geforkt von Mirrors/Paper
8a5f46a0db
The removal of `ServerConnection.this.h.add(networkmanager);` got lost in the 1.13 update, causing network managers to be registered twice. Fixes "handleDisconnection() called twice" warning spam in console.
48 Zeilen
2.6 KiB
Diff
48 Zeilen
2.6 KiB
Diff
From 4b72a52f493d03f141642c45278dd654ef5fdb69 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 16 May 2016 23:19:16 -0400
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Subject: [PATCH] Avoid blocking on Network Manager creation
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Per Paper issue 294
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diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
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index be8d07f41..9808561eb 100644
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--- a/src/main/java/net/minecraft/server/ServerConnection.java
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+++ b/src/main/java/net/minecraft/server/ServerConnection.java
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@@ -40,6 +40,15 @@ public class ServerConnection {
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public volatile boolean c;
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private final List<ChannelFuture> f = Collections.synchronizedList(Lists.newArrayList());
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private final List<NetworkManager> g = Collections.synchronizedList(Lists.newArrayList());
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+ // Paper start - prevent blocking on adding a new network manager while the server is ticking
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+ private final List<NetworkManager> pending = Collections.synchronizedList(Lists.<NetworkManager>newArrayList());
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+ private void addPending() {
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+ synchronized (pending) {
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+ this.g.addAll(pending); // Paper - OBFHELPER - List of network managers
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+ pending.clear();
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+ }
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+ }
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+ // Paper end
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public ServerConnection(MinecraftServer minecraftserver) {
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this.e = minecraftserver;
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@@ -74,7 +83,7 @@ public class ServerConnection {
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channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND));
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NetworkManager networkmanager = new NetworkManager(EnumProtocolDirection.SERVERBOUND);
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- ServerConnection.this.g.add(networkmanager);
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+ pending.add(networkmanager); // Paper
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channel.pipeline().addLast("packet_handler", networkmanager);
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networkmanager.setPacketListener(new HandshakeListener(ServerConnection.this.e, networkmanager));
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}
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@@ -103,6 +112,7 @@ public class ServerConnection {
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synchronized (this.g) {
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// Spigot Start
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+ addPending(); // Paper
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// This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
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if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
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{
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--
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2.18.0
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