Paper/patches/server/0776-Load-effect-amplifiers-greater-than-127-correctly.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

21 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 21 Dec 2021 22:13:26 -0800
Subject: [PATCH] Load effect amplifiers greater than 127 correctly
MOJIRA: MC-118857
diff --git a/src/main/java/net/minecraft/world/effect/MobEffectInstance.java b/src/main/java/net/minecraft/world/effect/MobEffectInstance.java
index 5ac1aad619a71684a48a2cbd73a8cefc66c587b7..038ba61e4845a4a71bb78ba388ed249d19529b78 100644
--- a/src/main/java/net/minecraft/world/effect/MobEffectInstance.java
+++ b/src/main/java/net/minecraft/world/effect/MobEffectInstance.java
@@ -264,7 +264,7 @@ public class MobEffectInstance implements Comparable<MobEffectInstance> {
}
private static MobEffectInstance loadSpecifiedEffect(MobEffect type, CompoundTag nbt) {
- int i = nbt.getByte("Amplifier");
+ int i = Byte.toUnsignedInt(nbt.getByte("Amplifier")); // Paper - correctly load amplifiers > 127
int j = nbt.getInt("Duration");
boolean bl = nbt.getBoolean("Ambient");
boolean bl2 = true;