geforkt von Mirrors/Paper
370 Zeilen
18 KiB
Diff
370 Zeilen
18 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 20 Jun 2021 16:19:26 -0700
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Subject: [PATCH] Optimise random block ticking
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Massive performance improvement for random block ticking.
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The performance increase comes from the fact that the vast
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majority of attempted block ticks (~95% in my testing) fail
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because the randomly selected block is not tickable.
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Now only tickable blocks are targeted, however this means that
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the maximum number of block ticks occurs per chunk. However,
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not all chunks are going to be targeted. The percent chance
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of a chunk being targeted is based on how many tickable blocks
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are in the chunk.
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This means that while block ticks are spread out less, the
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total number of blocks ticked per world tick remains the same.
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Therefore, the chance of a random tickable block being ticked
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remains the same.
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diff --git a/src/main/java/io/papermc/paper/util/math/ThreadUnsafeRandom.java b/src/main/java/io/papermc/paper/util/math/ThreadUnsafeRandom.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..e8b4053babe46999980b92643125405064af1c04
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/util/math/ThreadUnsafeRandom.java
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@@ -0,0 +1,46 @@
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+package io.papermc.paper.util.math;
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+
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+import java.util.Random;
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+
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+public final class ThreadUnsafeRandom extends Random {
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+
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+ // See javadoc and internal comments for java.util.Random where these values come from, how they are used, and the author for them.
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+ private static final long multiplier = 0x5DEECE66DL;
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+ private static final long addend = 0xBL;
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+ private static final long mask = (1L << 48) - 1;
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+
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+ private static long initialScramble(long seed) {
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+ return (seed ^ multiplier) & mask;
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+ }
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+
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+ private long seed;
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+
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+ @Override
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+ public void setSeed(long seed) {
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+ // note: called by Random constructor
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+ this.seed = initialScramble(seed);
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+ }
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+
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+ @Override
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+ protected int next(int bits) {
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+ // avoid the expensive CAS logic used by superclass
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+ return (int) (((this.seed = this.seed * multiplier + addend) & mask) >>> (48 - bits));
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+ }
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+
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+ // Taken from
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+ // https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
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+ // https://github.com/lemire/Code-used-on-Daniel-Lemire-s-blog/blob/master/2016/06/25/fastrange.c
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+ // Original license is public domain
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+ public static int fastRandomBounded(final long randomInteger, final long limit) {
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+ // randomInteger must be [0, pow(2, 32))
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+ // limit must be [0, pow(2, 32))
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+ return (int)((randomInteger * limit) >>> 32);
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+ }
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+
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+ @Override
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+ public int nextInt(int bound) {
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+ // yes this breaks random's spec
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+ // however there's nothing that uses this class that relies on it
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+ return fastRandomBounded(this.next(32) & 0xFFFFFFFFL, bound);
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+ }
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+}
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index a999fece43b1b3f687061b541a975d889886db60..f512d68cbeb243fbef8fad73472ea6587112f889 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -743,6 +743,10 @@ public class ServerLevel extends Level implements WorldGenLevel {
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entityplayer.stopSleepInBed(false, false);
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});
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}
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+ // Paper start - optimise random block ticking
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+ private final BlockPos.MutableBlockPos chunkTickMutablePosition = new BlockPos.MutableBlockPos();
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+ private final io.papermc.paper.util.math.ThreadUnsafeRandom randomTickRandom = new io.papermc.paper.util.math.ThreadUnsafeRandom();
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+ // Paper end
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public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
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ChunkPos chunkcoordintpair = chunk.getPos();
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@@ -752,10 +756,10 @@ public class ServerLevel extends Level implements WorldGenLevel {
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ProfilerFiller gameprofilerfiller = this.getProfiler();
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gameprofilerfiller.push("thunder");
