geforkt von Mirrors/Paper
06db5d08b0
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 44cfe143 SPIGOT-6249: Add Missing Effect Constants CraftBukkit Changes: 14928261 SPIGOT-6249: Add Missing Effect Constants 332335e1 SPIGOT-6731: "Nag author" message in CraftServer lists one author only 6cd975d0 SPIGOT-5732, SPIGOT-6387: Overhaul Hanging entities
106 Zeilen
7.2 KiB
Diff
106 Zeilen
7.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Sun, 17 May 2020 23:47:33 -0700
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Subject: [PATCH] Fix for large move vectors crashing server
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Check movement distance also based on current position.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index c791013aac43061453d13ce50f4864b3be1251e3..53738cc1c1b38a9c961ac9ea39671cc705dc909b 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -506,20 +506,31 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
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ServerLevel worldserver = this.player.getLevel();
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- double d0 = entity.getX();
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- double d1 = entity.getY();
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- double d2 = entity.getZ();
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- double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX());
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- double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY());
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- double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ());
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+ double d0 = entity.getX();final double fromX = d0; // Paper - OBFHELPER
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+ double d1 = entity.getY();final double fromY = d1; // Paper - OBFHELPER
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+ double d2 = entity.getZ();final double fromZ = d2; // Paper - OBFHELPER
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+ double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX());final double toX = d3; // Paper - OBFHELPER
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+ double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY());final double toY = d4; // Paper - OBFHELPER
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+ double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ());final double toZ = d5; // Paper - OBFHELPER
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float f = Mth.wrapDegrees(packet.getYRot());
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float f1 = Mth.wrapDegrees(packet.getXRot());
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double d6 = d3 - this.vehicleFirstGoodX;
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double d7 = d4 - this.vehicleFirstGoodY;
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double d8 = d5 - this.vehicleFirstGoodZ;
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double d9 = entity.getDeltaMovement().lengthSqr();
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- double d10 = d6 * d6 + d7 * d7 + d8 * d8;
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-
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+ // Paper start - fix large move vectors killing the server
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+ double currDeltaX = toX - fromX;
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+ double currDeltaY = toY - fromY;
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+ double currDeltaZ = toZ - fromZ;
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+ double d10 = Math.max(d6 * d6 + d7 * d7 + d8 * d8, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1);
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+ // Paper end - fix large move vectors killing the server
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+
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+ // Paper start - fix large move vectors killing the server
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+ double otherFieldX = d3 - this.vehicleLastGoodX;
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+ double otherFieldY = d4 - this.vehicleLastGoodY - 1.0E-6D;
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+ double otherFieldZ = d5 - this.vehicleLastGoodZ;
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+ d10 = Math.max(d10, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1);
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+ // Paper end - fix large move vectors killing the server
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// CraftBukkit start - handle custom speeds and skipped ticks
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this.allowedPlayerTicks += (System.currentTimeMillis() / 50) - this.lastTick;
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@@ -562,9 +573,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
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- d6 = d3 - this.vehicleLastGoodX;
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- d7 = d4 - this.vehicleLastGoodY - 1.0E-6D;
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- d8 = d5 - this.vehicleLastGoodZ;
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+ d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
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+ d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
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+ d8 = d5 - this.vehicleLastGoodZ; // Paper - diff on change, used for checking large move vectors above
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entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
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double d11 = d7;
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@@ -1232,14 +1243,25 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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float prevPitch = this.player.getXRot();
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// CraftBukkit end
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double d3 = this.player.getX(); final double toX = d3; // Paper - OBFHELPER
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- double d4 = this.player.getY();
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+ double d4 = this.player.getY(); final double toY = d4; // Paper - OBFHELPER
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double d5 = this.player.getZ(); final double toZ = d5; // Paper - OBFHELPER
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double d6 = this.player.getY();
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double d7 = d0 - this.firstGoodX;
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double d8 = d1 - this.firstGoodY;
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double d9 = d2 - this.firstGoodZ;
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double d10 = this.player.getDeltaMovement().lengthSqr();
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- double d11 = d7 * d7 + d8 * d8 + d9 * d9;
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+ // Paper start - fix large move vectors killing the server
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+ double currDeltaX = toX - prevX;
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+ double currDeltaY = toY - prevY;
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+ double currDeltaZ = toZ - prevZ;
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+ double d11 = Math.max(d7 * d7 + d8 * d8 + d9 * d9, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1);
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+ // Paper end - fix large move vectors killing the server
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+ // Paper start - fix large move vectors killing the server
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+ double otherFieldX = d0 - this.lastGoodX;
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+ double otherFieldY = d1 - this.lastGoodY;
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+ double otherFieldZ = d2 - this.lastGoodZ;
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+ d11 = Math.max(d11, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1);
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+ // Paper end - fix large move vectors killing the server
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if (this.player.isSleeping()) {
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if (d11 > 1.0D) {
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@@ -1291,9 +1313,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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AABB axisalignedbb = this.player.getBoundingBox();
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- d7 = d0 - this.lastGoodX;
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- d8 = d1 - this.lastGoodY;
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- d9 = d2 - this.lastGoodZ;
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+ d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
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+ d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
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+ d9 = d2 - this.lastGoodZ; // Paper - diff on change, used for checking large move vectors above
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boolean flag = d8 > 0.0D;
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if (this.player.isOnGround() && !packet.isOnGround() && flag) {
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