Paper/Spigot-Server-Patches/0121-Ensure-Chunks-never-ever-load-async.patch
Aikar 835bc39b03
Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 20:51:39 -04:00

48 Zeilen
2.9 KiB
Diff

From 2524c5992b465b4db1ccf20a94fd78e6decf5d53 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 27 May 2016 21:41:26 -0400
Subject: [PATCH] Ensure Chunks never ever load async
Safely pushes the operation to main thread, then back to the posting thread
diff --git a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
index 7b7a3d01b9..9aaca21a79 100644
--- a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
+++ b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
@@ -4,6 +4,7 @@ import com.destroystokyo.paper.PaperConfig;
import net.minecraft.server.Chunk;
import net.minecraft.server.ChunkProviderServer;
import net.minecraft.server.ChunkRegionLoader;
+import net.minecraft.server.MCUtil; // Paper
import net.minecraft.server.World;
import org.bukkit.craftbukkit.util.AsynchronousExecutor;
@@ -14,7 +15,7 @@ public class ChunkIOExecutor {
private static final AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException> instance = new AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException>(new ChunkIOProvider(), BASE_THREADS);
public static Chunk syncChunkLoad(World world, ChunkRegionLoader loader, ChunkProviderServer provider, int x, int z) {
- return instance.getSkipQueue(new QueuedChunk(x, z, loader, world, provider));
+ return MCUtil.ensureMain("Async Chunk Load", () -> instance.getSkipQueue(new QueuedChunk(x, z, loader, world, provider))); // Paper
}
public static void queueChunkLoad(World world, ChunkRegionLoader loader, ChunkProviderServer provider, int x, int z, Runnable runnable) {
diff --git a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOProvider.java b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOProvider.java
index 52a8c48fa4..4cfe24df15 100644
--- a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOProvider.java
+++ b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOProvider.java
@@ -35,9 +35,9 @@ class ChunkIOProvider implements AsynchronousExecutor.CallBackProvider<QueuedChu
// sync stuff
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
- if (chunk == null) {
+ if (chunk == null || queuedChunk.provider.chunks.containsKey(ChunkCoordIntPair.a(queuedChunk.x, queuedChunk.z))) { // Paper - also call original if it was already loaded
// If the chunk loading failed just do it synchronously (may generate)
- // queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
+ queuedChunk.provider.getChunkAt(queuedChunk.x, queuedChunk.z, true, true); // Paper - actually call original if it was already loaded
return;
}
try (Timing ignored = queuedChunk.provider.world.timings.chunkIOStage2.startTimingIfSync()) { // Paper
--
2.18.0