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- BlockPos blockposition;
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+ final BlockPos.MutableBlockPos blockposition = this.chunkTickMutablePosition; // Paper - use mutable to reduce allocation rate, final to force compile fail on change
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if (!this.paperConfig.disableThunder && flag && this.isThundering() && this.random.nextInt(100000) == 0) { // Paper - Disable thunder
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- blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
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+ blockposition.set(this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15))); // Paper
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if (this.isRainingAt(blockposition)) {
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DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
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boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * paperConfig.skeleHorseSpawnChance && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
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@@ -778,65 +782,78 @@ public class ServerLevel extends Level implements WorldGenLevel {
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}
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gameprofilerfiller.popPush("iceandsnow");
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- if (!this.paperConfig.disableIceAndSnow && this.random.nextInt(16) == 0) { // Paper - Disable ice and snow
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- blockposition = this.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, this.getBlockRandomPos(j, 0, k, 15));
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- BlockPos blockposition1 = blockposition.below();
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+ if (!this.paperConfig.disableIceAndSnow && this.randomTickRandom.nextInt(16) == 0) { // Paper - Disable ice and snow // Paper - optimise random ticking
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+ // Paper start - optimise chunk ticking
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+ this.getRandomBlockPosition(j, 0, k, 15, blockposition);
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+ int normalY = chunk.getHeight(Heightmap.Types.MOTION_BLOCKING, blockposition.getX() & 15, blockposition.getZ() & 15) + 1;
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+ int downY = normalY - 1;
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+ blockposition.setY(normalY);
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+ // Paper end
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Biome biomebase = this.getBiome(blockposition);
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- if (biomebase.shouldFreeze((LevelReader) this, blockposition1)) {
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- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition1, Blocks.ICE.defaultBlockState(), null); // CraftBukkit
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+ // Paper start - optimise chunk ticking
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+ blockposition.setY(downY);
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+ if (biomebase.shouldFreeze(this, blockposition)) {
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+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition, Blocks.ICE.defaultBlockState(), null); // CraftBukkit
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+ // Paper end
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}
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if (flag) {
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+ blockposition.setY(normalY); // Paper
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if (biomebase.shouldSnow(this, blockposition)) {
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org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition, Blocks.SNOW.defaultBlockState(), null); // CraftBukkit
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}
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- BlockState iblockdata = this.getBlockState(blockposition1);
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+ blockposition.setY(downY); // Paper
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+ BlockState iblockdata = this.getBlockState(blockposition); // Paper
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+ blockposition.setY(normalY); // Paper
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Biome.Precipitation biomebase_precipitation = this.getBiome(blockposition).getPrecipitation();
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- if (biomebase_precipitation == Biome.Precipitation.RAIN && biomebase.isColdEnoughToSnow(blockposition1)) {
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+ blockposition.setY(downY); // Paper
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+ if (biomebase_precipitation == Biome.Precipitation.RAIN && biomebase.isColdEnoughToSnow(blockposition)) { // Paper
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biomebase_precipitation = Biome.Precipitation.SNOW;
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}
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- iblockdata.getBlock().handlePrecipitation(iblockdata, (Level) this, blockposition1, biomebase_precipitation);
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+ iblockdata.getBlock().handlePrecipitation(iblockdata, (Level) this, blockposition, biomebase_precipitation); // Paper
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}
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}
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- gameprofilerfiller.popPush("tickBlocks");
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+ // Paper start - optimise random block ticking
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+ gameprofilerfiller.popPush("randomTick");
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timings.chunkTicksBlocks.startTiming(); // Paper
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if (randomTickSpeed > 0) {
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- LevelChunkSection[] achunksection = chunk.getSections();
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- int l = achunksection.length;
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-
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- for (int i1 = 0; i1 < l; ++i1) {
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- LevelChunkSection chunksection = achunksection[i1];
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-
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- if (chunksection != LevelChunk.EMPTY_SECTION && chunksection.isRandomlyTicking()) {
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- int j1 = chunksection.bottomBlockY();
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-
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- for (int k1 = 0; k1 < randomTickSpeed; ++k1) {
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- BlockPos blockposition2 = this.getBlockRandomPos(j, j1, k, 15);
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-
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- gameprofilerfiller.push("randomTick");
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- BlockState iblockdata1 = chunksection.getBlockState(blockposition2.getX() - j, blockposition2.getY() - j1, blockposition2.getZ() - k);
