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accessor = Accessors.getFieldAccessor(player.getClass(), GameProfile.class, true);
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OFFLINE_PROFILE = accessor;
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}
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return WrappedGameProfile.fromHandle(OFFLINE_PROFILE.get(player));
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}
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/**
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@ -84,7 +108,21 @@ public class WrappedGameProfile extends AbstractWrapper {
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// Lenient - add missing data
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if (missing > 0) {
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id += StringUtils.repeat("-0", missing);
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if (id.length() < 12) {
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id += StringUtils.repeat("-0", missing);
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} else if (id.length() >= 32) {
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StringBuilder builder = new StringBuilder(id);
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int position = 8; // Initial position
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while (missing > 0 && position < builder.length()) {
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builder.insert(position, "-");
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position += 5; // 4 in length, plus the hyphen
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missing--;
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}
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id = builder.toString();
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} else {
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throw new IllegalArgumentException("Invalid partial UUID: " + id);
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}
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}
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return UUID.fromString(id);
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} catch (IllegalArgumentException e) {
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@ -10,6 +10,17 @@ import com.google.common.base.Objects;
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* @author Kristian
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*/
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public class WrappedSignedProperty extends AbstractWrapper {
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/**
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* Construct a new wrapped signed property from the given values.
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* @param name - the name of the property.
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* @param value - the value of the property.
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* @param signature - the BASE64-encoded signature of the value.
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* @return The signed property.
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*/
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public WrappedSignedProperty(String name, String value, String signature) {
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this(new Property(name, value, signature));
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}
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/**
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* Construct a new wrapped signed property from a given handle.
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* @param handle - the handle.
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@ -28,6 +39,17 @@ public class WrappedSignedProperty extends AbstractWrapper {
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return new WrappedSignedProperty(handle);
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}
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/**
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* Construct a new wrapped signed property from the given values.
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* @param name - the name of the property.
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* @param value - the value of the property.
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* @param signature - the BASE64-encoded signature of the value.
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* @return The signed property.
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*/
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public static WrappedSignedProperty fromValues(String name, String value, String signature) {
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return new WrappedSignedProperty(name, value, signature);
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}
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/**
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* Retrieve the underlying signed property.
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* @return The GameProfile.
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