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geforkt von Mirrors/Paper
Paper/patches/server/0969-Treat-sequence-violations-like-they-should-be.patch
Jake Potrebic b5ce6e3dc5
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9104)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
eb4b416d PR-822: Add experimental armor trim API
33498e1d PR-831: Add a standard of annotations for Minecraft experimental things and API

CraftBukkit Changes:
19de3550d SPIGOT-7315: Bed placement duplicates crops if cancelled
1eb88374e PR-1147: Add experimental armor trim API
c4c0bb0e9 Show clean error for invalidly configured server.properties options
3ae90697f Fix UUID not being updated when changing world of MapView
e43000601 PR-1164, MC-227255, MC-253819: Fix rotation of beehives and bells

Spigot Changes:
d2fdfe39 Rebuild patches
2023-04-09 01:00:50 +01:00

19 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 30 Mar 2023 03:13:58 +0100
Subject: [PATCH] Treat sequence violations like they should be
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 2d8488b9aa088b6d5f0c7e557b8ad0b29bc4cd88..d587b2c4e39bce7e098aa9fab361230f72770658 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2124,6 +2124,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
public void ackBlockChangesUpTo(int sequence) {
if (sequence < 0) {
+ this.disconnect("Expected packet sequence nr >= 0", org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION); // Paper
throw new IllegalArgumentException("Expected packet sequence nr >= 0");
} else {
this.ackBlockChangesUpTo = Math.max(sequence, this.ackBlockChangesUpTo);