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+ LevelChunkSection[] sections = chunk.getSections();
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+ int minSection = io.papermc.paper.util.WorldUtil.getMinSection(this);
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+ for (int sectionIndex = 0; sectionIndex < sections.length; ++sectionIndex) {
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+ LevelChunkSection section = sections[sectionIndex];
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+ if (section == null || section.tickingList.size() == 0) {
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+ continue;
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+ }
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- if (iblockdata1.isRandomlyTicking()) {
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- iblockdata1.randomTick(this, blockposition2, this.random);
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- }
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+ int yPos = (sectionIndex + minSection) << 4;
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+ for (int a = 0; a < randomTickSpeed; ++a) {
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+ int tickingBlocks = section.tickingList.size();
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+ int index = this.randomTickRandom.nextInt(16 * 16 * 16);
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+ if (index >= tickingBlocks) {
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+ continue;
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+ }
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- FluidState fluid = iblockdata1.getFluidState();
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+ long raw = section.tickingList.getRaw(index);
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+ int location = com.destroystokyo.paper.util.maplist.IBlockDataList.getLocationFromRaw(raw);
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+ int randomX = location & 15;
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+ int randomY = ((location >>> (4 + 4)) & 255) | yPos;
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+ int randomZ = (location >>> 4) & 15;
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- if (fluid.isRandomlyTicking()) {
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- fluid.randomTick(this, blockposition2, this.random);
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- }
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+ BlockPos blockposition2 = blockposition.set(j + randomX, randomY, k + randomZ);
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+ BlockState iblockdata = com.destroystokyo.paper.util.maplist.IBlockDataList.getBlockDataFromRaw(raw);
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- gameprofilerfiller.pop();
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- }
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+ iblockdata.randomTick(this, blockposition2, this.randomTickRandom);
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+ // We drop the fluid tick since LAVA is ALREADY TICKED by the above method (See LiquidBlock).
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+ // TODO CHECK ON UPDATE
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}
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}
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}
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-
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+ // Paper end - optimise random block ticking
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timings.chunkTicksBlocks.stopTiming(); // Paper
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gameprofilerfiller.pop();
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}
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diff --git a/src/main/java/net/minecraft/util/BitStorage.java b/src/main/java/net/minecraft/util/BitStorage.java
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index 07e1374ac3430662edd9f585e59b785e329f0820..9f9c0b56f0891e9c423d79f8ae4c3643a2b91048 100644
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--- a/src/main/java/net/minecraft/util/BitStorage.java
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+++ b/src/main/java/net/minecraft/util/BitStorage.java
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@@ -104,4 +104,32 @@ public class BitStorage {
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}
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}
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+
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+ // Paper start
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+ public final void forEach(DataBitConsumer consumer) {
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+ int i = 0;
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+ long[] along = this.data;
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+ int j = along.length;
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+
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+ for (int k = 0; k < j; ++k) {
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+ long l = along[k];
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+
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+ for (int i1 = 0; i1 < this.valuesPerLong; ++i1) {
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+ consumer.accept(i, (int) (l & this.mask));
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+ l >>= this.bits;
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+ ++i;
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+ if (i >= this.size) {
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+ return;
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+ }
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+ }
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+ }
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+ }
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+
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+ @FunctionalInterface
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+ public static interface DataBitConsumer {
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+
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+ void accept(int location, int data);
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+
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+ }
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+ // Paper end
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}
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Turtle.java b/src/main/java/net/minecraft/world/entity/animal/Turtle.java
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index 925f16d5eb092518ef774f69a8d99689feb0f5d7..01d8af06f19427354cac95d691e65d31253fef94 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Turtle.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Turtle.java
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@@ -91,7 +91,7 @@ public class Turtle extends Animal {
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}
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public void setHomePos(BlockPos pos) {
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- this.entityData.set(Turtle.HOME_POS, pos);
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+ this.entityData.set(Turtle.HOME_POS, pos.immutable()); // Paper - called with mutablepos...
