Paper/Spigot-Server-Patches/0201-Do-not-let-armorstands-drown.patch
Zach Brown 6f2009754d
Stop explicitly blocking Vanilla Method Profiler
At the time this was re-added, there was concern around how the JIT
would handle the system property that enabled it.

This shouldn't be a problem, and as such we no longer need to block
access to it.

The Vanilla Method Profiler will not provide much to most users however
there is no harm in providing it as an option. For most users, the
recommended and supported method for determining performance issues with
Paper will continue to be Timings.
2018-03-31 14:55:42 -04:00

46 Zeilen
1.8 KiB
Diff

From 31b46597044bfba5497b3f6aab5b21642cad5612 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Sat, 18 Feb 2017 19:29:58 -0600
Subject: [PATCH] Do not let armorstands drown
diff --git a/src/main/java/net/minecraft/server/EntityArmorStand.java b/src/main/java/net/minecraft/server/EntityArmorStand.java
index ee3d37a7..df0d66ad 100644
--- a/src/main/java/net/minecraft/server/EntityArmorStand.java
+++ b/src/main/java/net/minecraft/server/EntityArmorStand.java
@@ -779,5 +779,10 @@ public class EntityArmorStand extends EntityLiving {
super.move(moveType, x, y, z);
}
}
+
+ @Override
+ public boolean canBreatheUnderwater() { // Skips a bit of damage handling code, probably a micro-optimization
+ return true;
+ }
// Paper end
}
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index adb04593..aa4c23a1 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -195,6 +195,7 @@ public abstract class EntityLiving extends Entity {
super.a(d0, flag, iblockdata, blockposition);
}
+ public boolean canBreatheUnderwater() { return this.bN(); } // Paper - OBFHELPER
public boolean bN() {
return false;
}
@@ -229,7 +230,7 @@ public abstract class EntityLiving extends Entity {
if (this.isAlive()) {
if (this.a(Material.WATER)) {
- if (!this.bN() && !this.hasEffect(MobEffects.WATER_BREATHING) && !flag1) {
+ if (!this.canBreatheUnderwater() && !this.hasEffect(MobEffects.WATER_BREATHING) && !flag1) {
this.setAirTicks(this.d(this.getAirTicks()));
if (this.getAirTicks() == -20) {
this.setAirTicks(0);
--
2.14.3