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Paper/patches/unapplied/server/0221-Refresh-player-inventory-when-cancelling-PlayerInter.patch
2024-04-23 13:36:31 -07:00

30 Zeilen
1.6 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Fri, 13 Jul 2018 14:54:43 +0200
Subject: [PATCH] Refresh player inventory when cancelling
PlayerInteractEntityEvent
When interacting with entities with an item, the client will assume
the interaction is successful, and update the held item on the
client. However, if the interaction is cancelled on the server side,
the client will still mistakenly remove/replace the item in hand.
Examples for this are milking cows with a bucket or dyeing sheep.
The bucket is replaced with milk and the dye removed from inventory.
Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 0217a40d7c22d31fa5f5046df6f0c64d8bb44442..de6fff0e915c66123d0691840b180cf60dc8a95a 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2421,6 +2421,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
}
if (event.isCancelled()) {
+ ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote(); // Paper - Refresh player inventory
return;
}
// CraftBukkit end