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}
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public BlockPos getHomePos() { // Paper - public
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 921aba3463b9f86a9e3c7d59aaa48b9760693eab..5efafcadda2bfc5cab8ce5d3ede83a0467fe696f 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -1363,10 +1363,18 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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public abstract TagContainer getTagManager();
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public BlockPos getBlockRandomPos(int x, int y, int z, int l) {
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+ // Paper start - allow use of mutable pos
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+ BlockPos.MutableBlockPos ret = new BlockPos.MutableBlockPos();
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+ this.getRandomBlockPosition(x, y, z, l, ret);
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+ return ret.immutable();
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+ }
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+ public final BlockPos.MutableBlockPos getRandomBlockPosition(int x, int y, int z, int l, BlockPos.MutableBlockPos out) {
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+ // Paper end
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this.randValue = this.randValue * 3 + 1013904223;
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int i1 = this.randValue >> 2;
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- return new BlockPos(x + (i1 & 15), y + (i1 >> 16 & l), z + (i1 >> 8 & 15));
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+ out.set(x + (i1 & 15), y + (i1 >> 16 & l), z + (i1 >> 8 & 15)); // Paper - change to setValues call
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+ return out; // Paper
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}
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public boolean noSave() {
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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index c1c95ac9deb134a0cf5c7763090ac5f3cddf24cc..72e3264dc74822f746fb84fec0be400047d2d9f5 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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@@ -19,6 +19,7 @@ public class LevelChunkSection {
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private short tickingBlockCount;
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private short tickingFluidCount;
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public final PalettedContainer<BlockState> states; // Paper - package-private // Paper - public
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+ public final com.destroystokyo.paper.util.maplist.IBlockDataList tickingList = new com.destroystokyo.paper.util.maplist.IBlockDataList(); // Paper
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// Paper start - Anti-Xray - Add parameters
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@Deprecated public LevelChunkSection(int yOffset) { this(yOffset, null, null, true); } // Notice for updates: Please make sure this constructor isn't used anywhere
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@@ -79,6 +80,9 @@ public class LevelChunkSection {
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--this.nonEmptyBlockCount;
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if (blockState.isRandomlyTicking()) {
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--this.tickingBlockCount;
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+ // Paper start
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+ this.tickingList.remove(x, y, z);
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+ // Paper end
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}
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}
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@@ -90,6 +94,9 @@ public class LevelChunkSection {
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++this.nonEmptyBlockCount;
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if (state.isRandomlyTicking()) {
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++this.tickingBlockCount;
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+ // Paper start
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+ this.tickingList.add(x, y, z, state);
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+ // Paper end
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}
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}
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@@ -125,22 +132,28 @@ public class LevelChunkSection {
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}
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public void recalcBlockCounts() {
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+ // Paper start
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+ this.tickingList.clear();
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+ // Paper end
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this.nonEmptyBlockCount = 0;
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this.tickingBlockCount = 0;
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this.tickingFluidCount = 0;
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- this.states.count((state, count) -> {
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+ this.states.forEachLocation((state, location) -> { // Paper
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FluidState fluidState = state.getFluidState();
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if (!state.isAir()) {
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- this.nonEmptyBlockCount = (short)(this.nonEmptyBlockCount + count);
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+ this.nonEmptyBlockCount = (short)(this.nonEmptyBlockCount + 1); // Paper
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if (state.isRandomlyTicking()) {
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- this.tickingBlockCount = (short)(this.tickingBlockCount + count);
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+ // Paper start
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+ this.tickingBlockCount = (short)(this.tickingBlockCount + 1);
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+ this.tickingList.add(location, state);
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+ // Paper end
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}
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}
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if (!fluidState.isEmpty()) {
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- this.nonEmptyBlockCount = (short)(this.nonEmptyBlockCount + count);
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+ this.nonEmptyBlockCount = (short)(this.nonEmptyBlockCount + 1); // Paper
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if (fluidState.isRandomlyTicking()) {
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- this.tickingFluidCount = (short)(this.tickingFluidCount + count);
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+ this.tickingFluidCount = (short)(this.tickingFluidCount + 1); // Paper
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}
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}
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diff --git a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
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index 79fd7a6e8a6eb1f699d03801910d97066677311c..c9e942669458668a184aaec3bc0a5509dd6ab5f0 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
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@@ -320,4 +320,12 @@ public class PalettedContainer<T> implements PaletteResize<T> {
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public interface CountConsumer<T> {
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void accept(T object, int count);
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}
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+
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+ // Paper start
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+ public void forEachLocation(PalettedContainer.CountConsumer<T> datapaletteblock_a) {
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+ this.storage.forEach((int location, int data) -> {
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+ datapaletteblock_a.accept(this.palette.valueFor(data), location);
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+ });
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+ }
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+ // Paper end
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}
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