geforkt von Mirrors/Paper
19b4f78b55
Replaces the "use-chunk-inhabited-timer" config option with the options "use-fixed-chunk-inhabited-time" and "fixed-chunk-inhabited-time". When using "use-fixed-chunk-inhabited-time=false" everything will be the same like it was with "use-chunk-inhabited-timer=true". When using "use-fixed-chunk-inhabited-time=true" and "fixed-chunk-inhabited-time=0" everything will be the same like it was with "use-chunk-inhabited-timer=false". Instead of just using 0 when all chunks should be treated equally this allows to fine-tune vanilla gameplay.
74 Zeilen
2.9 KiB
Diff
74 Zeilen
2.9 KiB
Diff
From 46da1c9803991fcad8559c8340356353bbb9d894 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 16 Jun 2018 01:18:16 -0500
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Subject: [PATCH] Make shield blocking delay configurable
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 2033ace4f..875650b8d 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -433,4 +433,9 @@ public class PaperWorldConfig {
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log("Villages can load chunks - Warning this can cause intense TPS loss. Strongly consider disabling this.");
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}
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}
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+
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+ public int shieldBlockingDelay = 5;
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+ private void shieldBlockingDelay() {
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+ shieldBlockingDelay = getInt("game-mechanics.shield-blocking-delay", 5);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index fadf1df28..67ed48652 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -2700,7 +2700,7 @@ public abstract class EntityLiving extends Entity {
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if (this.isHandRaised() && !this.activeItem.isEmpty()) {
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Item item = this.activeItem.getItem();
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- return item.d(this.activeItem) != EnumAnimation.BLOCK ? false : item.c(this.activeItem) - this.bu >= 5;
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+ return item.d(this.activeItem) != EnumAnimation.BLOCK ? false : item.c(this.activeItem) - this.bu >= getShieldBlockingDelay(); // Paper - shieldBlockingDelay
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} else {
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return false;
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}
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@@ -2788,4 +2788,16 @@ public abstract class EntityLiving extends Entity {
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public boolean df() {
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return true;
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}
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+
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+ // Paper start
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+ public int shieldBlockingDelay = world.paperConfig.shieldBlockingDelay;
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+
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+ public int getShieldBlockingDelay() {
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+ return shieldBlockingDelay;
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+ }
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+
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+ public void setShieldBlockingDelay(int shieldBlockingDelay) {
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+ this.shieldBlockingDelay = shieldBlockingDelay;
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+ }
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+ // Paper end
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 2f96842bb..8e65bfc78 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -558,5 +558,15 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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public void setArrowsStuck(int arrows) {
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getHandle().setArrowCount(arrows);
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}
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+
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+ @Override
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+ public int getShieldBlockingDelay() {
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+ return getHandle().getShieldBlockingDelay();
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+ }
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+
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+ @Override
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+ public void setShieldBlockingDelay(int delay) {
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+ getHandle().setShieldBlockingDelay(delay);
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+ }
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// Paper end
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}
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--
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2.20.0
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