Paper/patches/server/0948-Improve-PortalEvents.patch
Jake Potrebic 51cfcc88da
Updated Upstream (Bukkit/CraftBukkit) (#8740)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d352d965 SPIGOT-7221: Add Enemy (Entity) interface

CraftBukkit Changes:
397c5557c SPIGOT-7221: Add Enemy (Entity) interface
a0d3dfaf2 PR-1129: Fix state corruption while handling explosion damage on EntityComplexPart
d67777f8b SPIGOT-7218: Player's outer layer of skin disappears after respawn
2023-01-01 12:17:40 -08:00

27 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 15 Dec 2022 10:33:39 -0800
Subject: [PATCH] Improve PortalEvents
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 778f2112db84655113b29df39567e4135940b305..a05fdfdc1878d4f4619b7eaff81edbae9f1b1537 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -3542,7 +3542,14 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
Location enter = bukkitEntity.getLocation();
Location exit = new Location(exitWorldServer.getWorld(), exitPosition.x(), exitPosition.y(), exitPosition.z());
- EntityPortalEvent event = new EntityPortalEvent(bukkitEntity, enter, exit, searchRadius);
+ // Paper start
+ final org.bukkit.PortalType portalType = switch (cause) {
+ case END_PORTAL -> org.bukkit.PortalType.ENDER;
+ case NETHER_PORTAL -> org.bukkit.PortalType.NETHER;
+ default -> org.bukkit.PortalType.CUSTOM;
+ };
+ EntityPortalEvent event = new EntityPortalEvent(bukkitEntity, enter, exit, searchRadius, portalType);
+ // Paper end
event.getEntity().getServer().getPluginManager().callEvent(event);
if (event.isCancelled() || event.getTo() == null || event.getTo().getWorld() == null || !entity.isAlive()) {
return null;