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geforkt von Mirrors/Paper
Paper/patches/server/0481-Extend-block-drop-capture-to-capture-all-items-added.patch

44 Zeilen
2.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 17 Sep 2020 00:36:05 +0100
Subject: [PATCH] Extend block drop capture to capture all items added to the
world
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index b4f299a61b9c02d1dc679a0eff2b039c984bef37..8c32f34a3bf03f4e95bf961f33e6e98368e7e961 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1369,6 +1369,12 @@ public class ServerLevel extends Level implements WorldGenLevel {
// WorldServer.LOGGER.warn("Tried to add entity {} but it was marked as removed already", EntityTypes.getKey(entity.getType())); // CraftBukkit
return false;
} else {
+ // Paper start - capture all item additions to the world
+ if (captureDrops != null && entity instanceof net.minecraft.world.entity.item.ItemEntity) {
+ captureDrops.add((net.minecraft.world.entity.item.ItemEntity) entity);
+ return true;
+ }
+ // Paper end
// SPIGOT-6415: Don't call spawn event when reason is null. For example when an entity teleports to a new world.
if (spawnReason != null && !CraftEventFactory.doEntityAddEventCalling(this, entity, spawnReason)) {
return false;
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index a98254e38076e82f94db7b2f2112500eaadd52d1..b0096fe5399397d4c5e170daa892aef017108c2f 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -428,10 +428,12 @@ public class ServerPlayerGameMode {
// return true; // CraftBukkit
}
// CraftBukkit start
+ java.util.List<net.minecraft.world.entity.item.ItemEntity> itemsToDrop = level.captureDrops; // Paper - store current list
+ level.captureDrops = null; // Paper - Remove this earlier so that we can actually drop stuff
if (event.isDropItems()) {
- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockDropItemEvent(bblock, state, this.player, level.captureDrops);
+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockDropItemEvent(bblock, state, this.player, itemsToDrop); // Paper - use stored ref
}
- level.captureDrops = null;
+ //world.captureDrops = null; // Paper - move up
// Drop event experience
if (flag && event != null) {