geforkt von Mirrors/Paper
d5f1ffc2e6
With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
40 Zeilen
2.4 KiB
Diff
40 Zeilen
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sat, 22 Aug 2020 23:36:21 +0200
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Subject: [PATCH] Fix SpawnChangeEvent not firing for all use-cases
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 95c53189e32aec6aca254fa3b157df7bc68d4d1a..0637fd424e98175f864f15c8bfa8bf696ed47fe7 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1866,6 +1866,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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//ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c()));
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this.levelData.setSpawn(pos, angle);
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+ new org.bukkit.event.world.SpawnChangeEvent(getWorld(), MCUtil.toLocation(this, prevSpawn)).callEvent(); // Paper
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if (this.keepSpawnInMemory) {
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// if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add
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this.removeTicketsForSpawn(this.paperConfig().spawn.keepSpawnLoadedRange * 16, prevSpawn);
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index cec02e3b47ccc99ba8343dafa7a760ebca64ffc1..51f20f0f28c3372be871873dcf58c551800797b2 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -262,11 +262,13 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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public boolean setSpawnLocation(int x, int y, int z, float angle) {
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try {
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Location previousLocation = this.getSpawnLocation();
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- world.levelData.setSpawn(new BlockPos(x, y, z), angle);
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+ world.setDefaultSpawnPos(new BlockPos(x, y, z), angle); // Paper - use WorldServer#setSpawn
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+ // Paper start - move to nms.World
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// Notify anyone who's listening.
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- SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation);
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- this.server.getPluginManager().callEvent(event);
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+ // SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation);
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+ // server.getPluginManager().callEvent(event);
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+ // Paper end
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return true;
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} catch (Exception e) {
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